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Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
/RenderPassXR_Sandbox
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
/RenderPassXR_Sandbox
Evgenii Golubev
8 年前
当前提交
e7d27153
共有 33 个文件被更改,包括 3085 次插入 和 55 次删除
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31Assets/ScriptableRenderPipeline/Core/AdditionalLightData.cs
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14Assets/ScriptableRenderPipeline/Core/Shadow/Shadow.cs
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7Assets/ScriptableRenderPipeline/Core/Shadow/ShadowUtilities.cs
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2Assets/ScriptableRenderPipeline/HDRenderPipeline/Material/Lit/LitDataInternal.hlsl
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14Assets/TestScenes/HDTest/GraphicTest/Common/Dragon/Dragon512_WorldNorm2.tga.meta
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89ProjectSettings/TagManager.asset
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9Assets/GraphicsTests/RenderPipeline/LightweightPipeline/Assets/2D.meta
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9Assets/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/2D.meta
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9Assets/ScriptableRenderPipeline/HDRenderPipeline/SceneSettings/Resources.meta
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9Assets/GraphicsTests/RenderPipeline/LightweightPipeline/Assets/2D/Common.meta
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29Assets/GraphicsTests/RenderPipeline/LightweightPipeline/Assets/2D/Common/BoxSpawner.cs
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12Assets/GraphicsTests/RenderPipeline/LightweightPipeline/Assets/2D/Common/BoxSpawner.cs.meta
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26Assets/GraphicsTests/RenderPipeline/LightweightPipeline/Assets/2D/Common/Oscilate.cs
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12Assets/GraphicsTests/RenderPipeline/LightweightPipeline/Assets/2D/Common/Oscilate.cs.meta
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175Assets/GraphicsTests/RenderPipeline/LightweightPipeline/Assets/2D/Common/bg.png
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56Assets/GraphicsTests/RenderPipeline/LightweightPipeline/Assets/2D/Common/bg.png.meta
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157Assets/GraphicsTests/RenderPipeline/LightweightPipeline/Assets/2D/Common/box.prefab
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8Assets/GraphicsTests/RenderPipeline/LightweightPipeline/Assets/2D/Common/box.prefab.meta
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9Assets/GraphicsTests/RenderPipeline/LightweightPipeline/Assets/2D/SpritesSD.meta
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346Assets/GraphicsTests/RenderPipeline/LightweightPipeline/Assets/2D/SpritesSD/Scavengers_SpriteSheet.png
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716Assets/GraphicsTests/RenderPipeline/LightweightPipeline/Assets/2D/SpritesSD/Scavengers_SpriteSheet.png.meta
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220Assets/GraphicsTests/RenderPipeline/LightweightPipeline/Assets/2D/SpritesSD/box.png
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56Assets/GraphicsTests/RenderPipeline/LightweightPipeline/Assets/2D/SpritesSD/box.png.meta
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1001Assets/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/2D/SpriteDemo.unity
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8Assets/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/2D/SpriteDemo.unity.meta
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116ImageTemplates/LightweightPipeline/Scenes/2D/SpriteDemo.unity.png
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0/Assets/GraphicsTests/RenderPipeline/LightweightPipeline/Assets/LDPipe_Shader/Textures.meta
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0/Assets/GraphicsTests/RenderPipeline/LightweightPipeline/Assets/LDPipe_Shader/Textures
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using UnityEngine; |
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using System.Collections; |
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public class BoxSpawner : MonoBehaviour |
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{ |
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public GameObject boxTemplate; |
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private float elapsed; |
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// Use this for initialization
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void Start() |
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{ |
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elapsed = 0; |
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} |
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// Update is called once per frame
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void Update() |
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{ |
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elapsed += Time.deltaTime; |
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if (elapsed > 1) |
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{ |
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elapsed = 0; |
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var go = Instantiate(boxTemplate); |
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var pos = new Vector2(Random.Range(-5.0f, 5.0f), 7.0f); |
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go.transform.position = pos; |
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Destroy(go, 10.0f); |
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using System; |
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using UnityEngine; |
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using System.Collections; |
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public class Oscilate : MonoBehaviour |
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{ |
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public float speed = 0.1f; |
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public Vector2 start; |
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public Vector2 stop; |
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private float elapsed; |
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Vector3 startPosition; |
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private float time; |
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void Start() |
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{ |
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startPosition = transform.position; |
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} |
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void Update() |
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elapsed += speed * Time.deltaTime; |
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float l = Mathf.Sin(elapsed); |
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Assets/GraphicsTests/RenderPipeline/LightweightPipeline/Assets/2D/Common/bg.png
文件差异内容过多而无法显示
查看文件
文件差异内容过多而无法显示
查看文件
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packingTag: |
|||
- name: Scavengers_SpriteSheet_53 |
|||
rect: |
|||
serializedVersion: 2 |
|||
x: 160 |
|||
y: 0 |
|||
width: 32 |
|||
height: 32 |
|||
alignment: 0 |
|||
pivot: {x: 0, y: 0} |
|||
border: {x: 0, y: 0, z: 0, w: 0} |
|||
packingTag: |
|||
- name: Scavengers_SpriteSheet_54 |
|||
rect: |
|||
serializedVersion: 2 |
|||
x: 192 |
|||
y: 0 |
|||
width: 32 |
|||
height: 32 |
|||
alignment: 0 |
|||
pivot: {x: 0, y: 0} |
|||
border: {x: 0, y: 0, z: 0, w: 0} |
|||
packingTag: |
|||
spritePackingTag: |
|||
userData: |
|||
assetBundleName: |
|||
assetBundleVariant: |
|
|||
fileFormatVersion: 2 |
|||
guid: 79e069a924b01564093e7dc0bd3f016c |
|||
timeCreated: 1433995185 |
|||
licenseType: Pro |
|||
TextureImporter: |
|||
fileIDToRecycleName: {} |
|||
serializedVersion: 2 |
|||
mipmaps: |
|||
mipMapMode: 0 |
|||
enableMipMap: 0 |
|||
linearTexture: 0 |
|||
correctGamma: 0 |
|||
fadeOut: 0 |
|||
borderMipMap: 0 |
|||
mipMapFadeDistanceStart: 1 |
|||
mipMapFadeDistanceEnd: 3 |
|||
bumpmap: |
|||
convertToNormalMap: 0 |
|||
externalNormalMap: 0 |
|||
heightScale: .25 |
|||
normalMapFilter: 0 |
|||
isReadable: 0 |
|||
grayScaleToAlpha: 0 |
|||
generateCubemap: 0 |
|||
cubemapConvolution: 0 |
|||
cubemapConvolutionSteps: 8 |
|||
cubemapConvolutionExponent: 1.5 |
|||
seamlessCubemap: 0 |
|||
textureFormat: -3 |
|||
maxTextureSize: 2048 |
|||
textureSettings: |
|||
filterMode: 0 |
|||
aniso: 16 |
|||
mipBias: -1 |
|||
wrapMode: 1 |
|||
nPOTScale: 0 |
|||
lightmap: 0 |
|||
rGBM: 0 |
|||
compressionQuality: 50 |
|||
eligibleForAlphaSplitting: 0 |
|||
spriteMode: 1 |
|||
spriteExtrude: 1 |
|||
spriteMeshType: 1 |
|||
alignment: 0 |
|||
spritePivot: {x: .5, y: .5} |
|||
spriteBorder: {x: 0, y: 0, z: 0, w: 0} |
|||
spritePixelsToUnits: 32 |
|||
alphaIsTransparency: 1 |
|||
textureType: 8 |
|||
buildTargetSettings: [] |
|||
spriteSheet: |
|||
sprites: [] |
|||
spritePackingTag: |
|||
userData: |
|||
assetBundleName: |
|||
assetBundleVariant: |
1001
Assets/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/2D/SpriteDemo.unity
文件差异内容过多而无法显示
查看文件
文件差异内容过多而无法显示
查看文件
|
|||
fileFormatVersion: 2 |
|||
guid: c1aed1727cd63dd42882f4c9ebb99cf4 |
|||
timeCreated: 1433918864 |
|||
licenseType: Pro |
|||
DefaultImporter: |
|||
userData: |
|||
assetBundleName: scenes |
|||
assetBundleVariant: |
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