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[PlanarReflection] Fixed test scene

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Frédéric Vauchelles 7 年前
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共有 2 个文件被更改,包括 55 次插入23 次删除
  1. 76
      SampleScenes/HDTest/PlanarReflectionTests.unity
  2. 2
      ScriptableRenderPipeline/HDRenderPipeline/HDRP/Lighting/LightLoop/LightLoop.cs

76
SampleScenes/HDTest/PlanarReflectionTests.unity


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2
ScriptableRenderPipeline/HDRenderPipeline/HDRP/Lighting/LightLoop/LightLoop.cs


if (m_FrameSettings.lightLoopSettings.enableBigTilePrepass)
cmd.SetGlobalBuffer(HDShaderIDs.g_vBigTileLightList, s_BigTileLightList);
cmd.SetGlobalInt(HDShaderIDs._isCullingInverted, GL.invertCulling ? 1 : 0);
// Cluster
{
cmd.SetGlobalFloat(HDShaderIDs.g_fClustScale, m_ClustScale);

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