Joachim Ante
7f741951
Initial ScriptableRenderLoop
9 年前
Joachim Ante
e552280d
GetSupportedRenderingFeatures now figures out what the render loop supports, and changes UI accordingly.
8 年前
mmikk
27ed7249
throwing in fptl project
it's a render pipeline in the making
8 年前
vlad-andreev
60d4b7c4
shader upgrade to 5.5
8 年前
vlad-andreev
54dac420
fptl: cookie texture settings and conversion, RGBA cookies
8 年前
vlad-andreev
c15dfde0
separate test scene for fptl
8 年前
vlad-andreev
2ef69948
fptl: fixed point light cookie transform
8 年前
vlad-andreev
c2d1fc80
test scene fix
8 年前
vlad-andreev
dd40738f
revert the forward loop test scene to using the forward loop..
8 年前
vlad-andreev
033ba931
fptl: baked reflection probes
8 年前
vlad-andreev
03f141d0
TextureCache: rolled back format conversion code, fixed test scene to match code changes
8 年前
sebastienlagarde
2fae393e
More work
More work
8 年前
sebastienlagarde
aa06ca56
Minimal loop wit forward shader
Not working currently miss C# side
8 年前
sebastienlagarde
940b6d13
Update ShaderLibrary and UnityStandard code
Several addition.
Add a forward and deferred pass not working with lighting
Add pack/unpack attribute
Reoarganize some file
better header dependecy
Remove platform, will not be used
8 年前
sebastienlagarde
636e2983
Add light support to the minimal forward loop (WIP, not fully working)
Add support of point and spot without shadow with structured buffer in
forward.
8 年前
sebastienlagarde
902def74
Change UnityStandard to HDRenderLoop
Change name of the renderloop to HD Standard
Use vertex normal for now to test light
8 年前
sebastienlagarde
e0d8b29f
Minor change, add unity_reversed_z
8 年前
Sebastien Lagarde
48e7ab2d
Merge branch 'ShaderLibrary' of https://github.com/Unity-Technologies/ScriptableRenderLoop into ShaderLibrary
8 年前
GitHub
87679324
Merge pull request #2 from Unity-Technologies/ShaderLibrary
Merge Shaderlibrary
8 年前
sebastienlagarde
0647d78b
Add a test scene for HDRenderLoop
The scene use few rocks and normal map
8 年前
Sebastien Lagarde
ef992f04
Add support for directional light
all in one formula for spot, light and directional light
8 年前
sebastienlagarde
07ccb020
HDRenderLoop: Update GGXDisney.Shader with lot of parameters
- Goal is to add a lot of thing so we can ensure that scriptable render
loop support all the case
- Here try to add transparent and alpha testing + prepare materialID
with SSS and clear coat.
8 年前
Sebastien Lagarde
54fbd25b
HDRenderLoop - Put correct shader on material test
8 年前
sebastienlagarde
06523005
HDRenderLoop: Make shader feature worknig for DisneyGGX.shader
8 年前
Julien Ignace
ad89bd6f
My changes
8 年前
Julien Ignace
4077fb24
Merge branch 'my_branch'
8 年前
Julien Ignace
d825657a
Debug Shader first version
8 年前
sebastienlagarde
36c50926
HDRenderLoop: Add builtin data structure + add velocity buffer
- Add velocity buffer as an experiment for the design
- Split surface data into surface data and builtin data (engine side for
lightmap etc...)
8 年前
Julien Ignace
06725f27
Added GBuffer Debug shader.
8 年前
sebastienlagarde
e1f8e17e
HDRenderLoop: Update scene + make double sided work
8 年前
Julien Ignace
f1087ce3
Merge branch 'master' into DebugShader
# Conflicts:
# Assets/TestScenes/HDTest/Material/HDRenderLoopMaterials/test.mat
8 年前
Julien Ignace
5551e27f
Compile fix after last merge
8 年前
sebastienlagarde
5cc2607c
HDRenderLoop: Correct fix double sided
8 年前
Julien Ignace
526fbc6f
HDRenderLoop debug params are now in a struct. Added an Inspector for HDRenderLoop
8 年前
Julien Ignace
c90ffdda
Merge branch 'master' into DebugShader
# Conflicts:
# Assets/ScriptableRenderLoop/HDRenderLoop/HDRenderLoop.cs
8 年前
Julien Ignace
d0e884be
Added the possibility to display transparent objects for Material Debug
8 年前
sebastienlagarde
5322780e
HDRenderLoop: miss one file
8 年前
Julien Ignace
2a66fcda
Added the possibility to hide opaque or transparent objects
8 年前
sebastienlagarde
dc7f78dd
HDRenderLoop: Add twosided lightingmaterial
8 年前
Julien Ignace
d45894b6
Merge branch 'master' into DebugShader
8 年前
mmikk
60d4e47d
tiled forward (transparencies too)
tiled forward (transparencies too). Didn't hook up reflections or
cookies yet.
8 年前
GitHub
61e8c0e0
Merge pull request #3 from Unity-Technologies/DebugShader
Debugshader
8 年前
sebastienlagarde
6d8ef108
HDRenderloop: Update Parameters of lit material and update GBuffer layout + add aniso function
8 年前
Sebastien Lagarde
bb06ff58
HDRenderLoop: Update Debug view mode for new parameters
+ Automatic update of inspector
+ create Debug Paramters function to call for builtin data, varyings and
surfaceData
8 年前
Julien Ignace
730f9523
LayeredLit shader first version (no custom GUI, only shader code + framework)
8 年前
Julien Ignace
3b5d9978
HDRenderLoop: First version of LayeredLit GUI.
8 年前
Julien Ignace
d7662a20
HDRenderLoop LayeredLit: Check consistency between layers correctly (input options and maps) and updated keywords accordingly
8 年前
Julien Ignace
719fdb9a
HDRenderLoop: Added a LayeredLit material test to JulienTest scene.
8 年前
sebastienlagarde
134d81bc
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
8 年前
sebastienlagarde
fe99ce30
HDRenderLoop: Add PreLightData concept (optimization)
- Add PrelightData concept: variable that you can precompute ahead of
calling the lighting loop
- Various stuff related to that: BRDF recomputed LambdaV version etc...
8 年前
Sebastien Lagarde
52eb3436
HDRenderLoop: Make cubemap code compile
- miss preDFG texture
- do not work currently
- Add bunch of sphere metal/dieletric from smoothness 0..1
8 年前
Sebastien Lagarde
357d999e
HDRenderLoop: Add code to init texture one time at the launch of the loop
- Still need to confirm is this code is robust
- Also remove many common.hlsl include
8 年前
Sebastien Lagarde
bce39f68
HDRenderLoop: Make cubemap work (without parallax) and add ref mode
- comparison with ref GGX is not too bad, but still require improvement.
- wait for trilinear issue with cubemap to be solve before investigating
8 年前
sebastienlagarde
cc40fcbe
HDRenderloop: Add useForwardOnly option
8 年前
sebastienlagarde
49aa2df9
HDRenderLoop: add test for reflection probe offset (doesn't work yet)
8 年前
sebastienlagarde
fd4b1fe9
HDRenderLoop: Fix issue with box projection and local offset + add test scene
8 年前
Paul Demeulenaere
f29fce46
Merge remote-tracking branch 'origin/master' into scriptablerenderloop-materialgraph
8 年前
sebastienlagarde
616b95a2
HDRenderLoop: Create shaderPassXXX file to prepare for shader graph
- Rename lit.shader to defaultLit.shader,this one is the one written by
hand, others are generated by shader graph
- Rename littemplate to litcommon to be less confusing
- update all the scene because of renaming above
- pepare a directory with ShaderPass that are common code for a given
pass. (currently no vertex shader here)
8 年前
sebastienlagarde
bfedb067
HDRenderLoop: Update Unlit material
8 年前
Paul Demeulenaere
99a7625b
Merge remote-tracking branch 'origin/master' into scriptablerenderloop-materialgraph
8 年前
Sebastien Lagarde
236dada1
HDRenderLoop: Plenty of stuff + Meta pass renaming + Depth pass
- Add EnvTemplate to generate various combinaison of cube texarray and
simple cube for evaluteBSDF_env
- Rename class/file
- Introduce concept of FragInput
8 年前
GitHub
ca67bebf
Merge pull request #5 from Unity-Technologies/LightmapSupport
Add Meta pass + Depth pass support
8 年前
Paul Demeulenaere
93fd6e5e
Merge remote-tracking branch 'origin/master' into scriptablerenderloop-materialgraph
8 年前
vlad-andreev
61cde378
remove old prototype
8 年前
vlad-andreev
2e2c8f30
meta file for the external test scenes
8 年前
sebastienlagarde
22c94004
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
8 年前
sebastienlagarde
115b193a
HDRenderLoop: fix shadow code
8 年前
Sebastien Lagarde
36745c50
HDRenderloop: Remove flags from light + experiment bias on receiver
8 年前
Paul Demeulenaere
f68e8b7c
Merge remote-tracking branch 'origin/master' into scriptablerenderloop-materialgraph
# Conflicts:
# .gitmodules
8 年前
Paul Demeulenaere
2c436ffd
Merge remote-tracking branch 'origin/master' into scriptablerenderloop-materialgraph
8 年前
Sebastien Lagarde
84c14eca
HDRenderLoop: Fix anisotropy + rename BSDF with NoPI
- Rename DividePI to nothing and use NoPI instead
- Update UI + code to handle anisotropy correctly
8 年前
Paul Demeulenaere
d6e910a1
Merge remote-tracking branch 'origin/master' into scriptablerenderloop-materialgraph
8 年前
Julien Ignace
b43fec12
Fixed global illumination setup and shader.
8 年前
Julien Ignace
19d5484e
Updated LayeredLit shader with new code.
8 年前
Paul Demeulenaere
66d8d3f0
Merge remote-tracking branch 'origin/master' into scriptablerenderloop-materialgraph
8 年前
Julien Ignace
014f5626
Test scene layered material textures filtering set to aniso16
8 年前
Evgenii Golubev
0abdbd8f
Add anisotropic GGX test scene
8 年前
Evgenii Golubev
99b53772
Add an anisotropic GGX test scene
Change the anisotropy direction from vertical to horizontal
8 年前
GitHub
c818f01e
Merge pull request #8 from EvgeniiG/master
Add an anisotropic GGX test scene
8 年前
Evgenii Golubev
fd5fbe55
Add a test scene for an LTC area light
8 年前
Evgenii Golubev
3764be25
Realign the LTC test geometry
8 年前
Sebastien Lagarde
1999b306
Merge remote-tracking branch 'refs/remotes/origin/master' into VelocityBufferSupport
8 年前
Evgenii Golubev
f2161234
Add area light geometry visualization
8 年前
Julien Ignace
48fc9b85
- Properly implemented GI meta pass for Unlit shader.
- Properly re-implemented Emission GI mode for Lit/Unlit/LayeredLit shaders.
8 年前
Julien Ignace
7d178554
Added some unlit materials to test Unlit GI
8 年前
runes
2998b7cd
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
8 年前
Evgenii Golubev
105f41c5
Add area light support with Fresnel and Disney Diffuse
8 年前
GitHub
82b0fe2c
Merge pull request #10 from EvgeniiG/master
Add area light support with Fresnel and Disney Diffuse
8 年前
Sebastien Lagarde
47769667
HDRenderLoop: Clean some code and move file - AdditionalLightData now required on lights
8 年前
Julien Ignace
28861e70
Prepared LayeredLit shader to allow switching mapping mode for each layer. Added planar mapping.
8 年前
Julien Ignace
705c2c66
Added proper support for Vertex Color in LayeredLit shader.
8 年前
sebastienlagarde
1225abd4
Merge remote-tracking branch 'refs/remotes/origin/master' into Merge-FPTL
# Conflicts:
# Assets/ScriptableRenderLoop/HDRenderLoop/HDRenderLoop.cs
8 年前
Evgenii Golubev
a6a6e773
Implement ellipsoidal fade out for area lights
8 年前
sebastienlagarde
6a1b6e2f
Merge remote-tracking branch 'refs/remotes/origin/master' into Merge-FPTL
8 年前
Evgenii Golubev
290723c7
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into UpdateAreaLightImpl
8 年前
GitHub
064c17bd
Merge pull request #11 from EvgeniiG/master
Implement ellipsoidal fade out for area lights
8 年前
sebastienlagarde
ed862ed6
Merge remote-tracking branch 'refs/remotes/origin/master' into Merge-FPTL
8 年前
Julien Ignace
aac1235c
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
8 年前
Julien Ignace
44b015c9
SkyRenderer now renders into a 256 cubemap RT and updates GI with it.
8 年前
sebastienlagarde
afe68ecc
HDRenderLoop: Add detail map to lit shader
8 年前
Evgenii Golubev
50204d4c
Add the 'Line' light archetype and fix the scene
8 年前
Evgenii Golubev
b423f828
Add a test scene with a line light
8 年前
Evgenii Golubev
a9ec88d9
Merge branch 'LineLights'
8 年前
GitHub
442f36e7
Merge pull request #16 from EvgeniiG/master
Add a reference implementation for line lights
8 年前
Evgenii Golubev
0fce7106
Remove hidden lights
8 年前
sebastienlagarde
7b5d7327
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
8 年前
GitHub
475169d0
Merge pull request #17 from EvgeniiG/master
Add the initial impl. of LTC line light Lambertian diffuse shading
8 年前
Evgenii Golubev
5607262f
Add a test dielectric material
8 年前
Paul Demeulenaere
e7df382c
Merge remote-tracking branch 'origin/master' into scriptablerenderloop-materialgraph
# Conflicts:
# .gitignore
# Assets/ScriptableRenderLoop/HDRenderLoop/HDRenderLoop.cs
# Assets/ScriptableRenderLoop/HDRenderLoop/Material/Lit/Editor/LitUI.cs
# Assets/ScriptableRenderLoop/HDRenderLoop/Shaders/Material/Lit/Lit.cs
8 年前
Julien Ignace
442892e0
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
# Conflicts:
# Assets/ScriptableRenderLoop/HDRenderLoop/HDRenderLoop.cs
8 年前
Evgenii Golubev
a8c88c7d
Add dielectrics for testing
8 年前
Evgenii Golubev
f85c5fe4
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
8 年前
GitHub
b691a844
Merge pull request #18 from EvgeniiG/master
Implement LTC linear light shading for GGX and Disney Diffuse
8 年前
Paul Demeulenaere
2b2b5808
Merge branch 'master' into scriptablerenderloop-materialgraph
# Conflicts:
# Assets/ScriptableRenderLoop/HDRenderLoop/Material/Lit/Editor/LitUI.cs
8 年前
Julien Ignace
9b94966f
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
8 年前
joeante
84ff510c
Material Upgrader support first pass
Material Upgrader framework and specific implementation for Standard ->
HD Lit.
Only limited amount of properties are transfererred. More todo.
8 年前
joeante
27f77d09
remove more unnecessary stuff
8 年前
Evgenii Golubev
ceb16fd9
Add an instance of AtmosphericParameters to the sun light
8 年前
sebastienlagarde
f15e0c7c
HDREnderLoop: First draft of new layeredLit shader
8 年前
GitHub
85b19946
Merge pull request #21 from Unity-Technologies/LayeredLitShader
Refactor LayeredLit.Shader
8 年前
Julien Ignace
72b53eb8
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
8 年前
Julien Ignace
c4eb0aa1
Fixed vertex color mask for LayeredLit shader.
8 年前
Evgenii Golubev
b2ff5346
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
8 年前
Evgenii Golubev
0eb1758a
Merge branch 'master' into SkySystem
8 年前
Paul Demeulenaere
16333450
Merge remote-tracking branch 'origin/master' into scriptablerenderloop-materialgraph
8 年前
Paul Demeulenaere
14378632
Merge remote-tracking branch 'origin/master' into scriptablerenderloop-materialgraph
8 年前
Julien Ignace
7e712073
Fixed LayeredLit detail maps and improved the LayeredLitTest scene.
8 年前
Evgenii Golubev
60fc261c
Merge branch 'SkySystem'
8 年前
GitHub
06953530
Merge pull request #23 from EvgeniiG/master
Add the initial impl. of the sky model from the Blacksmith demo
8 年前
runes
0feeb77b
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
8 年前
Evgenii Golubev
fc0cb9a4
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into SkySystem
8 年前
Paul Demeulenaere
ab48557b
Merge remote-tracking branch 'origin/master' into scriptablerenderloop-materialgraph
8 年前
Evgenii Golubev
2df9af84
Merge branch 'SkySystem'
8 年前
Julien Ignace
668f9372
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
# Conflicts:
# Assets/ScriptableRenderLoop/HDRenderLoop/Material/LayeredLit/Editor/LayeredLitUI.cs
8 年前
Julien Ignace
2fc686ba
Synchronized properly texture scale/offset for layeredLit.
8 年前
Julien Ignace
d4e1f7c7
Fixed multipliers on LayeredLit for Smoothness, Metallic and Anisotropy (were always 0 before).
8 年前
Evgenii Golubev
09670285
Increase the attenuation radius of test area lights
8 年前
Evgenii Golubev
954b1756
Add a light cookie test scene
8 年前
GitHub
fe929a4c
Merge pull request #31 from EvgeniiG/master
Add the basic impl. of light cookies
8 年前
Julien Ignace
c1b2cb24
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
8 年前
Paul Demeulenaere
f44b8fd2
Merge remote-tracking branch 'origin/master' into scriptablerenderloop-materialgraph
# Conflicts:
# .gitignore
# Assets/ScriptableRenderLoop/HDRenderLoop/HDRenderLoop.cs
8 年前
Julien Ignace
c95f1451
- Fixed Smoothness maps on Lit/LayeredLit shaders
- Reduced default heightmap scale to 0.01 for Lit/LayeredLit shaders.
8 年前
Sebastien Lagarde
b835a78b
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
8 年前
runestubbe
517006da
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
8 年前
Julien Ignace
9ccb7b24
Fixed LayeredLit test scene for UV3 case (data was corrupted by Vertex Tool Pro...)
8 年前
Felipe Lira
462e7b4d
Merge branch 'master' into scriptablerenderloop-graphicssettings
8 年前
Paul Demeulenaere
267b0349
Merge remote-tracking branch 'origin/master' into scriptablerenderloop-materialgraph
8 年前
arnaudcarre
d4b4b0be
dupplicate BasicRenderLoopTutorial renderloop to make various tests about batching
8 年前
Evgenii Golubev
afa6ac44
Disconnect the atmospheric parameters component from the sun since it is a WIP
8 年前
Arnaud Carré arnaud@unity3d.com
2913ae51
now fastbatch shader use fixed bind slot 0, and UnityPerDraw too (changed in UnityShaderVariables.cginc )
8 年前
GitHub
b7c05e88
Merge pull request #36 from EvgeniiG/master
Fix bugs and refactor
8 年前
Paul Demeulenaere
e26dbf64
Merge remote-tracking branch 'origin/master' into scriptablerenderloop-materialgraph
8 年前
GitHub
2dd27005
Merge pull request #41 from Unity-Technologies/LayeredLit
Fixed LayeredLit test scene for UV3 case (data was corrupted by Vertex Tool Pro...)
8 年前
Julien Ignace
4f8f27fc
Started refactoring for sky framework.
- New SkyManager as central class
- Base class for user defined sky renderers and parameters
- Implemented HDRI sky with this abstraction.
8 年前
Julien Ignace
58445897
Procedural sky now uses the Sky Framework (V1 functionality not tested)
8 年前
GitHub
7fa32b4e
Merge pull request #47 from Unity-Technologies/SkyFramework
Skyframework
8 年前
Julien Ignace
a06bdec6
- Fixed procedural sky renderer to use the provided ScreenSize
- Added missing meshes for layered lit test scene.
8 年前
sebastienlagarde
ad90df53
HDRenderLoop: Add mainTex scale bias on lit.shader and layeredLit.shader
8 年前
GitHub
e668399e
Merge pull request #50 from Unity-Technologies/Add-scale-bias-mainTex
HDRenderLoop: Add mainTex scale bias on lit.shader and layeredLit.shader
8 年前
GitHub
5905c1d5
Merge pull request #52 from Unity-Technologies/SkyFramework
Small fix
8 年前
Sebastien Lagarde
0c1762ae
Merge remote-tracking branch 'refs/remotes/origin/master' into Add-uv2-control
8 年前
Julien Ignace
0198ab8f
Added the possibility to choose the update mode of sky environment lighting.
8 年前
Julien Ignace
9a38f1ae
Updated LayeredLit test scene with UV2
8 年前
GitHub
8937d782
Merge pull request #53 from Unity-Technologies/LayeredLit
Updated LayeredLit test scene with UV2
8 年前
sebastienlagarde
ca1454a1
HDRenderLoop: Submit 2 HDRI for our scene
8 年前
GitHub
e9f42525
Merge pull request #54 from Unity-Technologies/SkyFramework
Added the possibility to choose the update mode of sky environment lighting.
8 年前
Evgenii Golubev
8bbe4289
Merge remote-tracking branch 'upstream/master'
8 年前
Filip Iliescu
5da35f57
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
8 年前
Julien Ignace
36d89c76
- Improved LayeredLit test scene.
- Added a menu item to re-synchronize all LayeredLit materials.
- Fixed some multi-editing issues with LayeredLit material.
8 年前
Julien Ignace
31df85eb
LayeredLit: Vertex colors now act as a height offset when using height based blend.
8 年前
GitHub
973d16b4
Merge pull request #73 from Unity-Technologies/LayeredLit
Layeredlit improvements
8 年前
Julien Ignace
9613bb46
- Added the possibility for material layers to inherit from the base layer normal map.
- Changed the way normal are handled in Lit/LayeredLit shader so that we could properly implement the point above (namely, GetSurfaceData now returns the tangent space normal instead of world space directly, this allows to blend them correctly for layered shader).
8 年前
Arnaud Carre
66610d8f
Merge remote-tracking branch 'origin/master' into batch_rendering
# Conflicts:
# ProjectSettings/GraphicsSettings.asset
# ProjectSettings/ProjectVersion.txt
8 年前
Arnaud Carre
05fd006e
HDTest scene for fast batch rendering
8 年前
Tim Cooper
2b3f2f91
[refactor namespace]
UnityEngine.Experimental.ScriptableRenderLoop -> UnityEngine.Experimental.Rendering
UnityEngine.Experimental.ScriptableRenderLoop -> UnityEngine.Experimental.Rendering.{LoopName}
8 年前
Arnaud Carre
c6cc77c0
added bench scene with many objects using lightmaps & light probes
8 年前
GitHub
4925d00e
Merge pull request #77 from Unity-Technologies/namespace-refactor
[refactor namespace]
8 年前
Evgenii Golubev
f38f5e1a
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
8 年前
Arnaud Carre
7500d3c2
add a new scene for fast batch, using light probes only
8 年前
Julien Ignace
c5bf4cfb
Merge branch 'master' into LayeredLit
# Conflicts:
# Assets/ScriptableRenderLoop/HDRenderPipeline/Material/Lit/LitSurfaceData.hlsl
8 年前
Arnaud Carre
a47440e8
added new scene to test Probe Proxy Volumes
8 年前
sebastienlagarde
6521b4be
HDRenderPipeline: More rename of UnityEditor.Experimental.ScriptableRenderLoop + minor stuff
8 年前
Chman
fc2f9126
Merge remote-tracking branch 'refs/remotes/Unity-Technologies/master' into postfx-hack
8 年前
Arnaud Carre
ba4e7090
added new scene to test reflection probes
8 年前
GitHub
610b8d11
Merge pull request #79 from Unity-Technologies/LayeredLit
Layeredlit
8 年前
Evgenii Golubev
478a2e31
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
8 年前
Julien Ignace
339762d5
Updated LayeredLit test scene with latest changes.
8 年前
GitHub
900efeeb
Merge pull request #91 from Unity-Technologies/Branch_update-layered-test-scene
Updated LayeredLit test scene with latest changes.
8 年前
Evgenii Golubev
74657c39
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
8 年前
Felipe Lira
05e84b23
Merge branch 'master' into lowendmobile
8 年前
Sebastien Lagarde
66bb5e08
HDRenderPipeline: Fix last issue - all working!
8 年前
GitHub
531082c1
Merge pull request #98 from Unity-Technologies/Vertex-interpolator-and-tesselation-improvement
Change Vertex / attributes / Interpolator management
8 年前
Julien Ignace
c83f3d4a
Merge branch 'master' into Branch_fix-ps4-hdrenderloop
# Conflicts:
# Assets/ScriptableRenderLoop/HDRenderPipeline/Material/Unlit/Unlit.shader
# Assets/ScriptableRenderLoop/HDRenderPipeline/Sky/HDRISky/Resources/SkyHDRI.shader
# Assets/ScriptableRenderLoop/HDRenderPipeline/Sky/ProceduralSky/Resources/SkyProcedural.shader
# Assets/ScriptableRenderLoop/HDRenderPipeline/Sky/Resources/GGXConvolve.shader
8 年前
sebastienlagarde
d055406d
HDRenderPipeline: Draft to work at home
8 年前
vlad-andreev
367260ce
various changes to the HD renderloop to match the preview camera changes
8 年前
GitHub
2998dd35
Merge pull request #104 from Unity-Technologies/Add-ParallaxOcclusionMapping
Add parallax occlusion mapping (near working version)
8 年前
sebastienlagarde
613a80ee
HDRenderPipeline; Add Pom test level
8 年前
sebastienlagarde
d7a39bc6
HDRenderPipeline: Add tessellation test
8 年前
GitHub
4ed323aa
Merge pull request #105 from Unity-Technologies/Add-POM-and-Tesselation-Test-Level
Add pom and tesselation test level
8 年前
Evgenii Golubev
8b521e10
Merge branch 'master' into SSSSS
8 年前
sebastienlagarde
d3d2750f
HDRenderPipeline: Small fix that cause POM to be tiled
8 年前
GitHub
32b2a51e
Merge pull request #107 from Unity-Technologies/Add-POM-and-Tesselation-Test-Level
fix pom issue
8 年前
GitHub
89421bcf
Merge branch 'master' into metal
8 年前
Sebastien Lagarde
6c05ce51
HDRenderPipeline: Fix compil issue + discrepencey forward deferred
8 年前
GitHub
2c21b8bb
Merge pull request #111 from Unity-Technologies/Fix-Discrenpency-forward-deferred
HDRenderPipeline: Fix discrepencey forward deferred
8 年前
Evgenii Golubev
087242cd
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
8 年前
Evgenii Golubev
21be7561
Merge branch 'master' into SSSSS
8 年前
sebastienlagarde
ddc209b1
HDRenderPipeline: Add two sided test scene + clean a bit test directory
8 年前
GitHub
f2eb9af9
Merge pull request #113 from Unity-Technologies/Add-two-sided-test-scene
HDRenderPipeline: Add two sided test scene + clean a bit test directory
8 年前
sebastienlagarde
50a39496
HDRenderPipeline: Batch of fix for tesselation shaders
8 年前
Tim Cooper
d4271c8c
Merge remote-tracking branch 'origin/master' into preview-cameras
8 年前
Tim Cooper
171302ee
Merge branch 'preview-cameras' into refactor-hdloop
Conflicts:
Assets/ScriptableRenderLoop/HDRenderPipeline/HDRenderPipeline.cs
8 年前
sebastienlagarde
d947af3f
HDRenderPipeline: Add reflection probe test
8 年前
Paul Demeulenaere
40290c81
Merge remote-tracking branch 'origin/master' into scriptablerenderloop-materialgraph
# Conflicts:
# Assets/ScriptableRenderLoop/HDRenderPipeline/ShaderVariables.hlsl
8 年前
sebastienlagarde
66834685
HDRenderPipeline: Add Layered Displacement + fix issue with sky + some clean
- HDRI reflection is flipped, but HDRI and procedural sky are flipped
each other. For now fix the HDRI sky and we will fix procedural sky
after
8 年前
Julien Ignace
3a51e665
Start of new small framework for debugging stuff in HDRenderPipeline. Used it for shadow map visualization.
8 年前
Paul Demeulenaere
795ccf44
- Move HDRenderLoop to HDRenderPipeline
- Work in progress : only fix compilation, code generation should be rework
8 年前
GitHub
1d3fd842
Merge pull request #116 from Unity-Technologies/Add-layered-displacement
HDRenderPipeline: Add Layered Displacement + fix issue with sky + some clean
8 年前
Evgenii Golubev
269e987f
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
8 年前
sebastienlagarde
810afcf1
HDRenderPipeline: Update layered material
8 年前
GitHub
ecd950f5
Merge pull request #118 from Unity-Technologies/Update-layered-material
HDRenderPipeline: Update layered material
8 年前
Sebastien Lagarde
a5af41b2
HDRenderPipeline: Remove reflection probe to prevent NULL fail until fix.
8 年前
Sebastien Lagarde
da3da19b
HDRenderPipeline: Attempt to fix cluster rendering
8 年前
GitHub
58e4eacd
Merge pull request #120 from Unity-Technologies/Enable-Cluster-rendering
Enable cluster rendering
8 年前
Tim Cooper
8f13ba4e
Fix merge issues
8 年前
Tim Cooper
8ff712ff
Merge branch 'master' into refactor-hdloop
Conflicts:
Assets/ScriptableRenderLoop/HDRenderPipeline/HDRenderPipeline.cs
Assets/ScriptableRenderLoop/HDRenderPipeline/Lighting/TilePass/TilePass.cs
Assets/ScriptableRenderLoop/HDRenderPipeline/Sky/ProceduralSky/ProceduralSkyRenderer.cs
Assets/ScriptableRenderLoop/HDRenderPipeline/Utilities.cs
8 年前
sebastienlagarde
ada64deb
HDRenderPipeline: Add tiling paramater for layered
8 年前
GitHub
342f3efc
Merge pull request #121 from Unity-Technologies/Add-tiling-paramater-for-layered
Add tiling paramater for layered
8 年前
sebastienlagarde
fe297c77
HDRenderPipeline: Fix issue with wrong cluster compute shader use with update to HDPiepilneSetup
8 年前
Julien Ignace
273ab865
Updated GI test scene (added baked versus realtime light)
8 年前
Arnaud Carre
2cdff1ec
Merge branch 'master' into batch_rendering
# Conflicts:
# Assets/TestScenes/HDTest/GlobalIlluminationTest.unity
# Assets/TestScenes/HDTest/GlobalIlluminationTest/LightingData.asset
# Assets/TestScenes/HDTest/GlobalIlluminationTest/LightingData.asset.meta
# Assets/TestScenes/HDTest/HDRI.meta
# ProjectSettings/GraphicsSettings.asset
# ProjectSettings/ProjectSettings.asset
8 年前
Arnaud Carre
bfff24ea
fix some scenes (too many point lights for 4096*4096 lightmap)
8 年前
Tim Cooper
d608f760
Merge remote-tracking branch 'origin/master' into refactor-hdloop
Conflicts:
Assets/ScriptableRenderLoop/HDRenderPipeline/HDRenderPipeline.cs
8 年前
Arnaud Carre
e0c0338a
update lightprobe scene to test PerMaterial persistent buffer (all materials has different _BaseColor)
8 年前
GitHub
1dc6a510
Merge pull request #123 from Unity-Technologies/Branch_UpdateGITestScene
Updated GI test scene (added baked versus realtime light)
8 年前
Arnaud Carre
957ab9d6
minor change to lightprobe scene to find shader bug (different shader is used with slow & fast path)
8 年前
uygar
06337f53
Deleted Leaf.meta file.
8 年前
Felipe Lira
be52007a
Merge branch 'master' into lowendmobile
8 年前
sebastienlagarde
8a6b2cf1
HDRenderPipeline: Update unlit shader
8 年前
GitHub
28357983
Merge pull request #126 from Unity-Technologies/Update-unlit-shader
HDRenderPipeline: Update unlit shader
8 年前
sebastienlagarde
ee5ea1fd
HDrenderPipeline: Unlit update - missing file
8 年前
Tim Cooper
a1e72bda
Merge remote-tracking branch 'origin/master' into refactor-hdloop
Conflicts:
Assets/ScriptableRenderLoop/HDRenderPipeline/HDRenderPipeline.cs
Assets/ScriptableRenderLoop/HDRenderPipeline/Lighting/TilePass/TilePass.cs
Assets/ScriptableRenderLoop/HDRenderPipeline/Lighting/TilePass/TilePassResources.cs
8 年前
Evgenii Golubev
8be065be
Rename .meta files
8 年前
Evgenii Golubev
ac23a82e
Merge branch 'master' into SSSSS
8 年前
sebastienlagarde
13b60abb
HDRenderPipeline: Update default config so it display correctly
8 年前
sebastienlagarde
9059555c
HDRenderPipeline: Add Dragon mesh for more complex test scene
8 年前
sebastienlagarde
72475618
HDRenderPipeline: Update material of the dragon.
8 年前
GitHub
d00136e3
Merge pull request #128 from EvgeniiG/master
Add the initial implementation of SSS
8 年前
Julien Ignace
df95d960
Merge branch 'master' into Branch_DebugShadows
# Conflicts:
# Assets/ScriptableRenderLoop/HDRenderPipeline/Editor/HDRenderPipelineInspector.cs
# Assets/ScriptableRenderLoop/HDRenderPipeline/HDRenderPipeline.cs
# Assets/ScriptableRenderLoop/RenderPasses/ShadowRenderPass.cs
8 年前
sebastienlagarde
b2595e70
Merge remote-tracking branch 'origin/master'
# Conflicts:
# Assets/ScriptableRenderLoop/HDRenderPipeline/HDRenderPipeline.cs
8 年前
sebastienlagarde
9cecdb2e
Merge remote-tracking branch 'refs/remotes/origin/master' into Update-POM-+-Heightmap-behavior
8 年前
GitHub
b702ac53
Merge pull request #129 from Unity-Technologies/Branch_DebugShadows
Branch debugshadows
8 年前
sebastienlagarde
264abb2c
Merge remote-tracking branch 'refs/remotes/origin/master' into Update-POM-+-Heightmap-behavior
8 年前
Evgenii Golubev
f43fbd7c
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
8 年前
Julien Ignace
62fe15a4
Refactored current debug structures to be consistent with how Shadow Debug worked and correctly split Settings and Debug Parameters
8 年前
sebastienlagarde
b7ce99a8
HDRenderPipeline: Push draft not compling
8 年前
runes
3b9f1e7d
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
8 年前
GitHub
c66d98c1
Merge pull request #135 from Unity-Technologies/Branch_DebugLighting
Branch debuglighting
8 年前
sebastienlagarde
64b996ea
Merge remote-tracking branch 'refs/remotes/origin/master' into Update-POM-+-Heightmap-behavior
8 年前
GitHub
1b201c94
Merge pull request #136 from Unity-Technologies/Update-POM-+-Heightmap-behavior
Updating Layered shader
8 年前
Julien Ignace
ec53036a
Fixed LayeredLit test scene after last modifications.
8 年前
GitHub
aef2a1fa
Merge pull request #138 from Unity-Technologies/Branch_FixLayeredTestScene
Fixed LayeredLit test scene after last modifications.
8 年前
Julien Ignace
e39df9e7
Fixed BakedLighting in debug lighting mode and properly implemented them for forward shaders.
8 年前
GitHub
ee6a8dfe
Merge pull request #139 from Unity-Technologies/Branch_DebugLighting
Fixed BakedLighting in debug lighting mode and properly implemented them for forward shaders.
8 年前
Evgenii Golubev
c13b75bb
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
8 年前
sebastienlagarde
66d474dd
Merge remote-tracking branch 'refs/remotes/origin/master' into Add-Blend-Mask-Tiling-param
8 年前
Chman
1d022582
Merge remote-tracking branch 'refs/remotes/origin/master' into postfx-temp
8 年前
Arnaud Carré arnaud@unity3d.com
ca6b7f62
Merge branch 'master' into batch_rendering
# Conflicts:
# Assets/BasicRenderBatching.meta
# Assets/BasicRenderBatching/LightingBatching.meta
# Assets/ScriptableRenderLoop/HDRenderPipeline/Material/Lit/LitProperties.hlsl
# Assets/ScriptableRenderLoop/HDRenderPipeline/PostProcess/Resources/Textures.meta
# Assets/ScriptableRenderLoop/HDRenderPipeline/ShaderVariables.hlsl
# Assets/TestScenes/HDTest/CascadedShadowsTest.meta
# Assets/TestScenes/HDTest/GlobalIlluminationTest/LightingData.asset
# Assets/TestScenes/HDTest/GraphicTest/Two Sided/Prefabs/Materials.meta
# Assets/TestScenes/HDTest/Leaf.meta
# Assets/TestScenes/HDTest/Leaf/GroundLeaf.meta
8 年前
Arnaud Carre
89d05b25
Merge branch 'batch_rendering' of https://github.com/Unity-Technologies/ScriptableRenderLoop into batch_rendering
# Conflicts:
# Assets/BasicRenderBatching/LightingBatchingProbe.unity
8 年前
Evgenii Golubev
37c3566f
Update material files with the definition of '_StenclRef'
{ material.SetInt("_StencilRef", x); } relies on serialization. Therefore, if the property is not declared in the *.mat file, attempting to set this property in C# has no effect.
8 年前
Sebastien Lagarde
a1e0f1e9
Rename scriptableRenderLoop Folder to ScriptableRenderPipeline
- Rename all "loop" name to "pipeline" name for FPTL/Basic/HD
- Update all include in HDRenderPipeline to match C++ #include path that
is Asset/ScriptableRenderPipeline
Caution: This PR require the new C++ code
8 年前
GitHub
f67aaaa4
Merge pull request #152 from Unity-Technologies/Rename-ScriptableRenderLoop-folder
Rename scriptableRenderLoop Folder to ScriptableRenderPipeline (Need to update C++)
8 年前
Sebastien Lagarde
ab900a3a
HDRenderPipeline: Allow different keyword by layers
- Add keywork normal, specularocclusion, detailmap, mask to layered
shader
- Remove smoothness in alpha option
- Remove code related to detail heightmap
- Remove the restriction on GUI of layered lit layer 1, 2, 3 matching
layer 0
8 年前
GitHub
554a5c02
Merge pull request #153 from Unity-Technologies/Layered-Lit-Clean-and-update-UI
Layered lit clean and ui update
8 年前
Mikko Strandborg
fa549add
Create branch for renderpass test scene
8 年前
uygar
c8a27740
Merge branch 'master' into shadows
8 年前
runes
2ce17b6c
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
8 年前
sebastienlagarde
e13205b5
HDRenderPipeline: Change two sided options
Remove all variant of two sided, let double sided mirror for lit
material and double sisded for unlit
8 年前
GitHub
551cee1c
Merge pull request #155 from Unity-Technologies/Change-two-sided-option
HDRenderPipeline: Change two sided options
8 年前
Evgenii Golubev
ff92221a
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
8 年前
Felipe Lira
0905d0bc
Merge branch 'master' into lowendmobile
# Conflicts:
# Assets/ScriptableRenderPipeline/RenderPasses/ShadowRenderPass.cs
# ProjectSettings/QualitySettings.asset
8 年前
Sebastien Lagarde
51b20e16
HDRenderPipeline: Fix issue with script updating all material + update test material
8 年前
Julien Ignace
2a8e9ce0
Renamed all XXXParametrers class to XXXSettings for consistency.
8 年前
Felipe Lira
38a9956f
Due to target hardware restrictions (ALU/bandwidth) LD won't support the same standard shader workflow. Instead a specular limited will be available.
8 年前
Sebastien Lagarde
37933307
HDRenderPipeline: Update scene test material
8 年前
GitHub
ba1e0e65
Merge pull request #158 from Unity-Technologies/Cleanup-of-inspectorUI-code
Cleanup and update of Lit and Unlit UI
8 年前
Evgenii Golubev
967eec25
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
8 年前
Evgenii Golubev
1f2fa5a5
Manually upgrade materials
8 年前
GitHub
29e588a8
Merge pull request #156 from EvgeniiG/master
Implement painted-thickness-based transmittance for SSS
8 年前
Julien Ignace
7b4ab969
Merge branch 'master' into Branch_SceneSettings
# Conflicts:
# Assets/ScriptableRenderPipeline/HDRenderPipeline/Editor/HDRenderPipelineMenuItems.cs
8 年前
GitHub
207a9a78
Merge pull request #161 from Unity-Technologies/Branch_SceneSettings
Added Scene Setting manager for better handling of scene settings for users.
8 年前
sebastienlagarde
79f8167d
HDRenderPipeline: Fix compil warning after last merge
8 年前
Evgenii Golubev
672495ee
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
8 年前
Evgenii Golubev
d42f0b22
Upgrade all materials in the HD test scene
8 年前
GitHub
24918600
Merge pull request #162 from EvgeniiG/master
Improve the SSS profile UI
8 年前
uygar
77102a68
Merge branch 'master' into shadows
8 年前
sebastienlagarde
88adb5fc
HDRenderPipeline: Minor reformat
8 年前
Sebastien Lagarde
14dc6caa
HDRenderPipeline: Replace tangentToWorld by the correct term worldToTangent
8 年前
Sebastien Lagarde
0365d4e5
HDRenderPipeline: Change LayerUV to UVMapping + add keyword MAPPING_PLANAR
- added _LAYER_MAPPING_PLANAR0 keyword
- Planar mapping is now a shader feature
- Move all SampleLayer to to ShaderLibrary and rename LayerUV to
UVMapping
- Create an enum UVMappingType instead of using isPlanar / is Triplanar
- Move double/mirror sided function to materialUtilities
- Update a lot of materials in test scene
8 年前
Sebastien Lagarde
3aa763f2
HDRenderPipeline: Make last surface gradient change - code ready to test
- Update generation of tangent basis for surface gradient, next step,
test the code
- Update GI test scene material
8 年前
Sebastien Lagarde
a3352be4
HDRenderLoop: Fix compile with Surface Gradient
- The looks seems not correct
8 年前
GitHub
fd4b72d5
Merge pull request #166 from Unity-Technologies/normal-surface-gradient
Add Morten's Surface Gradient support
8 年前
Evgenii Golubev
a5c5f339
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
8 年前
Sebastien Lagarde
3f8a200e
HDRenderPipeline: Fix planar and triplanar + triplanar POM
8 年前
Sebastien Lagarde
98a462de
HDRenderPipeline: Missing one file
8 年前
GitHub
2b3fa928
Merge pull request #168 from Unity-Technologies/Triplanar-POM
Fix planar/triplanar with normal map + POM Triplanar
8 年前
sebastienlagarde
c9e2247b
HDRenderPipeline: Update graphic test for Triplanar with LitMaterial
8 年前
Arnaud Carre
3c290788
Merge branch 'master' into batch_rendering
# Conflicts:
# Assets/ScriptableRenderPipeline/HDRenderPipeline/Material/Lit/Lit.shader
# Assets/ScriptableRenderPipeline/HDRenderPipeline/Material/Lit/LitProperties.hlsl
# Assets/TestScenes/Big
# Assets/TestScenes/HDTest/Material/HDRenderLoopMaterials/Lit_Emissive_Blue.mat
8 年前
runes
cb7bce50
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
8 年前
Julien Ignace
3dbbcbeb
Update Cascaded Shadow test with new scene settings.
8 年前
Arnaud Carre
89e142b9
"reset all keywords" applied to fix lighting in my test scene
8 年前
GitHub
da56ca63
Merge pull request #169 from Unity-Technologies/Branch_SssSettings
Moved SSS Settings to HDRenderpipeline asset
8 年前
Evgenii Golubev
3cc7320b
Update heights of POM materials to match the tessellated versions
8 年前
Evgenii Golubev
9470df9a
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
8 年前
GitHub
b7cd7bb8
Merge pull request #170 from EvgeniiG/master
Fix depth offset for POM
8 年前
Antti Tapaninen
9a7ca618
restore shaders
8 年前
Julien Ignace
293776aa
Compilation fix on PS4: removed static keyword and reverted Cluster size to 16 because there's not enough VGPR on PS4 to compile it otherwise (to investigate)
8 年前
Julien Ignace
813ade24
Revert "Compilation fix on PS4: removed static keyword and reverted Cluster size to 16 because there's not enough VGPR on PS4 to compile it otherwise (to investigate)"
This reverts commit de20a6598ac2ad76369047a9c7de0d524054f8dc.
8 年前
runes
84860a17
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
8 年前
Arnaud Carre
b38bced1
Merge branch 'master' into batch_rendering
# Conflicts:
# Assets/ScriptableRenderPipeline/HDRenderPipeline/Material/Lit/Lit.shader
# Assets/ScriptableRenderPipeline/HDRenderPipeline/Material/Lit/LitProperties.hlsl
8 年前
Arnaud Carre
bce577f1
add a new test scene with less material change
8 年前
sebastienlagarde
cee0e59f
HDRenderPipeline: Upgrade code to use new builtin sampler feature
8 年前
Antti Tapaninen
b56fef30
Merge branch 'master' into metal-ios
8 年前
Antti Tapaninen
6905e65f
Merge branch 'master' into metal
8 年前
Filip Iliescu
1109a6c7
initial port of Classic OnChip Deferred Mobile Renderloop based on exisitng standard and deferred shaders from built-in renderloops with new shadows.
8 年前
runes
c445e599
Explicit tile coordinates in GetPositionInput.
~10% faster tile deferred light evaluation in compute
8 年前
Filip Iliescu
db72d2ac
Create test scene for Classic OnChip Deferred Renderloop
8 年前
Antti Tapaninen
9e51e66d
restore FPTL (accidentally removed in 2c225f1da61cd431077d013f14435db0d39ce0f5)
8 年前
Antti Tapaninen
bfd69072
Merge branch 'master' into metal-ios
8 年前
Antti Tapaninen
2cce2981
Merge branch 'master' into metal
8 年前
sebastienlagarde
214a4202
HDRenderPipeline: Update test scene that was broken recently
8 年前
Evgenii Golubev
21c9c877
Restore the previous test of the HDRenderLoopTest scene
8 年前
sebastienlagarde
4f43da2d
HDRenderPipeline: Add LOD cross fade (need C++ update)
8 年前
Torbjorn Laedre
8ff47ffa
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
8 年前
GitHub
464f63e0
Merge pull request #191 from Unity-Technologies/add-LOD-cross-fade
Add lod cross fade
8 年前
Rune Stubbe
e210fc3a
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
8 年前
Julien Ignace
7a3ff433
Put a free camera in all the test scenes.
8 年前
Julien Ignace
f13c2c98
Fixed material bindings on Cascaded test scene.
8 年前
GitHub
e547a0db
Merge pull request #196 from Unity-Technologies/Branch_FreeCamInScenes
Put a free camera in all the test scenes.
8 年前
sebastienlagarde
7ae52cc4
HDRednerPipeline: Update tessellation test
8 年前
GitHub
f7b462a1
Merge pull request #197 from Unity-Technologies/Branch_FixCascadedScene
Fixed material bindings on Cascaded test scene.
8 年前
runes
e8f45e5f
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
8 年前
sebastienlagarde
0628ecc1
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
8 年前
Antti Tapaninen
764e5269
Merge branch 'master' into metal-ios
8 年前
uygar
cefe8b15
Merge branch 'master' into shadows
8 年前
Julien Ignace
dc4b3493
Fixed sRGB flag on detail map for layered lit test scene.
8 年前
Felipe Lira
557acdfd
Merge branch 'master' into lowendmobile
# Conflicts:
# Assets/LowEndMobilePipeline/TestScenes/Materials.meta
# Assets/ScriptableRenderPipeline/Editor/MaterialUpgrader.cs
# Assets/TestScenes/HDTest/GraphicTest/LayeredTessellation/Material.meta
# Assets/TestScenes/HDTest/LayeredLitTest/Mesh/Materials.meta
8 年前
GitHub
92cf9ffa
Merge pull request #203 from Unity-Technologies/Branch_FixLayeredLitScene
Fixed sRGB flag on detail map for layered lit test scene.
8 年前
GitHub
baac8e54
Merge pull request #189 from Unity-Technologies/lowendmobile
Lowendmobile
8 年前
Antti Tapaninen
0df1b41e
Merge branch 'master' into metal-ios
8 年前
Antti Tapaninen
0574ef6b
Merge branch 'master' into metal
8 年前
Tim Cooper
c30d33b8
[Format]Reformat via format.pl to match the new conventions
8 年前
Antti Tapaninen
a261aadf
Merge branch 'master' into metal-ios
8 年前
Antti Tapaninen
06aa5d1c
Merge branch 'master' into metal
8 年前
Julien Ignace
a58a777f
Added first version of vertex wind and a corresponding test scene.
8 年前
GitHub
5ae8a937
Merge pull request #207 from Unity-Technologies/Branch_WindV1
Added first version of vertex wind and a corresponding test scene.
8 年前
Julien Ignace
f088b77e
Added a scene to test gamma (only basic case right now).
8 年前
GitHub
cefbe63d
Merge pull request #208 from Unity-Technologies/Branch_GammaTest
Added a scene to test gamma (only basic case right now).
8 年前
Evgenii Golubev
9d4c2988
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
8 年前
Antti Tapaninen
336f484e
Merge branch 'master' into metal-ios
8 年前
Arnaud Carre
66e32153
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into batch_rendering
# Conflicts:
# Assets/ScriptableRenderPipeline/HDRenderPipeline/Material/Lit/Lit.shader
# Assets/ScriptableRenderPipeline/HDRenderPipeline/Material/Lit/LitProperties.hlsl
# Assets/ScriptableRenderPipeline/HDRenderPipeline/ShaderVariables.hlsl
# Assets/TestScenes/HDTest/GlobalIlluminationTest.unity
# ProjectSettings/EditorBuildSettings.asset
# ProjectSettings/ProjectVersion.txt
# ProjectSettings/QualitySettings.asset
8 年前
Antti Tapaninen
46f1a7cf
Merge branch 'master' into metal
8 年前
Julien Ignace
07204458
Fixed GI test scene
8 年前
Julien Ignace
2659e998
Missing files.
8 年前
GitHub
fea6ad98
Merge pull request #211 from Unity-Technologies/Branch_ExportSky
Added a way to export the current sky and to override the sky lighting with a cubemap.
8 年前
Antti Tapaninen
ff60a1c7
Merge remote-tracking branch 'origin/master' into metal-ios
8 年前
Antti Tapaninen
c46cb0b5
Merge branch 'master' into metal
8 年前
Evgenii Golubev
f5b4c7e9
Implement orthographic projector lights (single pass loop only)
8 年前
Evgenii Golubev
c4ee2251
Fix projector light dimensions
8 年前
vlad-andreev
3a5b105e
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
8 年前
Evgenii Golubev
6b6c6c54
Implement pyramid projector lights
8 年前
Evgenii Golubev
7d7050ee
Add a Batman cookie texture for testing
8 年前
uygar
8db09493
Merge branch 'master' into shadows
8 年前
uygar
8844bd4a
Added missing .meta files.
8 年前
Filip Iliescu
6e428acc
Merge branch 'metal' into classicDeferredMobile
8 年前
Filip Iliescu
8e3bfd4a
implement reflection probes using on-chip deferred mechanism for tiled mobile GPUs. WIP
8 年前
Julien Ignace
0072667d
Added a basic profiling scene with fixed cameras (some lighting cases for now)
8 年前
Filip Iliescu
686e6420
working reflection probes. next I need to make them work on-chip ao there is no offscreen resolve and blend
8 年前
GitHub
4f7caaa8
Merge pull request #219 from Unity-Technologies/Branch_BasicProfiling
Added a basic profiling scene with fixed cameras (some lighting cases for now)
8 年前
uygar
aa256e25
Merge branch 'master' into shadows
8 年前
GitHub
a011b30d
Merge pull request #220 from EvgeniiG/master
Implement projector lights
8 年前
Filip Iliescu
23d2f9e6
Fix reflections that clip near and far plane as well as those that just clip near plane.
8 年前
Filip Iliescu
ff01d44e
fix shadow settings and add a sun script to see shadows move based on time of day
8 年前
Evgenii Golubev
03bfbbe6
Fix the orientation of area lights
8 年前
GitHub
7c8771b2
Merge pull request #223 from EvgeniiG/master
Fix the orientation of area lights
8 年前
Filip Iliescu
0577271e
fix spotlight rendering and cookies. also add option for setting mesh scale since FBX and obj import settings will do different things with the scale factor
8 年前
Filip Iliescu
9f78b2fd
fixed shadows
8 年前
Evgenii Golubev
f8d04c4e
Add missing .meta files
8 年前
Filip Iliescu
bcf07328
change capsule to bnaked reflection probe
8 年前
GitHub
dcb8638a
Merge pull request #225 from EvgeniiG/master
Improve the SSS implementation (+ *.meta files)
8 年前
Filip Iliescu
27ba9479
add onchip-skybox material and some scene changes
8 年前
Filip Iliescu
a44e4c7c
spot and point lights now render their geometry with front face culling and greater ztest if near clip is intersected, rather than fullscreen quad.
8 年前
Filip Iliescu
d1175b8d
branch from classicDeferredMobile to add new render target functionality from Unity branch graphics/renderpass/staging
8 年前
uygar
d82162c7
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into shadows
8 年前
Arnaud Carre
f9bee4e4
prepare HD shaders for new fast batcher compatibility
8 年前
Arnaud Carre
9d823c29
prepare HD shaders for new fast batcher compatibility
8 年前
GitHub
7d8feec6
Merge pull request #230 from Unity-Technologies/Branch_Batching2
prepare HD shaders for new fast batcher compatibility
8 年前
Evgenii Golubev
52619347
Update the HDRenderLoop test scene with the sphere light
8 年前
Arnaud Carre
43f996df
new test scene to bench the new batcher ( NewBatcherBench1 )
8 年前
GitHub
00de3358
Merge pull request #231 from EvgeniiG/master
Optimize area lights (WIP) + fix SSS profile integer round tripping
8 年前
Sebastien Lagarde
47c4131d
HDRenderPipeline: Improve transmittance with wrap lighitng
8 年前
GitHub
c38cf214
Merge pull request #235 from Unity-Technologies/Improve-transmittance
Improve transmittance
8 年前
Julien Ignace
c31d6106
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_DebugMenu
# Conflicts:
# Assets/ScriptableRenderPipeline/HDRenderPipeline/Debug/DebugDisplay.cs
# Assets/ScriptableRenderPipeline/HDRenderPipeline/HDRenderPipeline.asset
8 年前
Arnaud Carre
833d6910
Merge remote-tracking branch 'refs/remotes/origin/master' into Branch_Batching2
8 年前
GitHub
8f71fd13
Merge pull request #237 from Unity-Technologies/Branch_Batching2
Branch batching2
8 年前
Arnaud Carre
24796c7d
add NewBatcherBench2 scene with dynamic move & shadows. NewBatcherBench1 now use static batching to test new batcher support
8 年前
Torbjorn Laedre
7a5d2656
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
8 年前
sebastienlagarde
4127e3ce
SRP: Move shader generator to SRP folder + add specularcolor test for hdrenderpipeline
8 年前
sebastienlagarde
314924b2
HDRenderPipeline: Fix issue with SSS + add test scene
8 年前
GitHub
5c930f40
Merge pull request #241 from Unity-Technologies/Fix-issue-with-SSS
HDRenderPipeline: Fix issue with SSS + add test scene
8 年前
Chman
3f710860
PostProcessing integration
Currently missing opaque-only effects, should be an easy addition
8 年前
GitHub
0f1a3e92
Merge pull request #240 from Unity-Technologies/postfx
Post-processing stack v2 integration
8 年前
Sebastien Lagarde
b27de01a
Merge remote-tracking branch 'refs/remotes/origin/master' into Tetrahedron-encoding-for-normal
8 年前
Sebastien Lagarde
58f36f39
Merge remote-tracking branch 'refs/remotes/origin/master' into shadows
# Conflicts:
# Assets/ScriptableRenderPipeline/HDRenderPipeline/HDRenderPipeline.cs
# Assets/ScriptableRenderPipeline/HDRenderPipeline/Material/Lit/Lit.hlsl
8 年前
Evgenii Golubev
6c224d47
Merge branch 'master'
8 年前
Sebastien Lagarde
ad3ed427
HDRenderPipeline: Adding missing files / meta / directory
8 年前
Tim Cooper
582adf08
Merge remote-tracking branch 'origin/master' into test-framework
8 年前
sebastienlagarde
ef19678b
HDRenderPipeline: Submit missing meta and mat file.
8 年前
sebastienlagarde
0ded8f98
Merge remote-tracking branch 'refs/remotes/origin/master' into shadows
# Conflicts:
# Assets/TestScenes/HDTest/GraphicTest/SSS/head.OBJ.meta
8 年前
GitHub
712ff1d3
Merge pull request #228 from Unity-Technologies/shadows
Update Shadows system
8 年前
Evgenii Golubev
273792fc
Update material IDs of the HD test scene
8 年前
Evgenii Golubev
0c574d10
Update material IDs of the HD test scene
8 年前
Evgenii Golubev
a5ca086b
Remove broken/unused materials from the HD test scene
8 年前
Evgenii Golubev
5965cca4
Remove broken/unused materials from the HD test scene
8 年前
Torbjorn Laedre
8c0a8a60
Added GI modes test scene.
8 年前
sebastienlagarde
74ed44ec
HDRenderPipeline: Fix PI issue in disney Diffuse integration for diffuse
- Fix undesired division by PI for Disney diffuse integration for
diffuse GI
- Add debug constant value HDRI textures
- Change format of DFG integration texture from fp16 to fp11:11:10
8 年前
GitHub
89f5d5b8
Merge pull request #251 from EvgeniiG/material_id_update
Update the HD test scene
8 年前
GitHub
13ca3e1b
Merge pull request #252 from EvgeniiG/material_id_update
Update the HD test scene
8 年前
Evgenii Golubev
0d763678
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
8 年前
sebastienlagarde
46417646
HDRednerPipeline: Update transmission test + clean code
- Rename Thin Material in Thin objects
- Merge enable transmission and enable thin material in transmission
type
- re-add human head
- fix thin transmission test scene
8 年前
GitHub
c7298a02
Merge pull request #254 from Unity-Technologies/Ad-thin-material-flags
HDRenderPipeline: Add thin material option + Fix issue with transmission and shadow
8 年前
Chman
7ab09c53
Updated HDRenderLoopTest scene to use latest postfx
8 年前
GitHub
fff7894f
Merge branch 'master' into submodule-fix
8 年前
Filip Iliescu
3a226917
merged master
8 年前
GitHub
84e9414c
Merge pull request #253 from Unity-Technologies/submodule-fix
Fixed Post-processing submodule and updated to latest
8 年前
Arnaud Carre
f27d26c4
Merge branch 'master' into Branch_Batching2
# Conflicts:
# Assets/TestScenes/HDTest/NewBatcherTest.meta
8 年前
sebastienlagarde
36fbd6cc
HDRenderPipeline: Relink enable shadow option + add test shadow scene
8 年前
Arnaud Carre
a1f0c0eb
fix additional lightdata stuff in NewBatcherBench test scenes (for shadows)
8 年前
GitHub
e608702b
Merge pull request #257 from Unity-Technologies/Branch_Batching2
Branch batching2
8 年前
Filip Iliescu
3a85e5cb
fix shadows after updating to latest shadow code. was not using Additonal Lighting Data script on lights in project and indexing wrong in script.
8 年前
sebastienlagarde
0e9f5de7
Merge remote-tracking branch 'refs/remotes/origin/master' into Update-shadow
8 年前
sebastienlagarde
dc6d3e84
HDRenderPipeline: Re-enable shadow atlas visualization + some clean
8 年前
Filip Iliescu
536346ae
remove color from sun becuase its annoying me
8 年前
GitHub
72659709
Merge pull request #258 from Unity-Technologies/Update-shadow
Re-enable shadow debug
8 年前
Sebastien Lagarde
89a7c17b
Clenaup of folders, renaming and warning fix (see details in description)
- Rename "Common" folder "Core" folder
- Move fptl specific code from common to fptl (skyhelper, shaderbase.h)
- Move hdrp specific code from common to hdrp (resource
blitcubemap.shader)
- Remove "tutorial" on basicRenderPipeline folder name
- Update path name in shader for shadow include
- Fix misc warning in shaders
8 年前
GitHub
c185048e
Merge pull request #259 from Unity-Technologies/Shadow-debug-and-cleanup
Cleanup SRP project
8 年前
Filip Iliescu
8eef028b
merged master
8 年前
Filip Iliescu
4372896e
post merge lighting asset fixup
8 年前
sebastienlagarde
25cb78a1
HDRenderPipeline: Fix PS4 compilation + Fix test scene SSS
- PS4 compiler doesn't support ";;", need to replace with ";"
- Fix missing prefab in test
8 年前
Arnaud Carre
5b313e79
add some stats to mini-profiler
8 年前
Arnaud Carre
1b8ffc41
adding new skinned mesh scene
8 年前
Julien Ignace
9ba99a5b
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_DebugMenu2
8 年前
Arnaud Carre
ffddcca6
added NewBatcherSkin to test skinned meshes
8 年前
Arnaud Carre
c20f2c3c
change material prefab to "standard" (and not sub surf scattering)
8 年前
sebastienlagarde
e82137bb
HDRenderPipeline: Fix SSS test
8 年前
sebastienlagarde
30553d56
HDRenderPipeline: Add test scene
8 年前
GitHub
a1884724
Merge pull request #279 from Unity-Technologies/Object-space-normal-improvement
Object space normal improvement
8 年前
Evgenii Golubev
ad3d47b5
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
8 年前
sebastienlagarde
88272cac
HDRednerPipeline Update texture compression on world space normal texture
8 年前
Evgenii Golubev
e7d27153
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
8 年前
Filip Iliescu
dda281fd
Merge branch 'master' into classicDeferredMobile
8 年前
Filip Iliescu
3b50be5f
stub in basic transparencys
8 年前
David Rogers
85744e59
Local merge
8 年前
David Rogers
36baac01
Revert "Local merge"
This reverts commit 05f9d2b94ae1d3a5f3e707ba4ad677e700a6fc55, reversing
changes made to f491bb59591c78736427ca92d2067f445f1630c5.
8 年前
Sebastien Lagarde
d06af446
HDrenderPipeline: Update stencil bits
- Add stencil bit usage
- Move stencil bit to LightDefinition class
- Rename the enum with RegularLighting and SplitLighting
- Update SSS code to better stencil test practice
8 年前
Filip Iliescu
e078e5c8
update test scene with transparent ojects
8 年前
Filip Iliescu
20a1d250
update test scene with transparent ojects
8 年前
Filip Iliescu
d920f17e
add a bunch of small test scenes
8 年前
Filip Iliescu
2cdc8c98
add a bunch of small test scenes
8 年前
Filip Iliescu
9c290707
merge changes from remote to local branch
8 年前
Filip Iliescu
ef684f38
add a bunch of test scenes
8 年前
Filip Iliescu
1dff4c8e
Add support for legacy grayscale cookies as a checkbox in the asset. Turning this on makes default spot attenutation mirror builtin
8 年前
Filip Iliescu
64f2833b
add a bunch of test scenes
8 年前
Filip Iliescu
cfc98f56
add more tests
8 年前
Filip Iliescu
20347583
Add support for legacy grayscale cookies as a checkbox in the asset. Turning this on makes default spot attenutation mirror builtin
8 年前
Filip Iliescu
2ae50f7c
add more tests
8 年前
GitHub
1b926dca
Merge pull request #286 from Unity-Technologies/Update-material-framework
Update material framework
8 年前
Filip Iliescu
7d11a4d2
fix up directional cookie test
8 年前
Filip Iliescu
54f04ea9
Add a global option for turning off shadows on transparencies to match what builtin deferred does.
8 年前
Filip Iliescu
e07fbf8c
fix up directional cookie test
8 年前
Filip Iliescu
135f6d26
Add a global option for turning off shadows on transparencies to match what builtin deferred does.
8 年前
Filip Iliescu
1c27d162
Fix a bad indexing shadow bug on transparencies where only 1 shadow was showing up and causing flickering due to a bad lookup. Also add a test for it
8 年前
Filip Iliescu
7368838c
fix indexing shadow bug for point and directional lights as well and add a test for them.
8 年前
Filip Iliescu
d1bbaa75
add a test for 2 directional lights and shadows on both opaque and transparent objects
8 年前
Julien Ignace
205fb8de
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_DebugMenu2
# Conflicts:
# Assets/ScriptableRenderPipeline/HDRenderPipeline/HDRenderPipeline.cs
8 年前
Evgenii Golubev
d238793c
Add the old SSS model back
8 年前
GitHub
2e5e9470
Merge pull request #294 from EvgeniiG/upstream
Add the old SSS model back
8 年前
Sebastien Lagarde
0373fa24
HDRenderPipeline: Add reference mode for SSS
8 年前
Evgenii Golubev
e996e9cd
Update the SSS profile used for the head
8 年前
Evgenii Golubev
4b7caf6a
Merge branch 'upstream/Update-SSS' into upstream (without the reference mode)
8 年前
GitHub
17c2ab06
Merge pull request #297 from EvgeniiG/upstream
Merge branch 'upstream/Update-SSS' into upstream (without the reference mode)
8 年前
Arnaud Carre
d070d1b8
Merge branch 'master' into Branch_Batching2
8 年前
Arnaud Carre
0e118bb0
change skinMesh scene with spiders
8 年前
Evgenii Golubev
0a7924ff
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into hdrp_matrix
8 年前
Filip Iliescu
74f56073
create new branch from stable place of classicDeferredMobile and cherry pick all previous commits since history got corrupted somewhere
8 年前
Filip Iliescu
c9679ca9
Fix a bad indexing shadow bug on transparencies where only 1 shadow was showing up and causing flickering due to a bad lookup. Also add a test for it
8 年前
Filip Iliescu
24868a33
fix indexing shadow bug for point and directional lights as well and add a test for them.
8 年前
Filip Iliescu
a820aee0
add a test for 2 directional lights and shadows on both opaque and transparent objects
8 年前
sebastienlagarde
a311adc9
HDRenderPipeline: Remove LegacyLayered and Performancecheck of shaders code
8 年前
Filip Iliescu
811e0b22
remove HLSLSupport so we track changes in trunk, some cleanup and a bunch of test fixes.
8 年前
Filip Iliescu
12136e13
add support to forward shader for rendering to emission buffer on iOS and implement specular version of forward shader and add soem tests
8 年前
Arnaud Carre
e9b3071e
Merge branch 'master' into Branch_Batching2
8 年前
sebastienlagarde
a7ee1111
HDRenderPipeline: Split AdditionalLightdata into HDAdditionalLight and AdditionalShadowData
HDAdditionalLight is dedicated to the render pipeline
AdditionalShadowData is common to all render pipeline
8 年前
Julien Ignace
1e070858
Update BasicProfiling scene
8 年前
Arnaud Carre
5b684631
new batcher test scenes updated
7 年前
Filip Iliescu
f0994eb7
create an iOS SceneManager script and prefab for looping through scenes
8 年前
Filip Iliescu
26b804dc
update tests skybox material to use the OnTile version
8 年前
Sebastien Lagarde
1ed5cfbe
HDRenderPipeline: Update all material in test scene
8 年前
GitHub
2b47951c
Merge pull request #314 from Unity-Technologies/Move-matId-Specular-in-Standard
Update materialId management in Lit (Optimization + one slot saved)
8 年前
Evgenii Golubev
5570c647
Merge branch 'master'
8 年前
GitHub
77c2d2ef
Merge pull request #315 from Unity-Technologies/Branch_BasicProfiling
Update BasicProfiling scene
8 年前
Evgenii Golubev
07a3bffb
Remove the orphaned *.meta file
8 年前
Julien Ignace
9327757f
Updated BasicProfiling scene with SSS tests.
8 年前
GitHub
f24dc903
Merge pull request #317 from Unity-Technologies/Branch_BasicProfiling
Updated BasicProfiling scene with SSS tests.
8 年前
Evgenii Golubev
00c5c305
Fix the SSS medium camera position
8 年前
Evgenii Golubev
c2f786f1
Merge branch 'master' of https://github.com/EvgeniiG/ScriptableRenderLoop into hdrp_matrix
8 年前
GitHub
1fb45557
Merge pull request #318 from EvgeniiG/hdrp_matrix
Set HDRP matrices from scripts (except shadows)
7 年前
Julien Ignace
fc04fd9c
Small camera fix
7 年前
GitHub
f41ac4ee
Merge pull request #322 from Unity-Technologies/Branch_BasicProfiling
Branch basicprofiling
7 年前
Filip Iliescu
cd024be6
Merge branch 'master' into OnTileDeferred
7 年前
Filip Iliescu
b23dba1a
Fixup tests to use new Additional Shadow Data scripts for lights with shadows
7 年前
Filip Iliescu
0f75abcd
add keyboard control for in editor scene changes from test manager
7 年前
Filip Iliescu
7b6589ed
cleanup commented code and unused variables and rename renderloop more appropriatly
7 年前
Arnaud Carre
b7e36e2f
Merge branch 'master' into Branch_Batching2
# Conflicts:
# Assets/ScriptableRenderPipeline/HDRenderPipeline/ShaderVariablesFunctions.hlsl.meta
# Assets/TestScenes/HDTest/HDRenderLoopTest.meta
# Assets/TestScenes/HDTest/NewBatcherTest/skin.meta
7 年前
Filip Iliescu
495e902b
add controls for test script to toggle settings
7 年前
Arnaud Carre
fb1f6f8f
update some new batcher test scenes
7 年前
Filip Iliescu
4ff73d09
update texture settings and tests to match
7 年前
Filip Iliescu
4d5f4b18
comprehensive demo of all tests
7 年前
Filip Iliescu
fc60ffad
add touch script for scene control on iOS and set non legacy mode as default
7 年前
Filip Iliescu
555bd19f
regenerate lighting data and reflection probes for test scenes
7 年前
Filip Iliescu
7e17d6c0
add a script to put text on screen using canvas and Text components. Also create a text prefab that will live throughout scene cycling and move other common files for text scenes into common folder
7 年前
Filip Iliescu
b25e3217
update materials and test scenes with text counter
7 年前
Filip Iliescu
e16bcdcf
clean up demo scene by adding more space to allow camera to move around and show various objects.
7 年前
Filip Iliescu
74b604f6
fixup refelction probes and get lighting lighting generated correctly
7 年前
Filip Iliescu
9f641209
WIP: New attempt to update to renderpass API. Branched from OnTileDeferred, since renderpass appears to be a work in progress still.
7 年前
Filip Iliescu
bdca8876
rework the reflection test by using a debug cubemap to make sure its sampling in correct location
7 年前
Filip Iliescu
a981054d
rework controls for test scene
7 年前
Filip Iliescu
aa51dadc
fix up a couple test scenes
7 年前
Filip Iliescu
4c9b068b
rework demo a bit. tweak lighting settings, shadows and regenerate lighting
7 年前
Filip Iliescu
24a740f9
lighting tweaks
7 年前
sebastienlagarde
b010d5c1
HDrenderPipeline: Add some comment to shadow tessellation fix
7 年前
Arnaud Carre
a9656da4
Merge branch 'master' into Branch_Batching2
7 年前
Evgenii Golubev
92e6d7c0
Add shadow data to lights and update the cookie test
7 年前
Arnaud Carre
d57fb15d
Merge branch 'master' into Branch_Batching2
# Conflicts:
# Assets/TestScenes/HDTest/HDRenderLoopTest.unity
7 年前
Evgenii Golubev
f3d8504d
Add the SSS profiling scene
7 年前
Julien Ignace
f5856816
Updated CascadedShadowsTest.unity and BasicProfiling.unity
7 年前
Julien Ignace
7b9395ec
Fixed CascadedShadowsTest.unity (for real)
7 年前
Julien Ignace
5c41dbfb
Correctly Updated BasicProfiling.unity and fixed wrong commit of HDRenderLoopTest.unity
7 年前
Filip Iliescu
4adbf45e
Merge branch 'master' into OnTileDeferred
7 年前
Filip Iliescu
23202e49
merge in OnTileDeferredBranch after merging in master to it
7 年前
Arnaud Carre
4fcf88bb
Merge branch 'master' into Branch_Batching2
# Conflicts:
# ProjectSettings/ProjectVersion.txt
7 年前
Filip Iliescu
40bd91ef
update tests to cover recently discovered and fixed issues like the flipped y and HDR differences previously fixed
7 年前
Filip Iliescu
b5178bda
add a reflection probe test to handle the HDR camera bug
7 年前
Evgenii Golubev
a04a82ab
Merge branch 'master'
7 年前
GitHub
f92ef9c5
Merge pull request #342 from EvgeniiG/opt_sss
Port SSS to compute with an LDS texture cache
7 年前
Filip Iliescu
2e7987d4
test scene changes to have all scenes use deferred on camera when using built-in
7 年前
Rune Stubbe
5f1e866a
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
7 年前
sebastienlagarde
7f7c6532
HDRenderPipeline: Fix issue in aniso material
7 年前
Arnaud Carre
ad0fb3d8
Merge branch 'master' into Branch_Batching2
7 年前
Filip Iliescu
28a25cc0
merged master
7 年前
Filip Iliescu
15851ae5
remove unused files
7 年前
Filip Iliescu
04e8226d
rename pipeline to OnTileDeferred since its not officially the mobile pipeline until deemed so
7 年前
sebastienlagarde
90dcb63d
HDRenderPipeline: Update test scene with clear coat test
7 年前
GitHub
e47845fe
Merge pull request #370 from Unity-Technologies/Add-clear-coat
Add clear coat support
7 年前
Evgenii Golubev
a449e3ad
Merge branch 'master' (area light clear coat code is disabled for now)
7 年前
Julien Ignace
39c4d3b5
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_RenameLayeredShader
# Conflicts:
# Assets/ScriptableRenderPipeline/HDRenderPipeline/Material/Lit/Editor/LitUI.cs
7 年前
Filip Iliescu
f20a89f2
particle test. implement adding simple particle to scene. seems there is missing API to support particle renderer since it doesnt quite work yet
7 年前
Felipe Lira
7d62ca8f
Merge branch 'master' into LightweightPipeline
# Conflicts:
# Assets/ScriptableRenderPipeline/LightweightPipeline/Shaders/LightweightPipeline.shader
7 年前
Peter Bay Bastian
fbfcc9cf
Remove Big submodule
7 年前
Peter Bay Bastian
67038b7a
Move Assets/Textures/ to Assets/TestScenes/Common/Textures/
7 年前
Peter Bay Bastian
aaa319f4
Move test scenes from LW pipeline to Assets/TestScenes/
7 年前
Peter Bay Bastian
0fd3be2f
TestScenes -> SampleScenes
7 年前
Peter Bay Bastian
f7422154
Minor fixes
7 年前
GitHub
05ffcc95
Merge pull request #379 from Unity-Technologies/restructuring
Restructuring
7 年前
Felipe Lira
024a70fc
Merged master.
7 年前
Tim Cooper
e0e3492b
Merge remote-tracking branch 'origin/master' into sample_game
7 年前
Peter Bay Bastian
a4ea9ff8
Merge branch 'master' into prepare-filtering
# Conflicts:
# Assets/ScriptableRenderPipeline/LightweightPipeline/LightweightPipeline.cs
7 年前
Peter Bay Bastian
9a0518a6
Add render pipeline switcher component to test scenes, such that the relevant render pipeline is selected when the scene is opened
7 年前
Felipe Lira
79b72748
Updated some of the lightweight pipeline sample and test scenes.
7 年前
Felipe Lira
9c00a86c
Merge branch 'LightweightPipeline'
# Conflicts:
# Assets/Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/Shaders/StandardBlinnPhongShader/LightweightLights.unity
7 年前
Felipe Lira
6d592a3d
Merge branch 'master' into LightweightPipeline
7 年前
Peter Bay Bastian
2cd62598
Update graphics test framework to work with new folder structure
7 年前
Evgenii Golubev
4898d174
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into volumetrics
7 年前
Felipe Lira
a2c2ce7f
Merge branch 'master' into LightweightPipeline
7 年前
Julien Ignace
e9449d38
Update Shadow Scene
7 年前
Julien Ignace
09f867e5
Renamed CascadedShadowsTest to ShadowsTest
7 年前
GitHub
1df4fb35
Merge pull request #389 from Unity-Technologies/Branch_UpdateShadowScene
Branch updateshadowscene
7 年前
Andre McGrail
79a008db
Added tests
-016_Lighting_Scene_Directional: tests directional light with shadow in a medium scene
-017_Lighting_Scene_DirectionalBaked: tests baked directional light in a medium scene
-018_Lighting_Scene_DirectionalBakedIndirect: tests directional light with shadow and baked indirect in a medium scene
-019_Lighting_Scene_PointLights: tests multiple point lights in a medium scene with baked indirect
-020_Lighting_BasicDirectional: tests directional light(with shadows) on both non-PBR and PBR shaders
-021_Lighting_BasicPoint: tests point light on both non-PBR and PBR shaders
-022_Lighting_BasicSpot: tests spotlight on both non-PBR and PBR shaders
7 年前
Julien Ignace
55bd39cb
- Updated ShadowsTest scene with a setup of cameras.
- Split Input Registering code from DebugActionManager and used it to register inputs for FreeCamera
7 年前
sebastienlagarde
bf01ba3b
Merge remote-tracking branch 'refs/remotes/origin/master' into Add-multibounce-approximation-on-AO-
7 年前
sebastienlagarde
1ec4ca3b
Merge remote-tracking branch 'refs/remotes/origin/master' into specular-occlusion
# Conflicts:
# ScriptableRenderPipeline/Core/ShaderLibrary/CommonLighting.hlsl
7 年前
sebastienlagarde
63ce8f11
Add missing meta
7 年前
GitHub
465a57d0
Merge pull request #396 from Unity-Technologies/specular-occlusion
Specular occlusion - draft
7 年前
Julien Ignace
962dabd4
Update ShadowsTest scene (made geometry static and added a reflection probe).
7 年前
Julien Ignace
c7cdfd34
Downsized all textures from Fern/Tree assets
7 年前
Julien Ignace
e1c83556
Fixed ShadowsTest scene directional light parameters (was MSM instead of PCF)
7 年前
Arnaud Carre
35f03480
added CullingTest1 scene
7 年前
Julien Ignace
d4b9dd15
Split directional shadow resolution in a different pass to reduce VGPR pressure during tile lighting.
7 年前
Arnaud Carre
3787c4e6
[culling] added sample scene & C# script to test the new "splited" culling code
7 年前
sebastienlagarde
8a546726
HDRenderPipeline: Update some test material incorrectly flagged as SSS
7 年前
Peter Andreasen
a2e029a1
merge with master + a few samplegame fixes
7 年前
Filip Iliescu
795d7fe8
add particle test scene
7 年前
Julien Ignace
af05920d
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_DeferredDirShadow
# Conflicts:
# ScriptableRenderPipeline/HDRenderPipeline/Lighting/TilePass/TilePass.cs
# ScriptableRenderPipeline/HDRenderPipeline/RenderPipelineResources/RenderPipelineResources.cs
7 年前
Filip Iliescu
3a0d938d
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
7 年前
Julien Ignace
9e3a6300
Fixed directional shadow for transparent shaders by adding the right defines.
7 年前
Peter Andreasen
ece831c7
Merge remote-tracking branch 'origin/master' into sample_game
7 年前
sebastienlagarde
6f7f92f7
Update Test scene
7 年前
sebastienlagarde
eb326aeb
Merge remote-tracking branch 'refs/remotes/origin/master' into new-light-editor
7 年前
GitHub
2e9e7be4
Merge pull request #399 from Unity-Technologies/new-light-editor
New light editor
7 年前
Peter Andreasen
dfcadd60
Merge branch 'master' into sample_game
7 年前
GitHub
02239cb4
Merge pull request #398 from Unity-Technologies/Branch_DeferredDirShadow
Branch deferreddirshadow
7 年前
sebastienlagarde
48b499da
Update Scene Test after change of Anisotropy as MaterialId
7 年前
GitHub
557591f9
Merge pull request #403 from Unity-Technologies/Aniso-as-true-materialId
Aniso as true materialid - Update scene
7 年前
sebastienlagarde
b9c4f6ce
HDRenderPipeline: Update coat material in test scene not updated correctly with aniso change
7 年前
Filip Iliescu
fc137b98
regenerate lighting and modify tests to update to latest changes like new skybox for ambient lighting
7 年前
Peter Andreasen
69c448b2
Merge remote-tracking branch 'origin/master' into sample_game
7 年前
Felipe Lira
e56800ee
Merge branch 'master' into LightweightPipeline
# Conflicts:
7 年前
Felipe Lira
4bf2abf5
Merge branch 'LightweightPipeline'
7 年前
sebastienlagarde
8f8eb990
Merge remote-tracking branch 'refs/remotes/origin/master' into Update-shader-pass
7 年前
Filip Iliescu
ee7cc18e
add a multiple camera scene. One that follows a character around, the other that creates a minimap on a render texture in the main camera viewport. The renderloop renders the 2nd camera but its coordinates are flipped
7 年前
Filip Iliescu
1485f15f
Add correct material to object in test scene
7 年前
Peter Andreasen
c62bfeca
Merged with master
7 年前
Felipe Lira
0afc0404
Fixed emission property on SimpleLightingShader. Removed Env mapping support for consistency with old legacy shader library.
7 年前
Invertex
347e3a06
SSS: Added thickness map and adjusted settings for Perry head example
7 年前
Felipe Lira
d1cf8765
Merge branch 'LightweightPipeline' into Unity-2017.3
7 年前
GitHub
63209502
Merge pull request #419 from Invertex/2017.3-Invertex
SSS: Added thickness map and adjusted settings for Perry head example
7 年前
GitHub
a82f6ffc
Merge pull request #421 from Unity-Technologies/Unity-2017.3
Unity 2017.3
7 年前
Evgenii Golubev
8a5090cc
Reassign the thickness map (outdated GUID)
7 年前
GitHub
3151b43b
Merge pull request #423 from Unity-Technologies/Unity-2017.3
Unity 2017.3
7 年前
Julien Ignace
825bfd84
Merge branch 'Unity-2017.3' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_DepthPrepass
7 年前
Peter Andreasen
867c8236
Merge remote-tracking branch 'origin/master' into sample_game
7 年前
Evgenii Golubev
2a9aa847
Update the HD test scene to with a test for displacement mapping with depth offset
7 年前
GitHub
d5b454e5
Merge pull request #429 from Unity-Technologies/Unity-2017.3
Unity 2017.3
7 年前
Evgenii Golubev
9b985278
Fix the "Displacement Mapping With Depth Offset" setup
7 年前
Evgenii Golubev
fc3f8e16
Further improve the "Displacement Mapping With Depth Offset" setup
7 年前
sebastienlagarde
54f30000
Merge remote-tracking branch 'refs/remotes/origin/Unity-2017.3' into Add-support-of-vertex-displacement
7 年前
GitHub
c540af87
Merge pull request #434 from Unity-Technologies/Unity-2017.3
Unity 2017.3
7 年前
Evgenii Golubev
334ddc48
Fix POM with object scale
7 年前
sebastienlagarde
94877537
HDRenderPipeline: Update triplanar test
7 年前
Julien Ignace
674d0efe
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into culling
# Conflicts:
# ScriptableRenderPipeline/HDRenderPipeline/HDRenderPipeline.cs
7 年前
Evgenii Golubev
84d9b5a3
Fix POM using the primitive size
7 年前
Frédéric Vauchelles
90b2eb1e
Added refraction, roughness refraction and transparency absorption
7 年前
Frédéric Vauchelles
781d92d6
Updated test scene with refraction setup
7 年前
Frédéric Vauchelles
ec4b0369
Added a utility to copy channels in a compute shader
7 年前
Frédéric Vauchelles
c5b03dab
Move test objects into a new scene for transparency
7 年前
GitHub
58da4099
Merge pull request #442 from Unity-Technologies/feature/transparency
Feature/transparency
7 年前
Thomas
ed806be2
Merge branch 'Unity-2017.3' into refactor-episode-2
7 年前
GitHub
ae958d8a
Merge pull request #445 from Unity-Technologies/Unity-2017.3
Unity 2017.3
7 年前
sebastienlagarde
5e3b6e01
Merge remote-tracking branch 'refs/remotes/origin/Unity-2017.3' into Add-Per-Pixel-scale
7 年前
Evgenii Golubev
e86a361e
Merge branch 'Unity-2017.3' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Unity-2017.3
7 年前
Evgenii Golubev
ce71162a
Update the HD test scene
7 年前
Evgenii Golubev
6610eebb
Precompute '_InvPrimScale' and '_InvTilingScale'
7 年前
Evgenii Golubev
9fe5367d
Support depth offset with the triplanar POM
7 年前
Peter Andreasen
2ef7d649
merged with master
7 年前
Thomas
6a23edcf
Dead code / warning / spaces removal
7 年前
sebastienlagarde
5ee5c7a7
Update test scene with recent change
7 年前
sebastienlagarde
4c55d7e9
Merge pixel and vertex locak object scale, they are identical and the feature are mutually exclusive
7 年前
Felipe Lira
5f970d63
Merge branch 'Unity-2017.3' into LightweightPipeline
7 年前
GitHub
6eccc942
Merge pull request #453 from Unity-Technologies/lw-dead-code-removal
LWPipe dead code removal
7 年前
sebastienlagarde
956f0a26
Merge remote-tracking branch 'refs/remotes/origin/Unity-2017.3' into Add-Per-Pixel-scale
# Conflicts:
# ScriptableRenderPipeline/HDRenderPipeline/Material/LayeredLit/LayeredLit.shader
7 年前
Julien Ignace
6b9ad1a2
Ported Legacy Unity procedural sky to HDRP and renamed our ProceduralSky to BlacksmithSky (pending removal)
7 年前
Julien Ignace
6f585179
Implemented base of "Atmospheric Scattering" framework.
- AtmosphericScatteringXXX files where definition/editor and shader code of the fog functions are and that are used by any shader where fog is needed (full pass opaque fog, transparent forward materials...)
- Implemented basic linear/exponential fog with Uncharted 4 "Mip Sky" color fetch trick.
7 年前
Julien Ignace
30bdceed
- Properly integrated fog for transparent Lit/Unlit materials.
- Added density parameter for exp fog
7 年前
sebastienlagarde
b466af28
Merge remote-tracking branch 'refs/remotes/origin/Add-Per-Pixel-scale' into Add-Per-Pixel-Scale-Seb
7 年前
sebastienlagarde
3ccbb95a
Merge remote-tracking branch 'refs/remotes/origin/Add-Per-Pixel-scale' into Add-Per-Pixel-Scale-Seb-Pixel-displacement
7 年前
GitHub
2002ee68
Merge pull request #466 from Unity-Technologies/Add-Per-Pixel-scale
Revamp of Parallax occlusoin mapping + depth offset
7 年前
Evgenii Golubev
86fe9ae4
Merge branch 'Unity-2017.3' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Unity-2017.3
7 年前
GitHub
6213cc0b
Merge pull request #470 from Unity-Technologies/Unity-2017.3
Unity 2017.3
7 年前
Frédéric Vauchelles
448737fc
Prototype for distorstion
7 年前
vlad-andreev
8f499afb
light/probe lists reference implementation
7 年前
Frédéric Vauchelles
e2200ec7
(wip) distortion
7 年前
Frédéric Vauchelles
315455b3
(wip) distortion rejection with stencil buffer
7 年前
Frédéric Vauchelles
e533651d
Added a nullify option for distortion, based on stencil buffer usage
7 年前
Frédéric Vauchelles
88544dd5
Added distortion on ulit shader
7 年前
Frédéric Vauchelles
6a403ad7
Updated test shader for distortion
7 年前
Frédéric Vauchelles
acca5c71
Use a multiply blend mode instead of stencil to control distortion
7 年前
Frédéric Vauchelles
ba8dc625
(wip) Use depth to discard pixels in front of distortion object
7 年前
Frédéric Vauchelles
67e5ae1f
Updated test scene for distortion
7 年前
Frédéric Vauchelles
9b91c67c
Updated test scene for distortion
7 年前
Frédéric Vauchelles
5cf7b5ab
Added remapping for distortion blur
7 年前
Frédéric Vauchelles
5a06a16e
Update test scene
7 年前
Frédéric Vauchelles
c38d4aba
Use a distortion mask to discard pixels instead of depth
7 年前
Frédéric Vauchelles
00943f50
Updated test scene
7 年前
Frédéric Vauchelles
c84fe71e
Updated test scene
7 年前
Frédéric Vauchelles
600d1ebf
Updated test scene material
7 年前
GitHub
95f1f3a0
Merge pull request #474 from Unity-Technologies/feature/distortion
Feature/distortion
7 年前
GitHub
17bdc932
Merge pull request #476 from Unity-Technologies/Unity-2017.3
Merge 2017.3
7 年前
GitHub
bd6266f8
Merge pull request #475 from Unity-Technologies/lightlists
light/probe lists reference implementation
7 年前
GitHub
2aaf18a7
Merge pull request #478 from Unity-Technologies/lightlists
Lightlists
7 年前
GitHub
377ca98b
Revert "light/probe lists reference implementation"
7 年前
GitHub
8efa8732
Revert "Lightlists"
7 年前
GitHub
be80c8a3
Merge pull request #477 from Unity-Technologies/revert-475-lightlists
Revert "light/probe lists reference implementation"
7 年前
GitHub
dec47209
Merge pull request #479 from Unity-Technologies/revert-478-lightlists
Revert "Lightlists"
7 年前
GitHub
aca7c5b3
Revert "Revert "light/probe lists reference implementation""
7 年前
GitHub
39471547
Merge pull request #480 from Unity-Technologies/revert-477-revert-475-lightlists
Revert "Revert "light/probe lists reference implementation""
7 年前
GitHub
9d30417f
Merge pull request #482 from Unity-Technologies/Unity-2017.3
Unity 2017.3
7 年前
Thomas
83fb54f8
Merge branch 'Unity-2017.3' into msvo
7 年前
Sebastien Lagarde
2b49d121
Re add sample scene
7 年前
GitHub
59c35fd3
Merge pull request #484 from Unity-Technologies/Recreate-light-list-PR
Recreate light list pr
7 年前
Felipe Lira
cdc50657
Merge branch 'Unity-2017.3' into LightweightPipeline
# Conflicts:
# ScriptableRenderPipeline/LightweightPipeline/LightweightPipeline.cs
7 年前
Peter Andreasen
e2332032
Merge remote-tracking branch 'origin/master' into sample_game
7 年前
sebastienlagarde
8d6acfbc
HDRenderPipeline: Update Layered test scene
7 年前
Frédéric Vauchelles
722dee63
(wip) Prepass for transparent
7 年前
Frédéric Vauchelles
b8ecf3ad
Updated keywords for pretransparent and transparent materials
7 年前
Frédéric Vauchelles
4ea18fae
Disable refraction for pre-transparents
7 年前
Frédéric Vauchelles
88f2193b
Added test for pretransparent distortion
7 年前
Frédéric Vauchelles
c755942b
Fixed Lit/Distortion debug
7 年前
Frédéric Vauchelles
051c4673
Added refraction mask
7 年前
Frédéric Vauchelles
9c88dfd3
Updated keywords of materials
7 年前
Frédéric Vauchelles
0189956f
Updated material keywords
7 年前
GitHub
4d41fcaa
Merge pull request #496 from Unity-Technologies/feature/transparentPrepass
Feature/transparent prepass
7 年前
sebastienlagarde
522098e8
Merge branch 'Unity-2017.3' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into Unity-2017.3
7 年前
Julien Ignace
1e8876bf
Merge branch 'Unity-2017.3' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_FogAndProceduralSky
# Conflicts:
# ScriptableRenderPipeline/HDRenderPipeline/Editor/HDRenderPipelineMenuItems.cs
# ScriptableRenderPipeline/HDRenderPipeline/Lighting/TilePass/TilePass.hlsl
# ScriptableRenderPipeline/HDRenderPipeline/Material/Unlit/Editor/BaseUnlitUI.cs
# ScriptableRenderPipeline/HDRenderPipeline/ShaderPass/ShaderPassForwardUnlit.hlsl
7 年前
Frédéric Vauchelles
f3809117
Added tests for specular blending
7 年前
GitHub
b4fcde57
Merge pull request #499 from Unity-Technologies/feature/transparentSpecularBlending
Feature/transparent specular blending
7 年前
Julien Ignace
4a214e97
- Fixed shader compilation errors on PS4
- Fixed auto-merge mistake
- Renamed blend mode to more artists friendly names and removed SoftAdd mode.
7 年前
Julien Ignace
ded2da7e
Merge branch 'Unity-2017.3' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_FogAndProceduralSky
# Conflicts:
# ScriptableRenderPipeline/HDRenderPipeline/ShaderPass/ShaderPassForward.hlsl
7 年前
GitHub
6ef6a1b3
Merge pull request #503 from Unity-Technologies/Branch_FogAndProceduralSky
Branch fog and procedural sky
7 年前
GitHub
2df3e46a
Merge branch 'Unity-2017.3' into feature/transparentSpecularBlending
7 年前
sebastienlagarde
7e7d8661
HDRenderPipeline: Update UI and fog test scene
7 年前
GitHub
c7d467a6
Merge pull request #505 from Unity-Technologies/Fix-fog-rough-refraction
Fix fog rough refraction
7 年前
sebastienlagarde
36c0ec18
Add _BLENDMODE_ACCURATE_LIGHTING keyword - change _ENABLE_FOG to _ENABLE_TRANSPARENT_FOG
- rename _LinearFogOoRange as _LinearFogOneOverRange
- add _BLENDMODE_ACCURATE_LIGHTING keyword
- change _ENABLE_FOG to _ENABLE_TRANSPARENT_FOG
- update test scene
- fix issue with refractoinMask not correct by default- rename
_LinearFogOoRange as _LinearFogOneOverRange
- add _BLENDMODE_ACCURATE_LIGHTING keyword
- change _ENABLE_FOG to _ENABLE_TRANSPARENT_FOG
- update test scene
7 年前
sebastienlagarde
af7905e4
Update test scene and UI
7 年前
GitHub
78752582
Merge pull request #506 from Unity-Technologies/Update-Transparent-code
Update fog and blend mode
7 年前
sebastienlagarde
5e418eb0
Merge remote-tracking branch 'refs/remotes/origin/Unity-2017.3' into Fix-blend-mode
7 年前
sebastienlagarde
27b99b20
Update blend mode and fix issue with UI
- Change alpha blend mode to One / InvSrc alpha and the multiplication
is done in the shader. Avoid precision issue
- Make a comment ApplyBlendMode function
- Update test scene
- Fix an issue with the UI and the Popup of blend mode
7 年前
GitHub
f86a150a
Merge pull request #508 from Unity-Technologies/Fix-blend-mode
Update blend mode
7 年前
sebastienlagarde
60296408
HDRenderPipeline: Update all material Keywords
7 年前
Sebastien Lagarde
941020fc
HDrenderPipeline: Update test scene with no blend mode preserve specular lighting case
7 年前
Frédéric Vauchelles
1303cd7c
Keep only 2 refraction models: Plane and Sphere
7 年前
Evgenii Golubev
733171ce
Merge branch 'Unity-2017.3'
7 年前
GitHub
7b132868
Merge pull request #511 from Unity-Technologies/feature/refractionthickness
Feature/refractionthickness
7 年前
Julien Ignace
36a22fff
Merge branch 'Unity-2017.3' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_FixDebugWindow
7 年前
Remy
988d63bc
Merge remote-tracking branch 'origin/Unity-2017.3' into Reorganize-HDRP-GraphicTests
7 年前
GitHub
bd071d2c
Merge pull request #515 from Unity-Technologies/Unity-2017.3
Unity 2017.3
7 年前
Robert Srinivasiah
7998bfa7
Merge remote-tracking branch 'origin/master' into xr-hdrp
7 年前
Felipe Lira
6ddf3f73
Merge branch 'Unity-2017.3' into LightweightPipeline
7 年前
Frédéric Vauchelles
2f7a0934
Fixed distortion test scene
7 年前
GitHub
5aab5b90
Merge pull request #516 from Unity-Technologies/fix/distortionTestScene
Fixed distortion test scene
7 年前
Robert Srinivasiah
27b4f37f
WIP of RT prototype
Not done yet
7 年前
Frédéric Vauchelles
977bf6d0
Refactored refraction mask as opacity mask
7 年前
Frédéric Vauchelles
394392cf
Revert "Refactored refraction mask as opacity mask"
This reverts commit 78deaec5a6fd2db8b2467afc80ca9b65a48093e2.
7 年前
Frédéric Vauchelles
30bcae4e
Refactored refraction mask as opacity mask
7 年前
Frédéric Vauchelles
2a67426d
Updated refraction test scene and materials
7 年前
GitHub
1d75f4f8
Merge pull request #518 from Unity-Technologies/feature/refractionMask
Refactored refraction mask as opacity mask
7 年前
Remy
972c7922
Merge remote-tracking branch 'origin/Unity-2017.3' into Reorganize-HDRP-GraphicTests
7 年前
sebastienlagarde
4287ed02
HDRenderPipeline: Split Lit and LayeredLit data file in several part to make it more readable
7 年前
GitHub
3ed7e798
Merge pull request #526 from Unity-Technologies/Refactor-Lit-shader
HDRenderPipeline: Split Lit and LayeredLit data file in several part to make it more readable
7 年前
Remy
cffd854a
Merge remote-tracking branch 'origin/Unity-2017.3' into Reorganize-HDRP-GraphicTests
7 年前
Frédéric Vauchelles
5d435f0e
Test scene for realtime cubemaps
7 年前
Sebastien Lagarde
c368db5a
HDRenderPipeline: Add support for light specular color tint
7 年前
Andre McGrail
4970e7fa
Added debugging scene for specular issue
7 年前
Andre McGrail
50cc3b9d
Added debugging scene for PBR shader and lighting
7 年前
Sebastien Lagarde
a4fddf9c
Merge remote-tracking branch 'refs/remotes/origin/Unity-2017.3' into YibingProject
7 年前
Frédéric Vauchelles
98192c93
Refactored refraction code with cubemap support
7 年前
Sebastien Lagarde
3eb94be0
Update files to better match unity 2017.3
7 年前
Andre McGrail
67918a7b
Added 040_UpgradeScene test, this is essentially Nightmare converted to LWpipe
Added touch support for the LWpipeSwitcher script
7 年前
GitHub
1818baf9
Merge pull request #536 from Unity-Technologies/feature/refractionCubemap
Feature/refraction cubemap
7 年前
GitHub
06f28ec2
Merge pull request #538 from Unity-Technologies/Unity-2017.3
Unity 2017.3
7 年前
Julien Ignace
aed9d43e
- Fixed meta pass to use correctly UV 2 and 3 and world space position for planar (planar still does not work though because of possible C++ dependency in the meta pass)
- Added a planar lit case in LayeredLitTest scene
7 年前
Julien Ignace
efb76d07
Missing files
7 年前
Julien Ignace
7b0b6b5b
Missing files
7 年前
GitHub
84f1dbd1
Merge pull request #546 from Unity-Technologies/FixMetaPassUV
Fix meta pass uv
7 年前
GitHub
b6cf8abe
Merge pull request #549 from Unity-Technologies/Unity-2017.3
Unity 2017.3
7 年前
Sebastien Lagarde
69c9baac
HDRenderPipeline: Fix test scene
7 年前
GitHub
ae2a6ad0
Merge pull request #551 from Unity-Technologies/Unity-2017.3
Unity 2017.3
7 年前
Evgenii Golubev
c212b126
Clean up the volumetric lighting code
7 年前
sebastienlagarde
a1929730
Merge remote-tracking branch 'refs/remotes/origin/Unity-2017.3' into YibingProject
# Conflicts:
# ScriptableRenderPipeline/HDRenderPipeline/Material/Character.meta
# Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/CommonAssets/Materials/ComplexMaterial/Textures.meta
# Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/Scenes/0xxx.meta
7 年前
sebastienlagarde
960faf23
HDRenderPipeline: Change distortion map to be 0..1 (to support LDR format)
7 年前
sebastienlagarde
2d587903
Merge remote-tracking branch 'refs/remotes/origin/Unity-2017.3' into YibingProject
7 年前
Sebastien Lagarde
36f3cfd4
merge unity 2017.3
7 年前
GitHub
64affbce
Merge pull request #559 from Unity-Technologies/Unity-2017.3
Unity 2017 3
7 年前
Sebastien Lagarde
52c35d2f
HDrenderPipeline: Push shadow mask test scene
7 年前
Evgenii Golubev
6e30e2d6
Merge branch 'Unity-2017.3'
7 年前
Salvador Jacobi
4bd00346
Merge branch 'master' into organize-menu-items
7 年前
Julien Ignace
11c1d9a8
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into feature/realtimeCubemap
7 年前
Evgenii Golubev
b452c309
Merge branch 'Unity-2017.3'
7 年前
Julien Ignace
220e0aff
Merge branch 'Unity-2017.3' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Unity-2017.3
7 年前
Peter Andreasen
f052451a
merged from master
7 年前
Felipe Lira
e4ffdd2d
Merge branch 'Unity-2017.3' into LightweightPipeline
7 年前
Felipe Lira
04829cba
Merge branch 'LightweightPipeline' into Unity-2017.3
7 年前
GitHub
26d799fa
Merge branch 'YibingProject' into Unity-2017.3
7 年前
Sebastien Lagarde
48c698bd
Revert last wrongly merge in Unity2017.3, should not have been done...
7 年前
Sebastien Lagarde
c815cbdb
more update
7 年前
GitHub
62808466
Merge pull request #585 from Unity-Technologies/Unity-2017.3
Unity 2017.3
7 年前
Evgenii Golubev
d1c74bcb
Merge branch 'master'
7 年前
Julien Ignace
0a60dd2a
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into feature/realtimeCubemap
# Conflicts:
# ScriptableRenderPipeline/HDRenderPipeline/HDRenderPipeline.cs
# ScriptableRenderPipeline/HDRenderPipeline/Lighting/TilePass/TilePass.cs
7 年前
Evgenii Golubev
77f11acf
Update the test scene
7 年前
Julien Ignace
4941176b
Updated realtime cubemap test scene
7 年前
Paul Melamed
d31d3ab4
Merge branch 'Unity-2017.3' of https://github.com/Unity-Technologies/ScriptableRenderLoop into prototype/decals
# Conflicts:
# ScriptableRenderPipeline/HDRenderPipeline/HDRenderPipeline.cs
# ScriptableRenderPipeline/HDRenderPipeline/Material/Lit/LitData.hlsl
7 年前
Julien Ignace
05d9c93b
Missing realtime cubemap scene files.
7 年前
Peter Andreasen
5d36f104
Merged master
7 年前
Frédéric Vauchelles
8ad5930b
[BC6H] Added test scene
7 年前
Frédéric Vauchelles
6e5f9e7e
[BC6H] Renamed C# BC6H to EncodeBC6H
7 年前
GitHub
8e4cb10b
Merge pull request #600 from Unity-Technologies/feature/BC6HOnGPU
BC6H Compression on GPU
7 年前
Evgenii Golubev
6be2053b
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline
7 年前
sebastienlagarde
cbb4262b
HDRenderPipeline: Update camera settings of test scene
7 年前
Evgenii Golubev
93c1c226
Update the MultiLight test
- Remove the 2nd line light
- Remove the 2nd rectangle light
- Add shadows and cookies
- Add 2x projector lights with cookies
7 年前
Frédéric Vauchelles
fe773302
Merge master
7 年前
Remy
39c80121
Merge remote-tracking branch 'origin/master' into HDRP-GraphicTests
7 年前
Julien Ignace
1308feb1
Merge branch 'feature/realtimeCubemap' of https://github.com/Unity-Technologies/ScriptableRenderLoop into feature/realtimeCubemap
# Conflicts:
# ScriptableRenderPipeline/HDRenderPipeline/HDRenderPipeline.cs
# ScriptableRenderPipeline/HDRenderPipeline/Lighting/TilePass/TilePass.cs
7 年前
Frédéric Vauchelles
b3297fb6
[Cubemap] Added BC6H support for ReflectionProbeCache
7 年前
GitHub
b13cc702
Merge pull request #612 from Unity-Technologies/feature/realtimeCubemap
Feature/realtime cubemap
7 年前
Julien Ignace
1f62747c
- Renamed texture cache "update count" tout "slice entry hash"
- Updated real time cubemap scene baked data
7 年前
GitHub
ecc5d681
Merge pull request #615 from EvgeniiG/master
Clean up TilePassLoop and update the MultiLight profiling test
7 年前
Remy
c22205d7
Merge remote-tracking branch 'origin/master' into HDRP-GraphicTests
7 年前
Evgenii Golubev
8ee2d44f
Merge 'master'
7 年前
Julien Ignace
40fdbce8
Updated realtime cubemap scene baked data.
7 年前
GitHub
1e9184b9
Merge pull request #621 from Unity-Technologies/feature/realtimeCubemap
Small fixes and cleaning
7 年前
Julien Ignace
92a18712
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_RenameTilePass
# Conflicts:
# SampleScenes/HDTest/GraphicTest/RealtimeCubemaps/LightingData.asset
# SampleScenes/HDTest/GraphicTest/RealtimeCubemaps/ReflectionProbe-1.exr
# SampleScenes/HDTest/GraphicTest/RealtimeCubemaps/ReflectionProbe-2.exr
# ScriptableRenderPipeline/HDRenderPipeline/Debug/DebugDisplay.cs
# ScriptableRenderPipeline/HDRenderPipeline/Lighting/TilePass/TilePass.cs
7 年前
GitHub
d45213dd
Merge pull request #624 from Unity-Technologies/Branch_RenameTilePass
Renamed TilePass to LightLoop where relevant.
7 年前
Julien Ignace
182cb19b
Disabled all profiling cameras in some scenes to avoid them to be rendered unnecessarily.
7 年前
GitHub
90ff0b6e
Merge pull request #625 from Unity-Technologies/Branch_UpdateTestScenes
Disabled all profiling cameras in some scenes to avoid them to be ren…
7 年前
Evgenii Golubev
228fd56b
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline
7 年前
Frédéric Vauchelles
6541de0b
Merge master
7 年前
Peter Andreasen
b6423cf9
merge
7 年前
GitHub
56dbf3ce
Merge pull request #614 from Unity-Technologies/feature/realtimeCubemapBC6H
BC6H Support for ReflectionProbeCache
7 年前
sebastienlagarde
e89a930f
Merge remote-tracking branch 'refs/remotes/origin/master' into Support-forward-SSS
7 年前
Julien Ignace
10007208
Porting sky/fog systems to Interpolation volumes.
7 年前
Robert Srinivasiah
ea2646a5
Merge remote-tracking branch 'origin/master' into xr-hdrp_options
Merge conflicts had to do with moved RenderingDebugSettings and TilePass->LightLoop rename
7 年前
Felipe Lira
e45df6b6
Merge branch 'master' into LightweightPipeline
7 年前
Julien Ignace
7389ca21
Rewrote Sky/fog component with latest Volume APIs after merge.
7 年前
sebastienlagarde
a654243f
HDRenderPipeline: Use skin shader for performance
7 年前
Paul Melamed
68425c93
Merge branch 'master' into prototype/decals
# Conflicts:
# SampleScenes/HDTest/GraphicTest/RealtimeCubemaps.meta
# ScriptableRenderPipeline/HDRenderPipeline/HDRenderPipeline.cs
# ScriptableRenderPipeline/HDRenderPipeline/HDStringConstants.cs
# ScriptableRenderPipeline/HDRenderPipeline/Material/Lit/LitData.hlsl
7 年前
Remy
5d52724a
Merge remote-tracking branch 'origin/master' into HDRP-GraphicTests
7 年前
Felipe Lira
711a16fb
Merge branch 'master' into LightweightPipeline
7 年前
Andre McGrail
8752dc7f
Updated/Added Lightweight pipe tests, created templates
7 年前
Evgenii Golubev
81d62eb8
Merge branch 'master'
7 年前
sebastienlagarde
2c9bfb4e
HDRenderPipeline: fix all material in current project
7 年前
GitHub
fc5778fa
Merge pull request #655 from Unity-Technologies/Fix-all-material-in-project
HDRenderPipeline: fix all material in current project
7 年前
sebastienlagarde
04b2dec6
Merge remote-tracking branch 'refs/remotes/origin/master' into prototype/decals
7 年前
Julien Ignace
1ce75e59
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_SkySettingsVolume
# Conflicts:
# ScriptableRenderPipeline/HDRenderPipeline/HDRenderPipeline.cs
7 年前
Julien Ignace
daaa1360
Update SkyFog test scenes with (disabled by default) volumes for fog and cleaned up some materials.
7 年前
Evgenii Golubev
7106bb0a
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into volumetrics
7 年前
Julien Ignace
d210135e
- Added HDShadowSettings component for volumes
- Removed all obsolete Scene/CommonSettings code
- Updated HDRP samples scene with new volume sky/fog settings and removed obsolete assets
7 年前
Raymond Graham
1118c956
Merge branch 'master' into motionVectorSupport
7 年前
Evgenii Golubev
33d14b62
Share the light loop code
7 年前
Evgenii Golubev
18167a05
Rename light dimensions for consistency: X = width, Y = height
7 年前
sebastienlagarde
9c34dc78
Fixed few .SampleLevel call not using the abstractoin API
7 年前
Evgenii Golubev
55462675
Add comment
7 年前
GitHub
31cc4924
Merge pull request #675 from Unity-Technologies/fixed-sampleLevel-call
Fixed few .SampleLevel call not using the abstractoin API
7 年前
Remy
a01cf7d4
Merge remote-tracking branch 'origin/master' into HDRP-GraphicTests
7 年前
Sebastien Lagarde
1240cc88
Merge remote-tracking branch 'refs/remotes/origin/master' into Clean-SSS-code
7 年前
sebastienlagarde
d2b483b9
HDRenderPipeline: Revert change of CubemapColorMap test scene
7 年前
Remy
bb73d4c6
Merge remote-tracking branch 'origin/master' into HDRP-GraphicTests
7 年前
GitHub
10e23187
Merge branch 'master' into volume-improvements
7 年前
Evgenii Golubev
effdbb9c
Merge branch 'master'
7 年前
Julien Ignace
71f453af
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_SkySettingsVolume
# Conflicts:
# ScriptableRenderPipeline/HDRenderPipeline/HDRenderPipeline.cs
# ScriptableRenderPipeline/HDRenderPipeline/Material/GGXConvolution/RuntimeFilterIBL.cs
# ScriptableRenderPipeline/HDRenderPipeline/Sky/SkyManager.cs
7 年前
GitHub
ab1a6cff
Merge pull request #685 from EvgeniiG/master
Store light.range in lightData.size.x for box lights
7 年前
Sebastien Lagarde
657828b3
Merge remote-tracking branch 'refs/remotes/origin/master' into Refactor-frameSettings
7 年前
Julien Ignace
688234ed
Update after last merge
7 年前
Evgenii Golubev
7779e807
Merge branch 'master'
7 年前
Felipe Lira
ddeb54b6
Merge branch 'master' into LightweightPipeline
7 年前
Frédéric Vauchelles
50a43207
Merge branch 'master' into feature/ReflectionProbeEditor
7 年前
Julien Ignace
c02d593d
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_SkySettingsVolume
# Conflicts:
# ScriptableRenderPipeline/HDRenderPipeline/Editor/HDRenderPipelineMenuItems.cs
# ScriptableRenderPipeline/HDRenderPipeline/HDRenderPipeline.cs
# ScriptableRenderPipeline/HDRenderPipeline/Lighting/LightLoop/LightLoop.cs
# ScriptableRenderPipeline/HDRenderPipeline/Sky/AtmosphericScattering/AtmosphericScattering.cs
# ScriptableRenderPipeline/HDRenderPipeline/Sky/SkyManager.cs
7 年前
GitHub
75d76261
Merge pull request #692 from Unity-Technologies/Branch_SkySettingsVolume
Refactor of sky and fog to use interpolation volumes.
7 年前
sebastienlagarde
cfa07646
Merge branches 'master' and 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline
7 年前
Evgenii Golubev
78563feb
Merge branch 'master'
7 年前
Thomas
a62d770c
Added two animated sample scenes for testing
7 年前
sebastienlagarde
2b24ec8c
Update all material
7 年前
GitHub
7ab47949
Merge pull request #696 from Unity-Technologies/add-versionning-on-additonal-data
Add versionning on additonal data
7 年前
Frédéric Vauchelles
ac97e406
Merge branch 'master' into feature/ReflectionProbeEditor
7 年前
GitHub
51d13b32
Merge pull request #698 from Unity-Technologies/anim-tests-hd
Added two animated sample scenes
7 年前
runes
364ad2cc
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
7 年前
GitHub
1b90eb6b
Merge pull request #687 from Unity-Technologies/LightweightPipeline
Lightweight pipeline upgrade to SRP shader library
7 年前
Paul Melamed
db6f48d8
Merge branch 'master' into prototype/decals
# Conflicts:
# ScriptableRenderPipeline/Core/Editor/ShaderGenerator/CSharpToHLSL.cs
# ScriptableRenderPipeline/Core/Resources/EncodeBC6H.compute
# ScriptableRenderPipeline/HDRenderPipeline/HDRenderPipeline.cs
# ScriptableRenderPipeline/HDRenderPipeline/Material/Decal/DecalData.hlsl
# ScriptableRenderPipeline/HDRenderPipeline/Material/Decal/DecalProperties.hlsl
7 年前
Evgenii Golubev
2e30e761
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into volumetrics
7 年前
Peter Andreasen
87c36d52
merged with master
7 年前
sebastienlagarde
d83489f4
Change ShaderLibrary to use REAL instead of float/half
7 年前
Julien Ignace
65bd8e1d
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_SkyLightingOverride
7 年前
sebastienlagarde
0165d836
Pushing missing meta files
7 年前
Frédéric Vauchelles
e239e312
Merge branch 'master' into feature/ReflectionProbeEditor
7 年前
Sebastien Lagarde
88ce2f72
Misc minor fix (meta + missing CoreRP/ in include for onTile path)
7 年前
Sebastien Lagarde
01f4f7ee
Update all material of the project
7 年前
Julien Ignace
f6a78dc5
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_SkyLightingOverride
# Conflicts:
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Lighting/LightLoop/LightLoop.cs
7 年前
Julien Ignace
ad382e8e
Revert wrong commit and fix merge conflict indentation issues.
7 年前
GitHub
9a375ba7
Merge pull request #722 from Unity-Technologies/Branch_SkyLightingOverride
Added Lighting Override through layer specific interpolation volumes
7 年前
Robert Srinivasiah
0c9c55a9
Merge in master, with lots of fixups
Git hates merges + moves/renames.
Main problems have to do with FrameSettings management, and shifting of stuff into the more responsible SubsurfaceScatteringManager
7 年前
Evgenii Golubev
1f5d453d
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into mainline
7 年前
Remy
ca0020dd
Merge remote-tracking branch 'origin/master' into HDRP-GraphicTests
# Conflicts:
# Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/CommonAssets/CommonSettings.meta
# Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/CommonAssets/HDRP_Test_Camera.prefab
7 年前
Paul Melamed
8efbc8a6
Merge branch 'master' into prototype/decals_no_height
# Conflicts:
# PostProcessing
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/HDRenderPipeline.cs
# ScriptableRenderPipeline/HDRenderPipeline/HDRenderPipelineAsset.asset
7 年前
Felipe Lira
c6543428
Merge branch 'master' into LightweightPipeline
# Conflicts:
# Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Assets/CommonAssets/Textures/ConvertedSubstances.meta
# Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Assets/CommonAssets/Textures/ConvertedSubstances/Challenge-Brick.meta
7 年前
Mike Wuetherick
767eac9b
Merge branch 'LightweightPipeline' into projects/TheLastStand
7 年前
sebastienlagarde
b9b30507
Merge remote-tracking branch 'refs/remotes/origin/master' into Convert-shaderLibrary-to-half-float-support
7 年前
GitHub
c58c9930
Merge pull request #705 from Unity-Technologies/Convert-shaderLibrary-to-half-float-support
Change ShaderLibrary to use REAL instead of float/half
7 年前
Sebastien Lagarde
24ac5a9e
Merge remote-tracking branch 'refs/remotes/origin/master' into Update-ClearCoat
7 年前
Julien Ignace
78d80237
Fixed HDLoop test scene "Four Shapes" heightmap (was sRGB and wrong format)
7 年前
Sebastien Lagarde
cd92c7dc
Merge remote-tracking branch 'refs/remotes/origin/master' into Update-ClearCoat
7 年前
Thomas
bee1cad8
[Breaking] Moved volume components & profiles to disk-based assets
Because prefabs, copy-pasting, etc...
7 年前
Thomas
8f3bae6c
Updated sample scenes
7 年前
GitHub
b83e5de0
Merge branch 'master' into feature/mip-debug
7 年前
sebastienlagarde
db1d12a2
HDRenderPipeline: Update render asset pipeline on SceneRenderPipeline behavior
7 年前
lyndon homewood
064d57c1
Merge branch 'feature/mip-debug' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into feature/mip-debug
# Conflicts:
# ScriptableRenderPipeline/Core/CoreRP/ShaderLibrary/Common.hlsl
7 年前
GitHub
77906a48
Merge pull request #752 from Unity-Technologies/volume-asset-switch
Changed the volume framework to use disk-based assets
7 年前
Frédéric Vauchelles
db81a499
Merge branch 'master' into feature/HDCameraEditor
7 年前
Evgenii Golubev
c86b3214
Merge branch 'master'
7 年前
Sebastien Lagarde
61c2e24d
Merge remote-tracking branch 'refs/remotes/origin/master' into Update-ClearCoat
7 年前
Sebastien Lagarde
a8ab890d
Rename SubsurfaceScattering Settings/Editor to DiffusionProfile + various file renaming/moving
7 年前
GitHub
76304378
Merge pull request #758 from Unity-Technologies/Rename-Subsurface-Profile-=---Diffusion--profile
Update Subsurface profile
7 年前
Sebastien Lagarde
e059a00a
Merge remote-tracking branch 'refs/remotes/origin/master' into Refactor-GBuffer-with-material-feature
7 年前
Frédéric Vauchelles
77da2d54
[PlanarReflection] Added test scene
7 年前
Frédéric Vauchelles
467308e8
[PlanarReflection] (wip) Added Projection Volume
7 年前
Frédéric Vauchelles
bf8823a7
[PlanarReflection] (wip) Added Projection Volume Editor
7 年前
Julien Ignace
a95ec526
- Changed the way baking sky works (because it was broken with interpolation volumes becoming assets). It's now a dedicated component instead of a flag in a SkySettings
- Updated all test scenes accordingly
- Specified the right RenderPipeline on all our test scenes cameras.
7 年前
Frédéric Vauchelles
3e63b300
[PlanarReflection] (wip) refactoring projection volume in light loop
7 年前
GitHub
af279262
Merge pull request #765 from Unity-Technologies/Branch_FixBakingSky
Fixed baking sky after last interpolation volume upgrade
7 年前
Julien Ignace
05efe29c
Updated Heightmap parametrization and converted all HDRP materials.
7 年前
Frédéric Vauchelles
a0451785
[PlanarReflection] (wip) refactoring env lights
7 年前
Evgenii Golubev
7e74580b
Merge branch 'master'
7 年前
Evgenii Golubev
8a70dc3b
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline
7 年前
sebastienlagarde
3ba5f5fc
Merge remote-tracking branch 'refs/remotes/origin/master' into Refactor-GBuffer-with-material-feature
7 年前
sebastienlagarde
2fd0a788
HDRenderPipeline: Update all materials
7 年前
GitHub
fbce26f6
Merge pull request #770 from Unity-Technologies/update-all-materials
HDRenderPipeline: Update all materials
7 年前
Frédéric Vauchelles
790cee43
Merge branch 'master' into feature/PlanarReflection
# Conflicts:
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Material/Lit/Lit.hlsl
7 年前
Frédéric Vauchelles
5442aee1
[PlanarReflection] parameter renaming
7 年前
Frédéric Vauchelles
a8f2aaf5
[PlanarReflection] (wip) box projection issue
7 年前
Sebastien Lagarde
f97342c5
Merge remote-tracking branch 'refs/remotes/origin/master' into feature/mip-debug
7 年前
lyndon homewood
ef4b0aa9
Merge branch 'feature/mip-debug' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into feature/mip-debug
7 年前
Julien Ignace
43f6d6eb
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_HeightMapParametrization
# Conflicts:
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Editor/Material/Lit/BaseLitUI.cs
# Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/Scenes/2xxx_Lighting/2101_GI_Metapass/Lit_Checker_Planar.mat
# Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/Scenes/2xxx_Lighting/2101_GI_Metapass/Lit_Checker_Triplanar.mat
# Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/Scenes/2xxx_Lighting/2101_GI_Metapass/Lit_Green_CheckerAlphaCutout.mat
7 年前
GitHub
544aba56
Merge pull request #777 from Unity-Technologies/Branch_HeightMapParametrization
Updated Heightmap parametrization and converted all HDRP materials.
7 年前
Thomas
4b33a1b6
Merge branch 'master' into lw-gc-optim
7 年前
Julien Ignace
6ba9292e
Revered matrerial update after heightmap parametrization change.
7 年前
Frédéric Vauchelles
4baf2005
[PlanarReflection] Updated test scene and planar cache
7 年前
Julien Ignace
cdd44d73
Re-updated materials with new heightmap parametrization
7 年前
sebastienlagarde
7f5f1c1a
Merge remote-tracking branch 'refs/remotes/origin/master' into feature/mip-debug
7 年前
GitHub
37a266ac
Merge pull request #788 from Unity-Technologies/Branch_FixHeightMapUpdate
Branch fix height map update
7 年前
sebastienlagarde
01b7d081
HDRenderPipeline: Update all materils keyword in scene and project
7 年前
Raymond Graham
d1c64b56
Merge branch 'master' into gpuInstancingSupport
7 年前
Julien Ignace
4919b7ad
Merge branch 'master' into Branch_ScreenSpaceShadows
# Conflicts:
# ScriptableRenderPipeline/Core/ShaderLibrary/Random.hlsl
# ScriptableRenderPipeline/Core/Shadow/AdditionalShadowData.cs
# ScriptableRenderPipeline/HDRenderPipeline/HDStringConstants.cs
# ScriptableRenderPipeline/HDRenderPipeline/Lighting/Editor/HDLightEditor.Styles.cs
# ScriptableRenderPipeline/HDRenderPipeline/Lighting/Editor/HDLightEditor.cs
# ScriptableRenderPipeline/HDRenderPipeline/Lighting/TilePass/DeferredDirectionalShadow.compute
# ScriptableRenderPipeline/HDRenderPipeline/Lighting/TilePass/TilePass.cs
# ScriptableRenderPipeline/HDRenderPipeline/ShaderVariablesFunctions.hlsl
7 年前
Julien Ignace
6cf5f4d4
Manually re-applied and fixed screen space shadow code after big merge of master that moved every files.
7 年前
Evgenii Golubev
77f9f167
Merge branch 'master'
7 年前
Julien Ignace
93c49e08
- Switched sample count to a uniform to be changed by users
- Cleaned UI
- Added a variation to disable contact shadows
7 年前
Peter Andreasen
3ccf74cc
merged from master
7 年前
Arnaud Carre
4bef6509
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
7 年前
Remy
3b815534
Merge commit 'ccee1ef8a8d0611355aaeace2c3530b65e34dfe0' into FixFix_TestFrameworkTools
# Conflicts:
# ImageTemplates/HDRenderPipeline/Scenes/3xxx_DebugView/3002_ObjectMotionVector.unity.png
# ImageTemplates/HDRenderPipeline/Scenes/3xxx_DebugView/3003_CameraMotionVector_TranslateX.unity.png
# ImageTemplates/HDRenderPipeline/Scenes/3xxx_DebugView/3004_CameraMotionVector_TranslateY.unity.png
# ImageTemplates/HDRenderPipeline/Scenes/3xxx_DebugView/3005_CameraMotionVector_TranslateZ.unity.png
# ImageTemplates/HDRenderPipeline/Scenes/3xxx_DebugView/3006_CameraMotionVector_RotateX.unity.png
# ImageTemplates/HDRenderPipeline/Scenes/3xxx_DebugView/3007_CameraMotionVector_RotateY.unity.png
# ImageTemplates/HDRenderPipeline/Scenes/3xxx_DebugView/3008_CameraMotionVector_RotateZ.unity.png
# ImageTemplates/HDRenderPipeline/Scenes/3xxx_DebugView/3009_CameraMotionVector_FOV.unity.png
# Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/Scenes/3xxx_DebugView/3002_ObjectMotionVector/SinMove.cs
# Te...
7 年前
Evgenii Golubev
7d2031ec
Merge branch 'master'
7 年前
Paul Melamed
6deb71dc
Merge branch 'master' into prototype/decals_drawinstance
# Conflicts:
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/ShaderVariables.hlsl
7 年前
Frédéric Vauchelles
86df6636
Merge master
7 年前
Frédéric Vauchelles
f6240ebd
[PlanarReflection] Fixed test scene
7 年前
GitHub
5c7e1fd0
Merge pull request #809 from Unity-Technologies/Branch_ScreenSpaceShadows
Contact Shadows
7 年前
Sebastien Lagarde
128f5158
Merge remote-tracking branch 'refs/remotes/origin/master' into Add-physical-Light-unit-2
7 年前
Julien Ignace
a533af44
Implemented height fog for linear and exponential fog.
7 年前
Sebastien Lagarde
5f384459
HDRenderPipeline: Update all materials
7 年前
Remy
afb74a48
Merge remote-tracking branch 'origin/master' into HDRP_GraphicTests
7 年前
Sebastien Lagarde
5705de92
Merge remote-tracking branch 'refs/remotes/origin/master' into Add-physical-Light-unit-2
7 年前
Paul Melamed
c5fce3e3
Merge branch 'master' into prototype/decals_premult_alpha
# Conflicts:
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/HDRenderPipeline.cs
7 年前
Frédéric Vauchelles
ca10cd2f
Merge
7 年前
Frédéric Vauchelles
7998876a
[PlanarReflection] Fixed disabling planar probe
7 年前
Frédéric Vauchelles
878fe6d0
[PlanarReflection] Fixed reflection probe
7 年前
Frédéric Vauchelles
98ee4ecf
[PlanarReflection] Updated UI
7 年前
GitHub
67a7cae5
Merge pull request #821 from Unity-Technologies/Branch_HeightFog
Implemented height fog for linear and exponential fog.
7 年前
Felipe Lira
c51ce48c
Merged master
7 年前
Frédéric Vauchelles
5f6876d6
Merge branch 'master' into feature/PlanarReflection
7 年前
John
dea94b9d
Merge branch 'master' into LW-ScreenSpaceShadows
7 年前
Paul Melamed
15162b54
Merge branch 'master' into prototype/decals_premult_alpha
# Conflicts:
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/ShaderPass/ShaderPassDBuffer.hlsl
7 年前
Frédéric Vauchelles
3811cdc8
[PlanarReflection] Fixed sampling on invalid direction
7 年前
John
cf25c602
Merge master
7 年前
Frédéric Vauchelles
658473fa
[PlanarReflection] Adding probe profiling test
7 年前
sebastienlagarde
174630e7
Merge remote-tracking branch 'refs/remotes/origin/master' into Add-physical-Light-unit-2
7 年前
uygar
81cb95dc
Merge branch 'master' into shadows-biasing
7 年前
Peter Andreasen
8b8ef607
Merge remote-tracking branch 'origin/master' into sample_game
7 年前
Frédéric Vauchelles
2ad70a41
[PlanarReflection] Updated basic profiling
7 年前
Frédéric Vauchelles
af8ef26c
[PlanarReflection] Updated basic profiling
7 年前
GitHub
84e022c3
Merge pull request #834 from Unity-Technologies/feature/PlanarReflection
Planar Reflection - #1 Use case Mirror
7 年前
sebastienlagarde
2bae089c
Merge remote-tracking branch 'refs/remotes/origin/master' into shadows-biasing
# Conflicts:
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Lighting/DeferredDirectionalShadow.compute
7 年前
Evgenii Golubev
7e4a3052
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline
7 年前
GitHub
fe0284c8
Merge branch 'master' into HDRP_GraphicTests
7 年前
sebastienlagarde
6feb2d00
Merge remote-tracking branch 'refs/remotes/origin/master' into Updating-UI-for-material-feature-ID
7 年前
Paul Melamed
19876ed2
Merge branch 'master' into prototype/decals_gpu_optimization
# Conflicts:
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Decal/DecalSystem.cs
7 年前
Remy
eafa077e
Fix cornel box materials
7 年前
GitHub
60d0a1a7
Merge pull request #877 from Unity-Technologies/HDRP_GraphicTests
Fix cornel box materials
7 年前
sebastienlagarde
c3198024
Merge remote-tracking branch 'refs/remotes/origin/master' into hdrp-msaa
7 年前
sebastienlagarde
a2c27894
Merge remote-tracking branch 'refs/remotes/origin/master' into Updating-UI-for-material-feature-ID
7 年前
sebastienlagarde
48efe04c
Merge remote-tracking branch 'refs/remotes/origin/master' into shadows-biasing
7 年前
Frédéric Vauchelles
8d36c467
(wip) Screen Space raymarching for hit projection
7 年前
Paul Melamed
3441b497
Merge branch 'master' into prototype/decals_gpu_optimization
# Conflicts:
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/HDRenderPipeline.cs
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Material/SubsurfaceScattering/SubsurfaceScatteringManager.cs
7 年前
Sebastien Lagarde
a28733e8
HDRenderPipeline: Update all materials
7 年前
Remy
2136ed15
Merge remote-tracking branch 'origin/master' into HDRP_GraphicTests
7 年前
Tim Cooper
803d7f40
Merge remote-tracking branch 'origin/master' into LW-ScreenSpaceShadows-KeywordsReduction
7 年前
John
89a55fab
Merge branch 'LW-ScreenSpaceShadows-KeywordsReduction' into LW-ScreenSpaceShadows
7 年前
John
0bfdddfc
Merge Screen Shadows
7 年前
Julien Ignace
950b560d
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_RTRefactoring
# Conflicts:
# ScriptableRenderPipeline/Core/CoreRP/CoreUtils.cs
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Camera/HDCamera.cs
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/HDRenderPipeline.cs
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/HDRenderPipelineAsset.asset
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Lighting/LightLoop/LightLoop.cs
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Material/Lit/Lit.cs
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Material/SubsurfaceScattering/SubsurfaceScatteringManager.cs
7 年前
sebastienlagarde
83b753ad
Merge remote-tracking branch 'refs/remotes/origin/master' into Add-physical-Light-unit-2
7 年前
Frédéric Vauchelles
672c909b
Merge branch 'master' into feature/ScreenSpaceProjection
# Conflicts:
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Debug/DebugDisplay.cs
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/SceneViewDrawMode.cs.meta
# Tests/Scripts/Editor/GraphicTests/Framework/TestResultWindow.cs.meta
7 年前
Frédéric Vauchelles
8a772b86
[ScreenSpaceTracing] fixed dirVS, added debugs
7 年前
Sebastien Lagarde
eca15a2d
Merge remote-tracking branch 'refs/remotes/origin/master' into Update-material-features-performance-
7 年前
sebastienlagarde
046a77ef
Merge remote-tracking branch 'refs/remotes/origin/master' into shadows-biasing
7 年前
Frédéric Vauchelles
17eb7e3c
[ScreenSpaceTracing] (wip) step by step debugging
7 年前
sebastienlagarde
587a0856
HDRenderPipeline: Update HDRenderLoopTest scene
7 年前
sebastienlagarde
b1b2e631
Merge remote-tracking branch 'refs/remotes/origin/master' into shadows-biasing
7 年前
Julien Ignace
ffbd199e
- Fixed objects motion vectors (they were upside down)
- Fixed some warnings
7 年前
Julien Ignace
ed3443be
Revert "- Fixed objects motion vectors (they were upside down)"
This reverts commit c85edb82a9a539fba719f345433b9e2a11134046.
7 年前
Sebastien Lagarde
106566dc
Update the UI for iridescence
7 年前
Sebastien Lagarde
25ea152b
REmove unused meta
7 年前
Arnaud Carre
b5aa0bdd
new SRP batcher scene test ( HD + LT )
7 年前
Arnaud Carre
cc481a87
added real time moving light to HD bench2 scene
7 年前
Arnaud Carre
69a3f7fb
new test scene with animated skin mesh
7 年前
John
3174776d
Merge branch 'master' into LW-ScreenSpaceShadows
7 年前
John
0a72692b
Merge branch 'LW-ScreenSpaceShadows' into projects/TheLastStand
7 年前
Mike Wuetherick
0d5b90fd
updated mats for 2018.1.0b6
7 年前
John
360fd4d8
Merge branch 'projects/TheLastStand' into projects/TheLastStand-SubsurfaceScattering
7 年前
sebastienlagarde
301dbf72
Merge remote-tracking branch 'refs/remotes/origin/master' into Improve-normal-shading
7 年前
Julien Ignace
b6d6a1da
Added a test scene to demonstrate baking sky component.
7 年前
Paul Melamed
75b17fab
Merge branch 'master' into decals/clustered
# Conflicts:
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/HDRenderPipeline.cs
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Material/Decal/Decal.hlsl
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Material/Decal/DecalUtilities.hlsl
7 年前
Evgenii Golubev
070349c8
Merge branch 'master'
7 年前
sebastienlagarde
a450e83a
Merge remote-tracking branch 'refs/remotes/origin/master' into Add-physical-Light-unit-2
7 年前
Julien Ignace
44e117d8
Added Culling test scene
7 年前
Tim Cooper
aeefe219
Merge branch 'master2' into LW-LightOptimizations
7 年前
Julien Ignace
84bf362f
Started to write a test for scriptable culling.
7 年前
Remy
73141567
Merge remote-tracking branch 'origin/master' into MaterialUpgrader_Upgrade
7 年前
Remy
fa829be3
Merge remote-tracking branch 'origin/master' into HDRP_GraphicTests
# Conflicts:
# ImageTemplates/HDRenderPipeline/Scenes/1xxx_Materials/1202_Lit_DoubleSideNormalMode.unity.png
7 年前
Robert Srinivasiah
7427bb14
Merge remote-tracking branch 'origin/master' into hdrp-xr-lighting
7 年前
Sebastien Lagarde
a60a0d5a
Merge remote-tracking branch 'refs/remotes/origin/master' into support-iridescence
7 年前
sebastienlagarde
5f14b489
Update all materials with Last PR
7 年前
GitHub
ce027b15
Merge pull request #947 from Unity-Technologies/Improve-forward-opaque-pass
Update all material for PR 946
7 年前
sebastienlagarde
44c4a197
Merge remote-tracking branch 'refs/remotes/origin/master' into support-iridescence
7 年前
Evgenii Golubev
e768893e
Merge branch 'master'
7 年前
GitHub
f618fcd9
Merge pull request #944 from Unity-Technologies/support-iridescence
Add support for Iridescence in Lit
7 年前
Remy
d56ea57d
Merge remote-tracking branch 'origin/master' into HDRP_GraphicTests
7 年前
Robert Srinivasiah
a3ddcd05
Merge remote-tracking branch 'origin/master' into hdrp-xr-lighting
7 年前
sebastienlagarde
2c61701c
Merge remote-tracking branch 'refs/remotes/origin/master' into shadows-biasing
7 年前
Sebastien Lagarde
3e8d0140
HDRenderPipeline: Update Material test scene
7 年前
Robert Srinivasiah
2d5b988d
Merge remote-tracking branch 'origin/master' into hdrp-xr-lighting
7 年前
Peter Andreasen
04b933d9
merged with master
7 年前
sebastienlagarde
e347d974
Merge remote-tracking branch 'refs/remotes/origin/master' into shadows-biasing
7 年前
Paul Melamed
429be124
Merge branch 'master' into decals/clustered
# Conflicts:
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/HDRenderPipeline.cs
7 年前
Thomas
44dd9f42
Merge branch 'master' into debug-menu-refactor
7 年前
Julien Ignace
4b17c74c
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_ScriptableCulling
# Conflicts:
# SampleScenes/HDTest/Material/HDRenderLoopMaterials/Grid_10_5.mat
# SampleScenes/HDTest/Prefabs/Block_0.3x6.prefab
# SampleScenes/HDTest/Prefabs/Block_10x0.15.prefab
# SampleScenes/HDTest/Prefabs/Block_10x5.prefab
# SampleScenes/HDTest/Prefabs/Block_1x1.prefab
# SampleScenes/HDTest/Prefabs/Block_50x300.prefab
# ScriptableRenderPipeline/Core/CoreRP/Camera/CameraSwitcher.cs
7 年前