1114 次代码提交 (0f1f60cb-9405-4168-b663-c7754f5b66e4)

作者 SHA1 备注 提交日期
Felipe Lira 742b06fb Moved LW files to LWRP folder to for better handling with package manager. 7 年前
Felipe Lira afba2d97 Updated lightweight paths. 7 年前
sebastienlagarde 72c9c06e Merge branch 'master' into move-lw-to-lwrp 7 年前
GitHub 9bc3353a Merge pull request #711 from Unity-Technologies/move-lw-to-lwrp 7 年前
sebastienlagarde 15efd9d7 Merge branch 'master' into Convert-shaderLibrary-to-half-float-support 7 年前
Frédéric Vauchelles e239e312 Merge branch 'master' into feature/ReflectionProbeEditor 7 年前
Sebastien Lagarde 0690038f HDRenderPipeline: Homegenize name prepass postpass 7 年前
GitHub fa0eed63 Merge pull request #718 from Unity-Technologies/Homogeneous-naming-postpas-prepass 7 年前
Julien Ignace f6a78dc5 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_SkyLightingOverride 7 年前
Robert Srinivasiah 0c9c55a9 Merge in master, with lots of fixups 7 年前
Evgenii Golubev 1f5d453d Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into mainline 7 年前
Remy ca0020dd Merge remote-tracking branch 'origin/master' into HDRP-GraphicTests 7 年前
Felipe Lira bb237480 Combined shadow and light classification keywords to reduce shader variantions by ~30%. 7 年前
Felipe Lira b5dfd1ee Moved bias and normalBias to caster side. Applying frustum size scale on cascade bias and texelSize scale in normal bias. 7 年前
Felipe Lira 416206e5 Fixed shadow issue when z coord was out of shadow frustum bounds. 7 年前
Felipe Lira 2490de82 Improved shadow ALU and CB usage. 7 年前
Felipe Lira 0424ce0c Removed cascade index branching by setting an extra no-op cascade matrix. 7 年前
Felipe Lira aea66b82 Removed branching on shadow sampling. 7 年前
Felipe Lira a37807cb Small fix on the cascade error message. 7 年前
Felipe Lira bc759f87 Fixed normal bias. 7 年前
Felipe Lira c8fe74dd Normal bias now matches unity legacy values. Fixed z-range on OpenGL platform. 7 年前
Paul Melamed 8efbc8a6 Merge branch 'master' into prototype/decals_no_height 7 年前
Felipe Lira c6543428 Merge branch 'master' into LightweightPipeline 7 年前
Felipe Lira 3896601d Updated lightweight to upload correct color when in gamma colorspace. 7 年前
Mike Wuetherick 767eac9b Merge branch 'LightweightPipeline' into projects/TheLastStand 7 年前
GitHub e236a1a5 Merge pull request #739 from Unity-Technologies/LW-Fix-Gamma-Rendering 7 年前
GitHub a204c630 Merge pull request #738 from Unity-Technologies/LW-ShadowRefactorV2 7 年前
sebastienlagarde b9b30507 Merge remote-tracking branch 'refs/remotes/origin/master' into Convert-shaderLibrary-to-half-float-support 7 年前
Felipe Lira 0571f34d Fixed truncation warnings in LW shaders. 7 年前
Felipe Lira bc1c94ba Upgraded Particles to SRP shader library. 7 年前
Tim Cooper ff543fc6 Export proper shader paths for HD / LW 7 年前
Sebastien Lagarde 24ac5a9e Merge remote-tracking branch 'refs/remotes/origin/master' into Update-ClearCoat 7 年前
Felipe Lira f8249fa0 Fixed shadows on OpenGL 7 年前
sebastienlagarde 2ced2265 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline 7 年前
GitHub b83e5de0 Merge branch 'master' into feature/mip-debug 7 年前
lyndon homewood 064d57c1 Merge branch 'feature/mip-debug' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into feature/mip-debug 7 年前
Frédéric Vauchelles db81a499 Merge branch 'master' into feature/HDCameraEditor 7 年前
Felipe Lira f03ce4cf Fixed keyword issue when upgrading from LW to builtin. 7 年前
Evgenii Golubev c86b3214 Merge branch 'master' 7 年前
sebastienlagarde 29acffeb Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline 7 年前
Felipe Lira 39035ffa Merge branch 'LW-StandardParticlesUpgrade' 7 年前
Sebastien Lagarde 61c2e24d Merge remote-tracking branch 'refs/remotes/origin/master' into Update-ClearCoat 7 年前
Evgenii Golubev b8684ef4 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into volumetrics 7 年前
Felipe Lira 567d0716 Blit shaders modified to avoid tile depth load. 7 年前
Felipe Lira d66bbf81 HDR is disabled by default in LW pipeline asset. This was causing a major performance difference because builtin will only have HDR enabled in forward if a tonemapping fx is enabled. 7 年前
Felipe Lira 1e4494ad Shader variants reduced by 50% by removing fog EXP and combining DIRLIGHTMAP_COMBINED with LIGHTMAP_ON 7 年前
Evgenii Golubev 8a70dc3b Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline 7 年前
Felipe Lira 57d03db9 fixed unlit particles shader compilation error on gles 2.0 7 年前
Tim Cooper cf875c87 No ligh list support 7 年前
Felipe Lira 70dbe773 More fixed on particles for gles 2.0 7 年前
Sebastien Lagarde f97342c5 Merge remote-tracking branch 'refs/remotes/origin/master' into feature/mip-debug 7 年前
Felipe Lira 54aa83bf Fixed more shader compiler errors due to changes in shader library. 7 年前
lyndon homewood ef4b0aa9 Merge branch 'feature/mip-debug' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into feature/mip-debug 7 年前
Thomas 77910e79 GC fix (saves 4.9KB/frame) 7 年前
Thomas 1a8f983d GC fix (saves 360B/frame) 7 年前
Thomas d798451c GC fix (saves 188B/frame) 7 年前
Thomas 73aec04c GC fix (saves 0.6KB/frame) 7 年前
Felipe Lira d2bf88c9 Deleted Pow4 from Lightweight library. 7 年前
Thomas 57797a4c Compararer -> Comparer 7 年前
GitHub ab46e660 Merge pull request #778 from Unity-Technologies/ShaderLibraryFixes 7 年前
sebastienlagarde 8324b5e9 Merge remote-tracking branch 'refs/remotes/origin/master' into Add-physical-light-unity-support 7 年前
Felipe Lira 70226c0e Fixed viewport rendering issue. 7 年前
Felipe Lira 8f43aa08 Merge branch 'LW-Optimization' 7 年前
sebastienlagarde 7f5f1c1a Merge remote-tracking branch 'refs/remotes/origin/master' into feature/mip-debug 7 年前
Arnaud Carre 13594658 fix #ifdef compilation issue 7 年前
GitHub efa6b6c6 Merge pull request #779 from Unity-Technologies/lw-gc-optim 7 年前
Raymond Graham d1c64b56 Merge branch 'master' into gpuInstancingSupport 7 年前
Julien Ignace 4919b7ad Merge branch 'master' into Branch_ScreenSpaceShadows 7 年前
Felipe Lira 48e777c4 fix #ifdef compilation issue 7 年前
Kay Chang 42c358c5 Added Switch support for SRP sample project. 6 年前
Felipe Lira fa2a25c6 Fixed VR single pass rendering and some RT state management. 7 年前
Evgenii Golubev 77f9f167 Merge branch 'master' 7 年前
Peter Andreasen 3ccf74cc merged from master 7 年前
Arnaud Carre 4bef6509 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 7 年前
Felipe Lira dba19ad6 Added support to BakedIndirect and CopyColor to emulate grabpass. 7 年前
Felipe Lira 95d4096e Fixed beforetransparent postfx depth issue. 7 年前
Remy 3b815534 Merge commit 'ccee1ef8a8d0611355aaeace2c3530b65e34dfe0' into FixFix_TestFrameworkTools 7 年前
Arnaud Carre d5ff0590 LWRP: SRP batcher compatibility 7 年前
Felipe Lira 6c1a2838 Added a m_DepthRenderBuffer flag to make it more clear when we use depth from prepass or from renderbuffer depending on msaa. Commented code and renamed DepthPrePass to make it more clear. 7 年前
Felipe Lira 41d85d61 Added softparticles option to lightweight asset. 7 年前
sebastienlagarde 764f86fd Merge remote-tracking branch 'refs/remotes/origin/master' into Add-uv-mapping-selection-for-emissive 7 年前
Felipe Lira 29f49f04 Fixed issue that was causing rendering of camera with viewport other than default to fail with msaa disabled. 7 年前
sebastienlagarde 4bae05ba Merge remote-tracking branch 'refs/remotes/origin/master' into gpuInstancingSupport 7 年前
Felipe Lira cf5bdf89 Renamed LightweightShaderLibrary folder to just ShaderLibrary and moved to root LWRP folder. 7 年前
Felipe Lira 1ee76480 Refactor on LW shader library to make it more user friendly. 7 年前
Felipe Lira d74fef81 refactored lightweight shader for simplicity. 7 年前
Sebastien Lagarde a79042e5 Merge branch 'master' into pr/798 7 年前
Felipe Lira e1bcb94f Deleted dangling meta. 7 年前
Felipe Lira 2b8e4ba4 Abstracted light attenuation and direction into Light struct. 7 年前
Felipe Lira 5c254929 Naming and organization on some of the shader library files to improve readability. 7 年前
Felipe Lira 0a150fd9 Minor changes and commets on Standard Surface shader. 7 年前
Evgenii Golubev 7d2031ec Merge branch 'master' 7 年前
Felipe Lira 63f633bd Merge branch 'LightweightPipeline' 7 年前
Remy 3b93f076 Merge remote-tracking branch 'origin/master' into HDRP_GraphicTests 7 年前
Sebastien Lagarde a5184a75 Merge remote-tracking branch 'refs/remotes/origin/master' into Add-physical-Light-unit-2 7 年前
Paul Melamed 6deb71dc Merge branch 'master' into prototype/decals_drawinstance 7 年前
Frédéric Vauchelles 86df6636 Merge master 7 年前
Julien Ignace 4172199d Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_ScreenSpaceShadows 7 年前
Felipe Lira 2c1cc95d Added GetCameraPositionWS(). Converted core functions to use real. 7 年前
Raymond Graham 1e5e8a8a GPU instancing in Lightweight renderpipeline 7 年前
Felipe Lira 83c0affb Fixed inconsistent line endings. 7 年前
Arnaud Carre 074f76bb Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into lwrp_batcher 7 年前
Felipe Lira 98b2b494 Fixed compiler errors in LW. 7 年前
Felipe Lira f0f14959 Removed shader/material references from lightweight asset. 7 年前
Felipe Lira e397bc6c Fixed GI issue in specular workflow. 7 年前
sebastienlagarde 0e2fd784 Merge remote-tracking branch 'refs/remotes/origin/master' into Add-physical-Light-unit-2 7 年前
Felipe Lira 1185b678 Fixed vertex lighting double shading issue. Light constants being initialized to default values for all the light buffer. 7 年前
Felipe Lira 14346841 Fixed lightweight unlit shader tag. 7 年前
GitHub fce350a5 Merge pull request #810 from Unity-Technologies/lwrp_batcher 7 年前
Felipe Lira 46d124a0 Added 5x5 Tent filtering on desktop. 7 年前
Felipe Lira 35f80d17 Updated shadow constants to cache propertyID 7 年前
Felipe Lira 482af7f9 Fixed compiler errors in LW. 7 年前
Felipe Lira a6a06406 removed comment left out as mistake. 7 年前
Felipe Lira cfca3b82 Computing shadow coord in vertex when not using cascades. 7 年前
Felipe Lira db534016 shadowcoord is now using high precision 7 年前
Sebastien Lagarde 128f5158 Merge remote-tracking branch 'refs/remotes/origin/master' into Add-physical-Light-unit-2 7 年前
GitHub d48bc884 Merge pull request #807 from Unity-Technologies/LightweightGpuInstancing 7 年前
Felipe Lira c925c4c7 Converted fragment functions to use InputData struct so we can update more easily ShaderGraph template. 7 年前
Sebastien Lagarde 27c0d277 Merge remote-tracking branch 'refs/remotes/origin/master' into Replace-all-ToggleOff-by-ToggleUI--2018.1.b4-feature] 7 年前
Felipe Lira c4fe41bb workaround to alleviate the bias cascade issue while we don't have a proper solution. 7 年前
John bce0fede View space position reconstruction 7 年前
John eb585d61 Initial implementation complete, 1-tap 7 年前
Remy afb74a48 Merge remote-tracking branch 'origin/master' into HDRP_GraphicTests 7 年前
Sebastien Lagarde 5705de92 Merge remote-tracking branch 'refs/remotes/origin/master' into Add-physical-Light-unit-2 7 年前
Paul Melamed c5fce3e3 Merge branch 'master' into prototype/decals_premult_alpha 7 年前
John 5fcbd9af Cleanup, Integrations with Shadows.hlsl 7 年前
John 3c40b17c Merge brnganch 'LightweightPipeline' into LW-ScreenSpaceShadows 7 年前
Frédéric Vauchelles ca10cd2f Merge 7 年前
Felipe Lira c51ce48c Merged master 7 年前
GitHub c05bd70c Merge pull request #832 from Unity-Technologies/LightweightPipeline 7 年前
sebastienlagarde 54919201 Merge remote-tracking branch 'refs/remotes/origin/master' into Fix-issue-with-SSS-and-layering 7 年前
Evgenii Golubev 5b66c29a Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into opt_ps4_2018_01 7 年前
John dea94b9d Merge branch 'master' into LW-ScreenSpaceShadows 7 年前
John 31c4096c Initial UI additions, fixes 7 年前
John 3943e216 Frame configuration setup 7 年前
Paul Melamed 15162b54 Merge branch 'master' into prototype/decals_premult_alpha 7 年前
John 23c8824d Setup shadow reciever constants before gather pass. 7 年前
John b1d4f079 Lit Pass Integrations, Keyword config 7 年前
John f210f98e refactoring frustum corners to util function 7 年前
John 2d3db4b5 Moved frustum corners to shadow buffer 7 年前
John 354589c6 Main light keyword must be set up before shadow gather 7 年前
John ec8b4a6b Refactor and renaming 7 年前
John 5334c6be 7x7 PCF 7 年前
John cc3596dc Keyword reduction: Assume ScreenSpace Shadows when Cascades enabled 7 年前
Sebastien Lagarde b32a2d17 Merge remote-tracking branch 'refs/remotes/origin/master' into HDRP_GraphicTests 7 年前
John c3c11ecf Orthographic support 7 年前
John 3cd84776 Instancing support 7 年前
John 90cac197 Stripped UI options/pipeline config of feature. Relies on cascades for now. 7 年前
John 3e638dcc Support for disabled MSAA 7 年前
Remy c3c7eec1 Merge remote-tracking branch 'origin/master' into HDRP_GraphicTests 7 年前
Sebastien Lagarde a5003db5 Merge remote-tracking branch 'refs/remotes/origin/master' into feature/PlanarReflection 7 年前
John cf25c602 Merge master 7 年前
John 5d7329a0 Accidental deletion of line during merge 7 年前
John 7c095b49 Merge ScreenSpaceShadows 7 年前
John d56fa578 Merge ScreenSpaceShadows 7 年前
sebastienlagarde 174630e7 Merge remote-tracking branch 'refs/remotes/origin/master' into Add-physical-Light-unit-2 7 年前
Tim Cooper 20f2f82e [Fix]Move all LW resources into the resources asset. 7 年前
GitHub 52d33a88 Merge pull request #854 from Unity-Technologies/LW-Resources 7 年前
Tim Cooper 55238b57 Split resources into editor and runtime resources 7 年前
Remy ae087b6d Merge remote-tracking branch 'origin/master' into HDRP_GraphicTests 7 年前
GitHub 7b9f9990 Merge pull request #855 from Unity-Technologies/LW-Resources 7 年前
uygar 81cb95dc Merge branch 'master' into shadows-biasing 7 年前
sebastienlagarde c43a2771 Merge remote-tracking branch 'refs/remotes/origin/master' into Fix-flip-issue 7 年前
John ba0245c3 Merge branch 'master' into LW-ScreenSpaceShadows 7 年前
John 34fe29e6 Strip remaining UI additions to feature 7 年前
John 7e059bd2 Feature config refactor and cleanup 7 年前
John b17eec2f Stripped remaining keyword checks for feature 7 年前
John b2e8261d Feature CPU optimizations 7 年前
Frédéric Vauchelles d6743fba Merge branch 'master' into feature/PlanarReflection 7 年前
John 3023e8c8 Merge Screen Space Shadows 7 年前
Peter Andreasen 8b8ef607 Merge remote-tracking branch 'origin/master' into sample_game 7 年前
Felipe Lira 91e75b1e Updated LW to always use ScreenSpace shadowmap. This is a safe compromise until we can strip multi_compile keywords with a c# api. 7 年前
Felipe Lira d3b5bffb Fixed UNITY_REVERSED_Z check. It's always defines in SRP shader library to either 0 or 1. Fixed shadow pancaking on OGL. 7 年前
Felipe Lira d14fa0e6 Fixed shadowmap sampling out of borders by taking z direction into account. 7 年前
Julien Ignace 19029ddd Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_RTRefactoring 7 年前
Tim Cooper 012562ae in LW the color target should be created in SRGB 7 年前
Evgenii Golubev 7e4a3052 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline 7 年前
Paul Melamed 19876ed2 Merge branch 'master' into prototype/decals_gpu_optimization 7 年前
GitHub 65fe370a Merge pull request #868 from Unity-Technologies/lw-srgb-ldr_fix 7 年前
Frédéric Vauchelles 9db916f8 Merge branch 'master' into feature/PlanarReflection2 7 年前
sebastienlagarde c3198024 Merge remote-tracking branch 'refs/remotes/origin/master' into hdrp-msaa 7 年前
sebastienlagarde a2c27894 Merge remote-tracking branch 'refs/remotes/origin/master' into Updating-UI-for-material-feature-ID 7 年前
sebastienlagarde 48efe04c Merge remote-tracking branch 'refs/remotes/origin/master' into shadows-biasing 7 年前
Paul Melamed 3441b497 Merge branch 'master' into prototype/decals_gpu_optimization 7 年前
Sebastien Lagarde aadc4b09 Update menu item location and label 7 年前
sebastienlagarde 950eb920 Update naming based on feedback 7 年前
Felipe Lira e0165b6e Enabled BakedIndirect in the UI. 7 年前
Tim Cooper 8319254f VR keywords are injected on build if the platform is needed. No need to add a multi-compile. 7 年前
GitHub 70db5d4a Merge pull request #886 from Unity-Technologies/lw-vr-keywords 7 年前
sebastienlagarde 89cfaa68 Merge remote-tracking branch 'refs/remotes/origin/master' into Improve-normal-encoding-1212to888 7 年前
Tim Cooper 803d7f40 Merge remote-tracking branch 'origin/master' into LW-ScreenSpaceShadows-KeywordsReduction 7 年前
Tim Cooper 3fbc756d Fix reference to screenspace shadow shader so that it can be referenced in a build. 7 年前
John 89a55fab Merge branch 'LW-ScreenSpaceShadows-KeywordsReduction' into LW-ScreenSpaceShadows 7 年前
John 2d7df006 World space position reconstruction via unprojection 7 年前
John 42efbec7 Set ss shadowmap RT format back to R8 from debug visualize. 7 年前
GitHub f565d43a Merge pull request #888 from Unity-Technologies/LW-ScreenSpaceShadows-WPositionReconstruction 7 年前
Felipe Lira 824548ef Fixed spot light shadows. 7 年前
John 0bfdddfc Merge Screen Shadows 7 年前
Remy 3d76f69e Merge remote-tracking branch 'origin/master' into HDRP_GraphicTests 7 年前
Julien Ignace 950b560d Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_RTRefactoring 7 年前
sebastienlagarde 83b753ad Merge remote-tracking branch 'refs/remotes/origin/master' into Add-physical-Light-unit-2 7 年前
Frédéric Vauchelles 672c909b Merge branch 'master' into feature/ScreenSpaceProjection 7 年前
sebastienlagarde 18cd3660 Merge remote-tracking branch 'refs/remotes/origin/master' into Update-Menu-location-and-label 7 年前
GitHub 22cb3935 Merge pull request #884 from Unity-Technologies/Update-Menu-location-and-label 7 年前
Sebastien Lagarde eca15a2d Merge remote-tracking branch 'refs/remotes/origin/master' into Update-material-features-performance- 7 年前
Remy dd1d4224 Merge remote-tracking branch 'origin/master' into HDRP_GraphicTests 6 年前
Julien Ignace 85039c4d Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_RTRefactoring 6 年前
Alex Lian 950e29d3 Merge remote-tracking branch 'origin/master' into build/automation 6 年前
sebastienlagarde 046a77ef Merge remote-tracking branch 'refs/remotes/origin/master' into shadows-biasing 6 年前
Frédéric Vauchelles 78ba9e5b Merge master 6 年前
John 3174776d Merge branch 'master' into LW-ScreenSpaceShadows 6 年前
John 0a72692b Merge branch 'LW-ScreenSpaceShadows' into projects/TheLastStand 6 年前
Joel de Vahl f3cd88c5 Started work on light optimizations for low tier mobiles 6 年前
John e5aff3eb Initial integration of diffusion profile settings to sss 6 年前
John 1f75feea Diffusion profile integration 6 年前
John ec9b2e04 Made build-ready, fixed serialization issues, stripped unused constants, fixed bias issue with transmission 6 年前
John 5435d0d4 Stripped unused code 6 年前
sebastienlagarde 4931ea6f Fix warning of LW and OnTileRender OnValidate call 6 年前
GitHub e999b356 Merge pull request #933 from Unity-Technologies/Fix-warning-LW 6 年前
sebastienlagarde 301dbf72 Merge remote-tracking branch 'refs/remotes/origin/master' into Improve-normal-shading 6 年前
Sebastien Lagarde c84722a1 Rename /Graphics/ to /Rendering/ in menu 6 年前
GitHub 0ac5f863 Merge pull request #935 from Unity-Technologies/Rename-Graphics-to-Rendering-in-menu 6 年前
sebastienlagarde 5e5e46c8 Merge remote-tracking branch 'refs/remotes/origin/master' into support-iridescence 6 年前
Remy 619cd52e Merge branch 'HDRP_GraphicTests' into MaterialUpgrader_Upgrade 6 年前
sebastienlagarde 35560656 Merge remote-tracking branch 'refs/remotes/origin/master' into shadows-biasing 6 年前
uygar 775d3f32 Optimized cascade selection code to reduce register usage. 6 年前
Paul Melamed 75b17fab Merge branch 'master' into decals/clustered 6 年前
Evgenii Golubev 070349c8 Merge branch 'master' 6 年前
sebastienlagarde a450e83a Merge remote-tracking branch 'refs/remotes/origin/master' into Add-physical-Light-unit-2 6 年前
GitHub ee1e6968 Merge pull request #941 from Unity-Technologies/LW-ScreenSpaceShadows 6 年前
Tim Cooper aeefe219 Merge branch 'master2' into LW-LightOptimizations 6 年前
Tim Cooper 88254799 Fix up lightmapping shader variants. 6 年前
Tim Cooper 6cb52bc9 Fix up lightmapping shader variants. 6 年前
Tim Cooper d6c78179 Disable a number of LW features to reduce combination pressure until we have proper keyword stripping. 6 年前
Tim Cooper d404c8cf Do not show cookie UI 6 年前
sebastienlagarde 2bc6907f Merge remote-tracking branch 'refs/remotes/origin/master' into Improve-forward-opaque-pass 6 年前
Remy 73141567 Merge remote-tracking branch 'origin/master' into MaterialUpgrader_Upgrade 6 年前
Tim Cooper 5c9658dd Strip shadows on / off keyword (pretend shadows are always on and use a 4x4 texture) 6 年前
Tim Cooper 946ceb4f Fix scene view grid rendering in LW (copy depth out) 6 年前
Remy fa829be3 Merge remote-tracking branch 'origin/master' into HDRP_GraphicTests 6 年前
Robert Srinivasiah 7427bb14 Merge remote-tracking branch 'origin/master' into hdrp-xr-lighting 6 年前
Sebastien Lagarde a60a0d5a Merge remote-tracking branch 'refs/remotes/origin/master' into support-iridescence 6 年前
Joel de Vahl c7acfee1 Added a simple low end shader 6 年前
Tim Cooper 6524b005 Fix issue with screen space shadows not using the correct cull state. 6 年前
Joel de Vahl 6dad0410 Added exp2 fog to low end shader 6 年前
Andre McGrail f4e2ebd4 Fixed 'ComputeShadowCoord' function to return correct screen-space coords 6 年前
Christophe Riccio 312c6ba6 Fixed fog with OpenGL/ES APIs 6 年前
GitHub 055e0a51 Merge pull request #943 from Unity-Technologies/LW-FixLightMaps 6 年前
Evgenii Golubev e768893e Merge branch 'master' 6 年前
Peter Bay Bastian fc78e5ae Update asmdef files to work with changes to assembly definition files wrt unsafe code 6 年前
Remy d56ea57d Merge remote-tracking branch 'origin/master' into HDRP_GraphicTests 6 年前
GitHub 52afac50 Merge pull request #948 from Groovounet/fog-bug 6 年前
GitHub dc047614 Merge pull request #950 from Unity-Technologies/fix-asmdef-unsafe 6 年前
Remy 6252406b Merge remote-tracking branch 'origin/master' into HDRP_GraphicTests 6 年前
Robert Srinivasiah a3ddcd05 Merge remote-tracking branch 'origin/master' into hdrp-xr-lighting 6 年前
sebastienlagarde 2c61701c Merge remote-tracking branch 'refs/remotes/origin/master' into shadows-biasing 6 年前
GitHub 16780502 Merge pull request #955 from Unity-Technologies/LW-KeywordKilling 6 年前
Tim Cooper 11121e37 LW: Fixes to shadow caster / depth passes for shadows. 6 年前
sebastienlagarde 24e3356a Merge remote-tracking branch 'refs/remotes/origin/master' into shadows-biasing 6 年前
Robert Srinivasiah 2d5b988d Merge remote-tracking branch 'origin/master' into hdrp-xr-lighting 6 年前
GitHub c73b5e81 Merge pull request #961 from Unity-Technologies/LT-ShadowFixes 6 年前
Robert Srinivasiah 736da156 Merge remote-tracking branch 'origin/master' into hdrp-xr-lighting 6 年前
Peter Andreasen 04b933d9 merged with master 6 年前
sebastienlagarde e347d974 Merge remote-tracking branch 'refs/remotes/origin/master' into shadows-biasing 6 年前
GitHub 2376836c Merge pull request #858 from Unity-Technologies/shadows-biasing 6 年前
Robert Srinivasiah 6626255e Merge remote-tracking branch 'origin/master' into hdrp-xr-lighting 6 年前
Paul Melamed 429be124 Merge branch 'master' into decals/clustered 6 年前
Sebastien Lagarde 2f370fd8 Remove undeleted meta 6 年前
Robert Srinivasiah e4ac194b Merge remote-tracking branch 'origin/master' into hdrp-xr-lighting 6 年前
Thomas 44dd9f42 Merge branch 'master' into debug-menu-refactor 6 年前
Evgenii Golubev 2d48e00b Merge branch 'master' 6 年前
Evgenii Golubev 3ad3c7d7 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline 6 年前
Julien Ignace 4b17c74c Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_ScriptableCulling 6 年前
Remy 2001df3c Merge branch 'HDRP_GraphicTests' into MaterialUpgrader_Upgrade 6 年前
sebastienlagarde 8d0fc95d Merge remote-tracking branch 'refs/remotes/origin/master' into Add-physical-Light-unit-2 6 年前
Peter Bay Bastian d7929b25 Move Lightweight Shader Graph sub-shaders from SG repo 6 年前
Thomas 983a4857 Fixed particle lights 6 年前
Matt Dean 07ca5f11 Upgrade Lightweight shaders and UI to closer match HD and Shader Graph 6 年前
Peter Bay Bastian 762ac4bc Fix calls to `Path.Combine` that didn't work on Legacy scripting backend 6 年前
Andre McGrail fe219a04 Added fix for Particle Spotlights in the light loop 6 年前
Andre McGrail bd2373cc Fixed Typo 6 年前
GitHub 61c481e1 Merge pull request #979 from Unity-Technologies/lw-particle-light-fix 6 年前
Sebastien Lagarde 0d688467 Merge remote-tracking branch 'refs/remotes/origin/master' into Add-physical-Light-unit-2 6 年前
Tim Cooper 52591510 Fix up unlit shader to multiply in lightmap if present and enabled. 6 年前
Peter Bay Bastian ba0ce030 Merge branch 'master' into integrate-sg-subshaders 6 年前
GitHub ca61444c Merge pull request #990 from Unity-Technologies/integrate-sg-subshaders 6 年前
Remy c0e3d9ab Merge remote-tracking branch 'origin/master' into HDRP_GraphicTests 6 年前
Robert Srinivasiah 05a6b765 Add stereo instancing/multi-view support to LWRP mat shaders 6 年前
Robert Srinivasiah c6431961 Add support for profiling LWRP cameras 6 年前
Robert Srinivasiah 03049d22 Fix existing typo 6 年前
Robert Srinivasiah 045a8891 Use the same command buffer for both begin and end sample 6 年前
Robert Srinivasiah 68e23d33 Support depth texture correctly in stereo 6 年前
Antti Tapaninen 348a27c1 remove #pragma multi_compile for VR stuff 6 年前
Robert Srinivasiah 50de5bc1 Properly bind shadow maps when stereo texture arrays are being used 6 年前
Robert Srinivasiah f2ae3326 Progress toward stereo-ized shadows (WIP) 6 年前
GitHub f540dc83 Merge pull request #1002 from Unity-Technologies/cleanup 6 年前
Evgenii Golubev e9bb654a remove #pragma multi_compile for VR stuff 6 年前
Robert Srinivasiah 667518b2 Merge remote-tracking branch 'origin/master' into lwrp-xr-shader-fixes 6 年前
GitHub e0656552 Merge pull request #1000 from Unity-Technologies/lwrp-sample-marker 6 年前
Robert Srinivasiah 7fe2c281 Screenspace Shadow samples work in stereo doublewide 6 年前
Tim Cooper 940d74cc Add high level camera callbacks to HD / LW. 6 年前
Evgenii Golubev 590beccb Merge remote-tracking branch 'upstream/lwrp-sample-marker' into 2018.1 6 年前
Robert Srinivasiah e907643a Merge remote-tracking branch 'origin/master' into lwrp-xr-shader-fixes 6 年前
Tim Cooper 552f83af Update Callback's to show they are static calls (thanks Rob). 6 年前
Tim Cooper e2dc966c doing some lw-callback testing work 6 年前
Tim Cooper 449b2c69 Add high level camera callbacks to HD / LW. 6 年前
Robert Srinivasiah 59784174 Fix parameter name typo 6 年前
Tim Cooper 8c8ee233 Update Callback's to show they are static calls (thanks Rob). 6 年前
Robert Srinivasiah 56d9be64 Experimental debugging code, nothing works 6 年前
Robert Srinivasiah f969b89d Add texture array support to _ScreenSpaceShadowMap samples 6 年前
Tim Cooper 6e7638aa Doing some hacks. Do two passes for collect shadows, do draw mesh instead of blit 6 年前
Tim Cooper da540b9e Fix minor warnings 6 年前
Robert Srinivasiah 711ae2e0 LWRP - Work around texture array blit issue for screen-space shadow map 6 年前
Tim Cooper 2a9c875c Added 'prefer_hlslcc' directive 6 年前
Robert Srinivasiah 41ed1c6f Use DrawProcedural instead of Blit for Screen-space Shadow Map 6 年前
Robert Srinivasiah 142882bf Workaround stereo instancing issue with unity_StereoEyeIndex 6 年前
Evgenii Golubev 0a2033df Merge upstream/master 6 年前
Tim Cooper 7394c13b Upgrade Lightweight shaders and UI to closer match HD and Shader Graph 6 年前
Robert Srinivasiah 6365f8fb Workaround unity_StereoEyeIndex issue with stereo instancing 6 年前
Robert Srinivasiah 30e1848a Simplify start/stop stereo rendering apperance 6 年前
Robert Srinivasiah 187beb91 Unify SetupIntermediateResourcesSingle + SetupInter'ResourcesStereo 6 年前
Paul Melamed 6f570901 Merge branch 'master' into decals/api_change 6 年前
Joel de Vahl 5901e35e Added more upgraders 6 年前
Robert Srinivasiah 74a6a8b0 Create Screenspace texture macro for LWRP 6 年前
Robert Srinivasiah fb3d45f6 Move UnityStereoTransformScreenSpaceTex to Core.hlsl 6 年前
Tim Cooper ab32fa26 Fix minor warnings 6 年前
Andre McGrail 1c97d1e4 Added 'prefer_hlslcc' directive 6 年前
Robert Srinivasiah 6694ffcc Actually fix the typo in temp var name 6 年前
GitHub 18c59b2f Merge pull request #1009 from Unity-Technologies/LW-gles2-fix 6 年前
John Parsaie 8cc0d941 Merge SRP 2018.1 6 年前
GitHub 2571ef70 Merge pull request #983 from Kink3d/master 6 年前
Joel de Vahl 56f21e1e Merge remote-tracking branch 'origin/master' into LW-MaterialUpgrades 6 年前
Joel de Vahl 398a11e4 Fixed a few upgrading bugs 6 年前
Remy 50623c84 Merge remote-tracking branch 'origin/master' into HDRP_MaterialUpgrader 6 年前
GitHub 47d42b36 Merge pull request #1 from Unity-Technologies/master 6 年前
Tim Cooper c413cf12 Add stereo instancing/multi-view support to LWRP mat shaders 6 年前
Tim Cooper b2cf3962 Fix existing typo 6 年前
Robert Srinivasiah 7733d48a Merge remote-tracking branch 'origin/master' into hdrp-xr-bigtile 6 年前
Tim Cooper 33926192 Support depth texture correctly in stereo 6 年前
Robert Srinivasiah 3c4b3fab LWRP - Disable stereo on cams that don't have both target eyes enabled 6 年前
Tim Cooper 7fc5180c Properly bind shadow maps when stereo texture arrays are being used 6 年前
GitHub 793fe433 Merge pull request #1020 from Unity-Technologies/lwrp-xr-shader-fixes 6 年前
Tim Cooper bd120376 Progress toward stereo-ized shadows (WIP) 6 年前
GitHub 6a69b095 Merge pull request #1021 from Unity-Technologies/lwrp-xr-per-cam 6 年前
Tim Cooper 34a401c8 Screenspace Shadow samples work in stereo doublewide 6 年前
GitHub f469d277 Merge pull request #1024 from Unity-Technologies/LW-MaterialUpgrades 6 年前
Tim Cooper 5fb9676e Fix parameter name typo 6 年前
Andre McGrail c59ab44d Meta Fix, using world2clip instead of pbject2clip 6 年前
Tim Cooper 7fdbf48d Add texture array support to _ScreenSpaceShadowMap samples 6 年前
Robert Srinivasiah 14e8b51f Merge remote-tracking branch 'origin/master' into hdrp-xr-bigtile 6 年前
Tim Cooper f0d70be7 LWRP - Work around texture array blit issue for screen-space shadow map 6 年前
Joel de Vahl 73b75a26 Make sure we get the correct lightmap decode parameters when in gamma mode 6 年前
Tim Cooper 5d8d8a04 Workaround stereo instancing issue with unity_StereoEyeIndex 6 年前
Frédéric Vauchelles fd3d298d Merge branch 'master' into feature/ReflectionProbeBaking 6 年前
Tim Cooper ad318cf6 Simplify start/stop stereo rendering apperance 6 年前
GitHub 6bd4de5b Merge pull request #1032 from Unity-Technologies/LightmapDecodeFixes 6 年前
Tim Cooper 179ce584 Unify SetupIntermediateResourcesSingle + SetupInter'ResourcesStereo 6 年前
Tim Cooper 4a17fb01 Create Screenspace texture macro for LWRP 6 年前
Tim Cooper cffa61f2 Move UnityStereoTransformScreenSpaceTex to Core.hlsl 6 年前
Tim Cooper f6a9d257 Actually fix the typo in temp var name 6 年前
GitHub 62c92de8 Merge pull request #1027 from Unity-Technologies/LW-MetaPassFix 6 年前
Tim Cooper c2217d37 Merge branch 'Backport-2018.1-PR1020' into 2018.1 6 年前
Tim Cooper 76c5f2e6 LWRP - Disable stereo on cams that don't have both target eyes enabled 6 年前
Tim Cooper e9de4200 Merge branch 'Backport-2018.1-PR1021' into 2018.1 6 年前
Felipe Lira 8a6de19e Added Cascade Split UI 6 年前
Felipe Lira b5f02e43 Fixed subtractive mode 6 年前
Tim Cooper 94bb17bd Added more upgraders 6 年前
Felipe Lira 4d2e62ba Minor improvement. 6 年前
Tim Cooper 9b5758ed Fixed a few upgrading bugs 6 年前
Felipe Lira 8610635a Changed shadowmap to use D16_UNORM format. 6 年前
Tim Cooper e9f3aed2 Merge branch 'Backport-2018.1-PR1024' into 2018.1 6 年前
Felipe Lira eb62162a Added SHADER_HINT_NICE_QUALITY. Viewdirection is normalized in vertex or frag depending on the quality hint. 6 年前
Aleksandr Kirillov 92c885e2 Fixed LightweightStandardSimpleLighting shader to use target 2.0 and packed interpolators so that they would fit into SM2 limits (8x4). 6 年前
Aleksandr Kirillov 98367910 Fixed SH being always evaluated per-pixel. 6 年前
Aleksandr Kirillov 1ad16cf5 Got rid of a dependent texture read when sampling a lightmap in LW SRP. 6 年前
Paul Melamed 07ab7b09 Merge branch 'master' into decals/api_change 6 年前
Aleksandr Kirillov f7246274 No renormalization on normals per-pixel for mobile. 6 年前
Tim Cooper e6824f80 Make sure we get the correct lightmap decode parameters when in gamma mode 6 年前
Aleksandr Kirillov 0593af3c Updated LW PBR FWD pass template in shader graph. 6 年前
Tim Cooper 9e436e17 Merge branch 'Backport-2018.1-PR1032' into 2018.1 6 年前
Tim Cooper df2b3c10 Meta Fix, using world2clip instead of pbject2clip 6 年前
GitHub ad278b73 Merge pull request #1053 from Unity-Technologies/LW-Bugfix 6 年前
Aleksandr Kirillov 34c25f1b Merge branch 'master' into LowEndPerf 6 年前
John Parsaie 0fe793d7 Merge 2018.1 6 年前
Aleksandr Kirillov 679b3479 Fixed a compilation error after merging. 6 年前
John Parsaie e69d1f18 Temporary fix to SS Shadows stereo bug. 6 年前
GitHub 0adb2b7b Merge pull request #1054 from Unity-Technologies/LW-UI 6 年前
GitHub 81fad193 Merge pull request #1055 from Unity-Technologies/LowEndPerf 6 年前
Aleksandr Kirillov 8b48e2b4 Updated the comments about sharing an interpolator between LM UV and vertex SH in LW. 6 年前
Aleksandr Kirillov 44d8afbf Don't normalize the normal coming from the normal map if there's no scaling possible in the shader. 6 年前
GitHub 9d8aa462 Merge pull request #1057 from Unity-Technologies/NoScaleNoNormalize 6 年前
Aleksandr Kirillov f980622c Packing and unpacking view direction the same way helps to get correct lighting... who would've guessed 6 年前
GitHub 77ed5eb6 Merge pull request #1058 from Unity-Technologies/FixViewDir 6 年前
Felipe Lira 9d9d5435 Initial prototype. 6 年前
Felipe Lira 9acad36a Fixed regression that was causing shadows to not render. 6 年前
Aleksandr Kirillov 8b7c571e Some shuffling around reduces frame time on older devices. 6 年前
Aleksandr Kirillov 1f46d9ea Testing scene setup for simplified lighting (040). 6 年前
Felipe Lira 4c6c80fe Fixed cascade UI 6 年前
Felipe Lira 5b48f6c3 Single Light Shader 6 年前
GitHub 03f497ff Merge pull request #1059 from Unity-Technologies/LW-Perf 6 年前
GitHub 4859c628 Merge pull request #1056 from Unity-Technologies/FixComment 6 年前
Remy cc4d54eb Merge remote-tracking branch 'origin/master' into HDRP_GraphicTests 6 年前
Aleksandr Kirillov 99890a99 Cleaned up particle code. Added a shader for lit particles with SimpleLighting. 6 年前
Felipe Lira e630eecd Merge branch 'master' into LW-Bugfix 6 年前
Aleksandr Kirillov d5a564b2 Updated AlphaDiscard function to support offsets. Now using it from Particle* shaders. 6 年前
Felipe Lira 225e061d Fix shadowmap on low end devices. Forces hard shadow/ single cascade on GLES2 platform. 6 年前
Felipe Lira 6dfa6b66 Fixed error about R8 texture format not being supported on old GLES 2.0 devices. 6 年前
Felipe Lira aa4af411 Added Cascade Split UI 6 年前
Felipe Lira a97abc0c Fixed subtractive mode 6 年前
Felipe Lira 37c1e211 Minor improvement. 6 年前
Felipe Lira 6a45fea2 Changed shadowmap to use D16_UNORM format. 6 年前
Felipe Lira c06d5c5d Added SHADER_HINT_NICE_QUALITY. Viewdirection is normalized in vertex or frag depending on the quality hint. 6 年前
John Parsaie 40539650 Merge branch '2018.1' into projects/TheLastStand 6 年前
John Parsaie 3c431a3b Debug View UI 6 年前
GitHub 8ae2aaf6 Merge pull request #1066 from Unity-Technologies/LWParticles 6 年前
John Parsaie 00a84cd8 Initial debug mode branching 6 年前
Aleksandr Kirillov 322b2ef3 Some cosmetic changes + set target to 2.0 for PBR Standard shader 6 年前
Peter Bay Bastian c7415ded Disable a number of scene view draw modes for LWRP 6 年前
John Parsaie 3fb08cf4 Debug View Mode 6 年前
GitHub be4b60a5 Merge pull request #1070 from Unity-Technologies/sceneview-drawmodes-lt 6 年前
John Parsaie 52a8d814 Remove MSVO 6 年前
GitHub ba83237d Merge pull request #1071 from Unity-Technologies/LW-Cosmetic 6 年前
John Parsaie c285e71c Initial implementation of debug views 6 年前
John Parsaie 869af3ae Added debug pass for subsurface 6 年前
John Parsaie 8953ccf9 Intial debug view implementation. 6 年前
Felipe Lira 5bd50b82 Fixed lightweight screenspace shadows on GLES2. 6 年前
Felipe Lira 47a2960a Merge branch 'master' into LW-Bugfix 6 年前
John Parsaie 430cb9f0 Updated Debug views, Smoothness, Tangents space normal, gamma correction 6 年前
Felipe Lira e70fb89f ShadowStrength only performed if NICE_QUALITY is set. 6 年前
John Parsaie 6276d0a1 Moved Diffusion Profile asset menu item 6 年前
John Parsaie 00c5cc80 Debug Tangent Normal ----> World Normal 6 年前
Felipe Lira eb002cd5 Fixed unmatched command buffer profiler block. 6 年前
John Parsaie 4d51581f Increase profile count 4 to 8 6 年前
GitHub 410de9f7 Merge pull request #1069 from Unity-Technologies/LW-Bugfix 6 年前
John Parsaie b37433a7 Merge branch 'projects/TheLastStand' into projects/TheLastStand-AdditiveSSS 6 年前
Felipe Lira 6cf19ecb Updated shadowmap to use clamp mode and avoid xy bounds check (when we have scissor) 6 年前
sebastienlagarde aa772a18 Merge remote-tracking branch 'refs/remotes/origin/master' into hdrp-xr-clustered 6 年前
John Parsaie f419d966 Dev 6 年前
Tim Cooper aa9702e1 Use scissor on shadowmap to mimic 'clamp to edge'. 6 年前
John Parsaie ff9a2a8c Fixed SSS shadows 6 年前
Felipe Lira 95a4c008 Fixed unsuported R8 texture format in GLES2. 6 年前
John Parsaie c46de7ff Additive light support 6 年前
GitHub 9d72d513 Merge pull request #1079 from Unity-Technologies/lw/fix-gles2-unsuported-format 6 年前
John Parsaie cc4e0af0 Stripping of MSVO 6 年前
Evgenii Golubev 720c8a19 Merge branch 'master' 6 年前
John Parsaie 7ad6f02f removed spot falloff scatter support 6 年前
Matt Dean 35596864 Add Distortion Texture functionality 6 年前
Peter Bay Bastian c19983e2 Disable a number of scene view draw modes for LWRP 6 年前
Felipe Lira 26d6db0d Fixed null reference exception. 6 年前
Matt Dean 09db20ac Renames and cleanup 6 年前
Peter Bay Bastian 0d295cae Merge branch 'lw/2018.1/pr1070-sceneview-drawmodes' into 2018.1 6 年前
Evgenii Golubev dd8b51a8 Merge branch 'master' 6 年前
Felipe Lira 3360ce0b Changed ShadowPass and DepthOnlyPass to account for alpha clip. 6 年前
Matt Dean 5b394827 Add support for render scale and XR 6 年前
John Parsaie 73467192 Merge branch '2018.1' into projects/TheLastStand 6 年前
Felipe Lira 7006dd33 Fixed implicit cast in shadowpass. 6 年前
Felipe Lira ca3977fa Fixed glossiness keyword/alpha issue. 6 年前
Matt Dean 0084aaa8 PR Fixes 6 年前
Felipe Lira a7eda888 Fixes and optimizations for low-end mobile for LW 6 年前
John Parsaie b7f1ff5f Added MSVO pass. 6 年前
Matt Dean 500dc7e2 More PR fixes 6 年前
Felipe Lira 32da470b Fixed SH being always evaluated per-pixel. 6 年前
John Parsaie 4d394a7e Apply SSAO term to LW Standard 6 年前
Felipe Lira d526d1ef Fixed particles compilation errors 6 年前
Felipe Lira 5f85fa58 Got rid of a dependent texture read when sampling a lightmap in LW SRP. 6 年前
John Parsaie 1729903a Added SSAO apply to subsurface 6 年前
GitHub 4c1e5957 Merge pull request #1087 from Unity-Technologies/lw/perf-regression-fix 6 年前
Felipe Lira 31402fe2 No renormalization on normals per-pixel for mobile. 6 年前
John Parsaie 940faf7a Added SSAO Debug View to Pipeline 6 年前
Felipe Lira 0820dca1 Pipeline always respects user decision to not clear camera even if it impacts performance on mobile. 6 年前
Felipe Lira e69b9454 Updated LW PBR FWD pass template in shader graph. 6 年前
John Parsaie dbc7ce60 SSAO Debug View. 6 年前
Felipe Lira e319329d Updated ShaderGraph templates 6 年前
Felipe Lira 7f17ab1e Merged normal and view direction changes. 6 年前
John Parsaie c3fb2167 Colored AO 6 年前
Felipe Lira a0db87bc Changed shadow filtering precision to float 6 年前
GitHub 79998337 Merge pull request #1075 from Unity-Technologies/backport/LowEndPerf-1055 6 年前
John f55cbac8 Fixed SSAO on DX11 6 年前
Felipe Lira 119f4157 Fixed shadow precision issues on mobile. 6 年前
Felipe Lira 4fce110b Updated the comments about sharing an interpolator between LM UV and vertex SH in LW. 6 年前
John Parsaie 31b37a3d Fixed SSAO on DX11 6 年前
GitHub 0cac8121 Merge pull request #1091 from Unity-Technologies/lw/bugfixes 6 年前
Felipe Lira 049fa5ed Merge branch 'master' into lw/shadow-optimization 6 年前
GitHub 043ff4aa Merge pull request #1076 from Unity-Technologies/backport/FixComment-1056 6 年前
John Parsaie 979ba2d2 Removing low mipped normal sample for detail scattering. 6 年前
Felipe Lira 254ebe81 Added IgnoreProjector tag to shaders as projectors will not be supported on SRP. 6 年前
Felipe Lira 80bee94e Don't normalize the normal coming from the normal map if there's no scaling possible in the shader. 6 年前
John Parsaie c96c3387 Merge SSS with Standard 6 年前
GitHub 4dea02f4 Merge pull request #1096 from Unity-Technologies/lw/ignore-projectors 6 年前
Felipe Lira b35a3407 Some shuffling around reduces frame time on older devices. 6 年前
Frédéric Vauchelles d1dfdb4e Merge branch 'master' into feature/ScreenSpaceProjection 6 年前
John Parsaie bba8b22a Added shadows debug view 6 年前
Remy da27105b Merge remote-tracking branch 'origin/master' into HDRP_GraphicTests 6 年前
Felipe Lira c47b1299 Packing and unpacking view direction the same way helps to get correct lighting... who would've guessed 6 年前
John Parsaie 86e68589 Initialize refactor 6 年前
GitHub cbfce342 Merge pull request #1077 from Unity-Technologies/backport/lw-optimizations-backport 6 年前
John Parsaie 4c2af84a Potential fix to the broken preintegrator, checking OSX 6 年前
Felipe Lira db005356 Added keyword to avoid shadow sampling. 6 年前
Felipe Lira b37a37c8 Added fog exp back to lw. 6 年前
John Parsaie b4454f0a World Normal debug -1..1 to 0..1 6 年前
Felipe Lira e0d4368a fixed typo 6 年前
Felipe Lira d3c4d6f9 Cleaned up particle code. Added a shader for lit particles with SimpleLighting. 6 年前
John Parsaie 40876786 8 Profile support 6 年前
Felipe Lira 988e5940 fixed terrain shadows. 6 年前
John Parsaie e3a67dea Refactor SSAO apply 6 年前
Felipe Lira 4a869821 Updated AlphaDiscard function to support offsets. Now using it from Particle* shaders. 6 年前
John Parsaie 7389385b Revert diffusion profile refactor 6 年前
Felipe Lira 298abc7d Fixed LW constant buffer precision 6 年前
Felipe Lira a3c04996 Some cosmetic changes + set target to 2.0 for PBR Standard shader 6 年前
John Parsaie b65915e1 Refactor transmittance from light space. 6 年前
Felipe Lira f49c5517 removed dependency on dynamic lightmap from meta pass. 6 年前
GitHub 102fc3f3 Merge pull request #1078 from Unity-Technologies/backport/added-particles-simple-lighting 6 年前
John Parsaie dee52ebc Fixed alpha write. 6 年前
Felipe Lira 5c358cc9 Split Standard PBS and Simple lighting vertex shaders as shininess was being used in PBS. 6 年前
Felipe Lira 89d35dea Fixed regression that was causing shadows to not render. 6 年前
John Parsaie 5303cfde Fixed unlit particle fog 6 年前
Felipe Lira 0a782368 replaced bump_scaled_not_supported with quality hint define 6 年前
Felipe Lira 1af4820e Fixed shadowmap on low end devices. Forces hard shadow/ single cascade on GLES2 platform. 6 年前
John Parsaie ec03c7ab Hair shadows opt-out for alpha blend 6 年前
GitHub 72f39fe6 Merge pull request #1098 from Unity-Technologies/lw/add-fog-exp-back 6 年前
Felipe Lira 1bbfe054 Computes part of the BRDF normalization out of the light loop. 6 年前
Felipe Lira 8c7757e0 Fixed error about R8 texture format not being supported on old GLES 2.0 devices. 6 年前
John Parsaie 236089dc Fixed diffusion profile color space 6 年前
Felipe Lira 3d7bf731 removed unused uniform 6 年前
Felipe Lira d8e1886a ShadowStrength only performed if NICE_QUALITY is set. 6 年前
John Parsaie 48229436 Kajiya Kay Hair 6 年前
Felipe Lira 025e3ef0 Fixed unmatched command buffer profiler block. 6 年前
John Parsaie 93b78ad8 Hair sorting passes 6 年前
Felipe Lira 8e8db358 Fixed lightweight screenspace shadows on GLES2. 6 年前
GitHub 508f561b Merge pull request #1081 from Unity-Technologies/backport/lw-bugfix 6 年前
Felipe Lira fcb9ae2c Fixed unsuported R8 texture format in GLES2. 6 年前
GitHub f38b22a0 Merge pull request #1082 from Unity-Technologies/backport/1079-fixed-unsuported-R8-format 6 年前
Felipe Lira b2f50177 Updated shadowmap to use clamp mode and avoid xy bounds check (when we have scissor) 6 年前
Felipe Lira 3b4ae136 Use scissor on shadowmap to mimic 'clamp to edge'. 6 年前
Felipe Lira c1ce89b5 Merge branch 'master' into lw/shader-optimization 6 年前
Felipe Lira f07aad83 Fixed null reference exception. 6 年前
Felipe Lira b6052e8e further optimized BRDF function by fitting normalization term into a MAD and computing roughness² - 1.0h outside the light loop. 6 年前
Felipe Lira 875a1a22 Fixed implicit cast in shadowpass. 6 年前
Felipe Lira f3d91736 Reverted BUMP_SCALE_NOT_SUPPORTED changes. BUMP_SCALE_NOT_SUPPORTED when undefined is now defined to true on mobile platforms. 6 年前
Felipe Lira 43a31ade Changed ShadowPass and DepthOnlyPass to account for alpha clip. 6 年前
Felipe Lira 083ff6f4 got rid of the unnecessary tangent normalization. mikkts compliance only requires normalization when converting normal from TS to WS. 6 年前
Felipe Lira 1406ea59 Fixed glossiness keyword/alpha issue. 6 年前
Felipe Lira 7dc1b91d Fixed particles compilation errors 6 年前
GitHub 4b7f8519 Merge pull request #1088 from Unity-Technologies/backport/1087-perf-regression-fix 6 年前
GitHub 8dc77b62 Merge pull request #1111 from Unity-Technologies/lw/shader-optimization 6 年前
Felipe Lira 081c3075 Added render scale support to screenspace shadowmap. 6 年前
Felipe Lira 1e0a5a30 Merge branch 'lw/shadow-optimization' 6 年前
Felipe Lira 090e9c4e Added _ScaledScreenParams shader property to access camera size scaled by render scale. 6 年前
Evgenii Golubev 1d711357 Merge 'upstream/master' 6 年前
Felipe Lira 2c105ee5 Fixed shadowmap leaking. 6 年前
Felipe Lira a53eff3d Considered MainLight as always a directional light. This enables the following optimation: (and potentially more) 6 年前
Felipe Lira e9179283 Merge branch 'master' into lw/bugfixes 6 年前
Felipe Lira 27a4d825 Pipeline always respects user decision to not clear camera even if it impacts performance on mobile. 6 年前
Felipe Lira 7597374d Split directional and local light shadow maps. 6 年前
Felipe Lira 5a168a8d Excluded d3d11_9x as it's not supported 6 年前
Felipe Lira ea16e3eb Updated ShaderGraph templates 6 年前
Aleksandr Kirillov 609209a9 Split the surface UnityPerMaterial CB into three (common, simple lighting and PBS). 6 年前
Felipe Lira fe8ef8dc Optimized light indexing to use conditional moves instead of dynamic indexing the constant. 6 年前
Felipe Lira 6d297f09 Fixed warning about uninitialized vertex output in Particles shader. 6 年前
Felipe Lira d9202d32 Changed shadow filtering precision to float 6 年前
Aleksandr Kirillov 8827c1d9 Split LWRP shader library includes (InputSurface, LightweightPassLit and Particles) into several smaller files to have only the required things included. 6 年前
Felipe Lira 577f4336 fixed error in shadow sampling of local lights. 6 年前
Felipe Lira 6b245ea6 Added depth only pass to unlit 6 年前
Felipe Lira e1027461 Fixed shadow precision issues on mobile. 6 年前
Aleksandr Kirillov 0983d198 Moved SurfaceData to InputSrufaceCommon. 6 年前
Felipe Lira caddf3df Removed light sorting. We won't need it with multipass strategy. 6 年前
Felipe Lira c192bf42 Fixed shadows in VR 6 年前
GitHub a4c56c1e Merge pull request #1093 from Unity-Technologies/backport/1091-lw-bugfixes 6 年前
Aleksandr Kirillov 1f1983cd Fixed a typo in PBS particle surface data initializer 6 年前
Felipe Lira a0c08eaf Further simplifications for the main directional fast path 6 年前
GitHub 771bb33b Merge pull request #1094 from Unity-Technologies/backport/shadow-optimization 6 年前
GitHub a53684d0 Merge pull request #1127 from Unity-Technologies/lw/surface_cb_split 6 年前
Felipe Lira 5a8e42e7 Added support to up to 4 shadow casting lights in the base pass 6 年前
Aleksandr Kirillov 1330d603 Fixed a compilation error in LW PBR Standard shader 6 年前
Felipe Lira ca30e010 precompute the list of local light shadows so we only generate the shadow CB if there is at least one local shadow casting light. 6 年前
Remy 75cf5fa5 Merge remote-tracking branch 'origin/master' into HDRP_GraphicTests 6 年前
GitHub 8d3d47a2 Merge pull request #1128 from Unity-Technologies/lw/fix_pbr_shader 6 年前
Felipe Lira 4d2339f3 api refactor to improve readability 6 年前
Felipe Lira 933c7fdd Merge branch 'LWRP' into lw/bugfixes 6 年前
Felipe Lira c9ac4b4d Fixed shadowmap leaking. 6 年前
Aleksandr Kirillov 10d82e06 Refactored the common code to not depend on specific global variable names. 6 年前
Felipe Lira 5e96c7f1 Fixed issue in the order of local light shadow indices. Shadow info gets stored into a shadow bitmask. Refactored to make both lit and shadow pass use the lightData struct. 6 年前
Felipe Lira 9cfbb75b fixed duplicated pragma exclude 6 年前
Felipe Lira 71f243c0 Fixed command buffer unmatching warning. 6 年前
Aleksandr Kirillov 01eba7d0 Moved includes to the top where it made sense. 6 年前
Felipe Lira e1b15146 Added a renderscale threshold. Variations within the threshold will be disregarded and default scale will be used. 6 年前
Felipe Lira e452603c Added keyword to avoid shadow sampling. 6 年前
Raymond Graham b987da15 Merge branch '2018.1' into projects/system-shock/2018.1 6 年前
Felipe Lira eb436fe0 Added new include to depth pass. (required after merging) 6 年前
Felipe Lira 8822983c Added keyword to avoid shadow sampling. 6 年前
Felipe Lira b76d117a fixed typo 6 年前
GitHub 7f7b6cd3 Merge pull request #1118 from Unity-Technologies/lw/bugfixes 6 年前
Felipe Lira d47e9164 fixed typo 6 年前
Felipe Lira 421fd93d Fix for the unmatching command buffer message 6 年前
Felipe Lira 9011485e fixed terrain shadows 6 年前
GitHub 81d0b3df Merge pull request #1130 from Unity-Technologies/lw/common_refactor 6 年前
Aleksandr Kirillov c856eeed Fixed broken shadergraph LW PBR shader template. 6 年前
Aleksandr Kirillov 9af33ea3 Merge branch 'LWRP' into lw/fix_shadergraph 6 年前
Felipe Lira 109aeb68 Fixed LW constant buffer precision 6 年前
Aleksandr Kirillov fa774db9 Refactored some leftovers missed in the previous refactor. (SampleSpecularGloss) 6 年前
Felipe Lira 717186df removed dependency on dynamic lightmap from meta pass. 6 年前
GitHub 5e57070a Merge pull request #1134 from Unity-Technologies/lw/fix_shadergraph 6 年前
Felipe Lira a54f4afa Split Standard PBS and Simple lighting vertex shaders as shininess was being used in PBS. 6 年前
Aleksandr Kirillov be56a0c2 Fixed spotlights in LW PBR. 6 年前
Felipe Lira de8adb82 Merge branch 'LWRP' into lw/multipass 6 年前
Matt Dean f98f82d0 Merge remote-tracking branch 'origin/LWRP' into LW-DistortionPass 6 年前
Felipe Lira cc0bc17e replaced bump_scaled_not_supported with quality hint define 6 年前
Andre McGrail cb320661 Initial push 6 年前
Felipe Lira b026c884 excluding world pos interpolater after merge 6 年前
Matt Dean 66a0b930 Add set for opaque and depth textures 6 年前
Felipe Lira c3e5bb6d Computes part of the BRDF normalization out of the light loop. 6 年前
Andre McGrail a796ea1d Reverted required shader feature in the standard shader 6 年前
Felipe Lira c2267f06 Moved shadow related code from LightweightPipeline.cs into a proper shadow pass class 6 年前
Matt Dean e1c4f751 Rename OpaqueDownsampling and remove cast to half 6 年前
Felipe Lira 79d15ad1 removed unused uniform 6 年前
Felipe Lira a05bc76c Remover near plane offset configuration from pipeline asset. We use the configuration set in the light itself. 6 年前
Matt Dean 1e3fa46e Missing from previous commit 6 年前
Felipe Lira f964b05d further optimized BRDF function by fitting normalization term into a MAD and computing roughness² - 1.0h outside the light loop. 6 年前
Felipe Lira e42f8f63 Renamed and refactored shadowpass to improve readability 6 年前
Felipe Lira 9665f32c Reverted BUMP_SCALE_NOT_SUPPORTED changes. BUMP_SCALE_NOT_SUPPORTED when undefined is now defined to true on mobile platforms. 6 年前
Felipe Lira b1944d59 Cast shadows prop removed, we use shadow strenght instead. Reverted changes that removed light type from w position component. We might want it to be generic in case people want to use other shaders with LW. 6 年前
Felipe Lira 0bd77cdc got rid of the unnecessary tangent normalization. mikkts compliance only requires normalization when converting normal from TS to WS. 6 年前
GitHub 12ba4332 Merge pull request #1120 from Unity-Technologies/backport/shader-optimization 6 年前
Felipe Lira e9dc4f31 We can't add an extra shader keyword. For now if we have shadows enabled we compute occlusion on both directional and local lights. 6 年前
Felipe Lira 66f3ec92 Added support to ComputeBuffer for non mobile and non WebGL platforms. 6 年前
Felipe Lira ae197d2f Removed unused shader define 6 年前
Felipe Lira f9e052f0 Added render scale support to screenspace shadowmap. 6 年前
Felipe Lira 81523ea2 Cap local shadow casting lights to max of 1 for now. We need to pass in to shader the bias and scale for each shadow. 6 年前
Felipe Lira 52894fd0 Added _ScaledScreenParams shader property to access camera size scaled by render scale. 6 年前
Felipe Lira bf164955 Fixed some issues with multiple shadow casting lights. 6 年前
Felipe Lira 366fde87 Excluded d3d11_9x as it's not supported 6 年前
Felipe Lira 86fd75ea Changed local shadow strength to use a float array instead of vec4 so we can do fast indexing on most platforms. 6 年前
Felipe Lira 52ae77ba Fixed warning about uninitialized vertex output in Particles shader. 6 年前
Felipe Lira 3550c0cf fixed wrong light shadow indexing in PBS shader 6 年前
Felipe Lira c34824b4 Added depth only pass to unlit 6 年前
Felipe Lira e1a64f54 Added support to multiple shadow casting lights. 6 年前
Felipe Lira bb0036f1 Fixed shadows in VR 6 年前
Felipe Lira 7f179dc1 Minor improvements to light index buffer. 6 年前
Felipe Lira e5ca8742 fixed duplicated pragma exclude 6 年前
Felipe Lira 4fe2fdda Controls the amount of local lights shaded in a pass based on the support for StructuredBuffer 6 年前
Felipe Lira 6c4ee69c Added a renderscale threshold. Variations within the threshold will be disregarded and default scale will be used. 6 年前
Felipe Lira 7ce624ff fixed light indexing 6 年前
GitHub d4b16f1c Merge pull request #1131 from Unity-Technologies/backport/bugfixes 6 年前
Felipe Lira c62af604 Fixed vertex light computation and amount o max local pixels per pass. 6 年前
Felipe Lira b44aeec0 fixed shadow kewords setup 6 年前
Felipe Lira 5d568760 Disabling local shadows on mobile until we can get keyword stripping 6 年前
Felipe Lira f4678b55 Fixed compilation in SimpleLighting on gles2 6 年前
Felipe Lira e279a4bb fixed shadows on gles2 6 年前
Felipe Lira 66e79a31 Disabling local shadows on GLES2 (until we get keyword stripping) 6 年前
Felipe Lira 1c37ea07 -Fixed Shader Graph PBR template shadows and defines to match LW 6 年前
Felipe Lira 6f3789f6 Fixed Y-flip in LW when a camera is rendering to a RT 6 年前
Felipe Lira 84d6783d Setting up light indices much earliear in the pipeline for better thread scheduling. 6 年前
GitHub 8ef0a868 Merge pull request #1167 from Unity-Technologies/backport/Fixed-Y-flip 6 年前
Felipe Lira da2b86a8 Reverted required shader feature in the standard shader 6 年前
Felipe Lira 53d049a2 Checked compiled shaders and updated code for simplicity and consistency. 6 年前
GitHub 8efc63d9 Merge pull request #1166 from Unity-Technologies/backport/shadergraph-template-fixes 6 年前
Thomas 98acf904 Fixed Y-flip in LW when a camera is rendering to a RT 6 年前
Felipe Lira 5bdadbbe Addressed PR's comments. 6 年前
Felipe Lira 89c899a1 Fixed newline endings in the files touched by this PR. 6 年前
GitHub 24b26fcd Merge pull request #1163 from Unity-Technologies/lw-target-texture-flip 6 年前
GitHub 87b74039 Merge pull request #1152 from Unity-Technologies/lw/multipass 6 年前
Matt Dean d49f6ee9 Merge remote-tracking branch 'origin/LWRP' into LW-DistortionPass 6 年前
Felipe Lira 04b7f638 Shadow Strength should always be computed. 6 年前
Felipe Lira edcbd827 Split the surface UnityPerMaterial CB into three (common, simple lighting and PBS). 6 年前
Matt Dean 5ccf2696 Remove unnecessary multiplication 6 年前
Felipe Lira 61f45ae2 backport of shadow occlusion texture clear to avoid tile LOAD. 6 年前
Felipe Lira 7fd656f4 Split LWRP shader library includes (InputSurface, LightweightPassLit and Particles) into several smaller files to have only the required things included. 6 年前
Matt Dean cc5f9bc7 Add cast to half 6 年前
Felipe Lira 225f9646 Moved SurfaceData to InputSrufaceCommon. 6 年前
GitHub 915767d4 Merge pull request #1084 from Unity-Technologies/LW-DistortionPass 6 年前
Felipe Lira 766df91d Fixed a typo in PBS particle surface data initializer 6 年前
GitHub dadee06e Merge pull request #1153 from Unity-Technologies/lw/shadergraph_fixes 6 年前
Felipe Lira 2321ebe3 Fixed a compilation error in LW PBR Standard shader 6 年前
Felipe Lira d3b73d87 Removed unused Opaque RT. 6 年前
Felipe Lira 1f60ea4c Refactored the common code to not depend on specific global variable names. 6 年前
Felipe Lira b2a5b861 Fixed SamplingShader compiler error in GLES2 6 年前
Felipe Lira 50693fe4 Clearing screenspace occlusion texture to avoid Tile LOAD. 6 年前
Felipe Lira 59b51672 Moved includes to the top where it made sense. 6 年前
Felipe Lira 4ecab1bc Small change to make shadow settings consistent when screenspace shadows are not supported/want to be disabled. 6 年前
Felipe Lira bd95bab1 Caching fullscreen quad mesh as a static. 6 年前
Felipe Lira 27947037 Shadergraph fix for LW PBR template 6 年前
Felipe Lira ec57c2a7 Moved common properties to LightweightShaderGUI. Added alpha premultiply to unlit. 6 年前
Felipe Lira e9a5ca70 Fixed shaderPassID in DrawFullScreen 6 年前
Felipe Lira 18ef6494 Shadergraph fix for LW PBR template 6 年前
GitHub 44511b14 Merge pull request #1165 from Unity-Technologies/lw/fix-shadow-tile-initialization 6 年前
Felipe Lira 13eff945 Fixed GI in unlit shader. Removed SampleGI function overloads as it's error prone due to implicit truncation. 6 年前
Felipe Lira 3fa1a444 Fixed spotlights in LW PBR. 6 年前
Frédéric Vauchelles 0ade2a97 Merge branch 'master' into feature/SSR 6 年前
Andre McGrail 35e631d7 Cherry pick from 'lw/terrain-shader-fixes' for 2018.1 PR 6 年前
Felipe Lira 45ee32a0 Fixed null reference on bump properties in unlit particles UI. 6 年前
Felipe Lira 5e55bbdb Fixed merge error. 6 年前
Andre McGrail b15bde9e Cleaned up relative hlsl include path 6 年前
Felipe Lira aefdbead fixed particles alpha discard and modulate 6 年前
Felipe Lira 95a70be2 Added IgnoreProjector tag to shaders 6 年前
Felipe Lira dc0d6bd3 Fixed particles color modes. 6 年前
GitHub 01e09fae Merge pull request #1183 from Unity-Technologies/backport/rc-bugfixes-and-optimization 6 年前
Felipe Lira 2a570cc3 Updated lightweight default materials 6 年前
Felipe Lira fd75f28f Moved common properties to LightweightShaderGUI. Added alpha premultiply to unlit. 6 年前
Felipe Lira 51d1e44b Moved standard shader workflow mode to top as it seems more natural. 6 年前
Evgenii Golubev 8d663ac4 Merge upstream/master 6 年前
Felipe Lira 59a13656 Fixed GI in unlit shader. Removed SampleGI function overloads as it's error prone due to implicit truncation. 6 年前
Felipe Lira 65d2e7b3 Minor changes to Unlit shader GUI. 6 年前
Felipe Lira b89f767a Fixed null reference on bump properties in unlit particles UI. 6 年前
Paul Melamed 5e4ad2d7 Merge branch 'master' into decals/texture_atlas 6 年前
GitHub 3c27f566 Merge pull request #1180 from Unity-Technologies/rc-bugfixes 6 年前
Felipe Lira 5ee683e3 fixed particles alpha discard and modulate 6 年前
GitHub 023df4a2 Merge pull request #1187 from Unity-Technologies/lw/terrain-shader-fixes-pr 6 年前
Felipe Lira e751a347 Fixed particles color modes. 6 年前
Felipe Lira c9f9be4a Updated terrain shader name. 6 年前
Felipe Lira 83c1c710 Updated lightweight default materials 6 年前
Felipe Lira 9fe30bee Tweaked default shader values to be mid grey 6 年前
Felipe Lira 6330fd47 Moved standard shader workflow mode to top as it seems more natural. 6 年前
Felipe Lira baed4e96 Added missing d3d11_9x excludes 6 年前
Felipe Lira 22e8d182 Minor changes to Unlit shader GUI. 6 年前
GitHub 9f3d5892 Merge pull request #1186 from Unity-Technologies/backport/rc-fixes 6 年前
Felipe Lira 0a1063fa updated simple lighting shininess. 6 年前
GitHub 31303452 Merge pull request #1184 from Unity-Technologies/backport/shadow-backports 6 年前
Felipe Lira cfdda2f1 Updated simple lighting default material. 6 年前
Aleksandr Kirillov 789bd8b7 Fixed a compilation error in simple lighting shaders. 6 年前
Felipe Lira 29a4687f @Verasl 6 年前
GitHub 968bc78a Merge pull request #1208 from Unity-Technologies/lw/18.1-forwardport 6 年前
Felipe Lira ba8223dd Cleaned up relative hlsl include path 6 年前
Felipe Lira 65fc1c54 Merge branch 'master' into LWRP 6 年前
Felipe Lira 2ff3c792 Updated terrain shader name. 6 年前
Aleksandr Kirillov d151fbc5 Point filtering for temporary depth RTs. 6 年前
GitHub 68c7f1f5 Merge pull request #1189 from Unity-Technologies/backport/terrain-shader-fixes 6 年前
Aleksandr Kirillov e03ac0c7 Fixed light index remapping. 6 年前
Aleksandr Kirillov 369eef17 Fixed a typo in method name. 6 年前
GitHub 0c2357e7 Merge pull request #1216 from Unity-Technologies/lw/fixes 6 年前
Andre McGrail 3304f9f5 Tweaked default shader values to be mid grey 6 年前
Felipe Lira cdd9a0d1 Added _LOCAL_SHADOWS_ENABLED keyword 6 年前
Aleksandr Kirillov 7e1af428 Fixed a check whether the system supports copying depth textures. 6 年前
Felipe Lira 904419e7 Removed particles simple lighting from the release. Properties and keywords are not working due to shader GUI referencing PBR properties. 6 年前
Felipe Lira a15c7e93 Removed NO_SHADOWS define as it's not really necessary. If one doesn't want shadow support only thing that needs to be done is to not define _SHADOWS_ENABLED or _LOCAL_SHADOWS_ENABLED in the shader. 6 年前
Aleksandr Kirillov 17b92683 Cleaned up depth prepass and depth copy setup code. 6 年前
GitHub fe0341a5 Merge pull request #1194 from Unity-Technologies/remove-particlessimplelit 6 年前
Felipe Lira 4fec8c89 Added shader pass names so we can strip passes by pass name. 6 年前
Aleksandr Kirillov 9ed48265 Fixed a wrong condition check. 6 年前
Andre McGrail 17b2491d Added missing d3d11_9x excludes 6 年前
Felipe Lira bbeadae5 Added LightweightKeywords and ShaderPreprocessor. Stripping Meta pass from build. 6 年前
Aleksandr Kirillov 34562958 Added a shader that resolves a MSAA depth RT to execute on platforms that support tex2dms. 6 年前
Felipe Lira c30fcd10 Added pipeline capabilities. Stripping shader meta pass and variants based on selected capabilities. 6 年前
Aleksandr Kirillov 0d71285d Now forcing a blit instead of copying a texture if we need to resolve MSAA depth. 6 年前
Felipe Lira 38d02996 Split stripping at shader, pass and variant stage. 6 年前
Aleksandr Kirillov 1748dc67 Removed an unnecessary #pragma from the CopyDepthMSAA shader. 6 年前
GitHub 98944227 Merge pull request #1223 from Unity-Technologies/lw/get_rid_of_depth_prepass_when_possible 6 年前
Felipe Lira 3bbb9197 Upgraded lightweight UI to have local shadow settings. Upgrader asset version. Stripping local shadows based on pipeline capabilities. 6 年前
GitHub 0f6aa33e Merge pull request #1199 from Unity-Technologies/lw/UWP-fixes 6 年前
Aleksandr Kirillov 430af144 Moved depth copying to an include file. 6 年前
Felipe Lira ba310f35 Added support to local soft shadows. Added rule to strip soft shadows keyword. 6 年前
Felipe Lira d62eb012 Updated simple lighting default material. 6 年前
Felipe Lira 8efb93de Updated LightweightPipelineCore.cs to new C# convention 6 年前
Felipe Lira a3a7368c updated simple lighting shininess. 6 年前
Aleksandr Kirillov 3e54545d Added stereo rendering support to CopyDepth shaders. 6 年前
Felipe Lira dbdca030 Stripping Debug and HDRenderPipeline shaders. 6 年前
Evgenii Golubev 999f9fa8 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline 6 年前
Aleksandr Kirillov 7c8cb1a7 Simplified DepthCopy.hlsl 6 年前
Felipe Lira 0c072a52 Added pass names to improve shader stripping debug readability. Fixed a typo. 6 年前
Aleksandr Kirillov a4adefcb Merged CopyDepth and CopyDepthMSAA shaders into one and created a keyword to control the differences. 6 年前
Felipe Lira a39db674 Updated ShaderGraph templates 6 年前
Felipe Lira cee6f8f7 Used autoformat tool on all changed files. 6 年前
Felipe Lira 84335068 Fixed warning. 6 年前
Felipe Lira 47ca4b6d #ifdef'd LogVariants function 6 年前
Felipe Lira a953a3e3 Addressed PR's comments 6 年前
Felipe Lira dbaba107 Fixed shader warning from last changeset. 6 年前
GitHub 9aa25b18 Merge pull request #1243 from Unity-Technologies/lw/shader-keywords-stripping 6 年前
GitHub 15d94d6d Merge pull request #1244 from Unity-Technologies/lw/depth_copy_vr_support 6 年前
Felipe Lira fab1cd33 Stripped invalid variants. Reduced Standard shader with full settings to 43.75% variants. Furter reduced tandard shader with minimal settings to 2.08%. 6 年前
Felipe Lira 5d3094de Deleted LightweightUtils. Moved work to Core (partial class). Normalized files with the autoformat tool to be consistent to the convention. 6 年前
Felipe Lira 298cb6b0 Auto format of shader graph files. 6 年前
GitHub a346a121 Merge pull request #1247 from Unity-Technologies/lw/api-review-v1 6 年前
GitHub 0c7c73e4 Merge pull request #1252 from Unity-Technologies/lw/shader-keywords-stripping-v2 6 年前
Aleksandr Kirillov 7e7e8ed5 WIP fix depth copy to scene view camera 6 年前
Felipe Lira cc538d3c Fixed multiple local shadows. 6 年前
Aleksandr Kirillov 4671f074 Fixed an issue with spawning "non-msaa texture bound to an msaa sampler" in the console in scene view. 6 年前
Felipe Lira 61f8c6ac shadow strength already account for attenuation in non shadow casting lights. 6 年前
Aleksandr Kirillov 38b5c51b Now binding the copied depth texture to `_CameraDepthTexture` after the copy. 6 年前
GitHub ce0fa09f Merge pull request #1259 from Unity-Technologies/lw/perobject-local-shadows 6 年前
GitHub ab445387 Merge pull request #1209 from Unity-Technologies/LWRP 6 年前
GitHub 362e32d7 Merge branch 'master' into expose-numlights-per-cluster 6 年前
GitHub 9dec0564 Merge pull request #1263 from Unity-Technologies/lw/fix_copy_depth_to_scene_view_camera 6 年前
Kay Chang 53b01e3a WIP adding Switch support. 6 年前
Kay Chang f5303717 Revert "WIP adding Switch support." 6 年前
Remy 256e6c9c Merge remote-tracking branch 'origin/master' into HDRP_GraphicTests 6 年前
Kay Chang c279dc9c Re-added modified files for Switch without BOM. 6 年前
Frédéric Vauchelles 09596c67 Merge branch 'master' into feature/SSR 6 年前
Stephane Laroche 61ee5830 Merge branch 'master' into stacklit 6 年前
Yao Xiaoling 10c48c2c Implemented terrain instancing. Updated UnityInstancing.hlsl for SRP. 6 年前
Evgenii Golubev 9b95d6ea Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline 6 年前
GitHub 231beaa3 Merge pull request #1269 from Unity-Technologies/LWRP 6 年前
Aleksandr Kirillov 1f4e5415 Added explicit load and store actions to all SetRenderTarget commands. 6 年前
Felipe Lira d426889d Added shader stripping settings for the pipeline. 6 年前
GitHub cb320925 Merge pull request #1279 from Unity-Technologies/lw/shader-stripping-settings 6 年前
Aleksandr Kirillov 48b18113 Addressed code review feedback. 6 年前
GitHub 820a2353 Merge pull request #1289 from Unity-Technologies/lw/load_store_rt_optimization 6 年前
Felipe Lira 05b422c1 Created ScriptableRenderPass class to abstract passes. Ported DepthOnlyPass to new SRP. 6 年前
Felipe Lira 998892b5 Converted ShadowPass to the new ScriptableRenderPass 6 年前
sebastienlagarde 1aab1b89 LW: Keep master compiling with 2018.1 6 年前
Felipe Lira 9a5ecd7b Added Forward renderer. Changes ScriptableRenderPass interface. 6 年前
GitHub 4431a85e Merge pull request #1274 from Unity-Technologies/LW-Keep-master-compiling-with-2018.1 6 年前
sebastienlagarde 0ddaf44e Merge remote-tracking branch 'refs/remotes/origin/master' into 2018.1-experimental 6 年前
Felipe Lira 17a99791 Moved most content to LightweightForwardRenderer. Created passes to encapsulate logic. Currently passes are selected based on primitive feature/capabilities/frame settings. 6 年前
Felipe Lira 5b75c36e Caching common filter settings. Created method to provide DrawRendererSettings. 6 年前
Felipe Lira 8f6ad3bd Created shadow utils. 6 年前
Felipe Lira c05148cf Implemented depth copy pass. Fixed a case that was causing depth prepass to execute even when no directional shadows were rendered. 6 年前
Felipe Lira e7451f17 Enabled Dynamic batching. 6 年前
sebastienlagarde f5c6eec7 Merge remote-tracking branch 'refs/remotes/origin/master' into switch_support 6 年前
Felipe Lira 98c82c99 All renderpasses referencing attachments by handle 6 年前
GitHub f8e74a10 Merge pull request #1277 from Unity-Technologies/switch_support 6 年前
Stephane Laroche 10f8090a Merge branch 'stacklit' into stacklit_vl_merge 6 年前
Felipe Lira 7b171db4 Fixed Texture2DMS resolve. Simplified renderer state by baking shadow settings into camera data. 6 年前
Felipe Lira 1e580cd4 Merge branch 'LWRP' into lw/api-refactor-v1 6 年前
Felipe Lira 1cbd9d71 Fixed typo when setting rendertargets. 6 年前
Felipe Lira ab311887 Turns out the material immediate set doesn't really work. 6 年前
Felipe Lira 81737c15 Revert " Enabled Dynamic batching." 6 年前
Felipe Lira b918fecb Addressed PR comments. 6 年前
Felipe Lira 01256b7a Removed dependency from pipeline asset in shadow map passes 6 年前
Stephane Laroche ecc9d71b Merge remote-tracking branch 'mainrepo/master' into stacklit 6 年前
sebastienlagarde 2c1c78cf Merge branch 'master' into 2018.1-experimental 6 年前
sebastienlagarde e4f497dc Fix issue with preprocessor 6 年前
GitHub 08b41047 Merge pull request #1288 from Unity-Technologies/Fix-issue-with-preprocessor 6 年前
sebastienlagarde c6867a4e Merge branch 'master' into 2018.1-experimental 6 年前
Yao Xiaoling cb671fbb Merge remote-tracking branch 'remotes/origin/master' into gpu_terrain 6 年前
Yao Xiaoling afba3908 Fix LWRP terrain instancing. 6 年前
Raymond Graham 4e9dca70 Merge branch 'master' into volumetric-lighting-updates 6 年前
Evgenii Golubev 91dc696c Merge upstream/master 6 年前
Frédéric Vauchelles 4bfaa623 merge master 6 年前
sebastienlagarde f6e93052 Fix various C sharp and shader warning 6 年前
GitHub 212ff6b3 Merge pull request #1324 from Unity-Technologies/Fix-misc-warning 6 年前
Stephane Laroche e0b3d217 Merge branch 'master' into stacklit 6 年前
sebastienlagarde 64f35bd6 Merge remote-tracking branch 'refs/remotes/origin/master' into sg/move-repository 6 年前
Brandon Fogerty 5a959061 LWRP XR Single-pass Instancing and Multi-view Support 6 年前
Matt Dean 2f656824 Update lightweight subshaders and templates to support vertex mod 6 年前
GitHub d4445a1b Merge pull request #1350 from Unity-Technologies/XRSinglePassInstancingSupport 6 年前
Matt Dean 0546ae13 Fix template issues 6 年前
Stephane Laroche b3ee7f83 Merge branch 'master' into stacklit 6 年前
Felipe Lira 25e45b36 Merge branch 'master' into LWRP 6 年前
Felipe Lira 63a6fe03 Merge branch 'LWRP' into lw/api-refactor-v1 6 年前
Matt Dean c43790f0 Fixes for PR 6 年前
Felipe Lira c13ab97d fixed Final pass blit 6 年前
GitHub ae1dff05 Merge pull request #1358 from Unity-Technologies/sg/vertex-modification 6 年前
Felipe Lira 4dcb7214 Added camera HDR setup 6 年前
Evgenii Golubev 1f059c6b Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline 6 年前
Felipe Lira 4e3fad68 Fixed copyDepth pass. 6 年前
Felipe Lira 1a4378d1 PostProcess stack will handle cases where src = dest are same and a single effect is on stack. 6 年前
Alex Lian 3be7d580 Merge remote-tracking branch 'origin/master' into build/automation 6 年前
Stephane Laroche 9498fe0b Merge branch 'master' into stacklit 6 年前
GitHub 19d1506c Merge pull request #1337 from Unity-Technologies/lw/api-refactor-v1 6 年前
Felipe Lira a55f3bfe Added support to DynamicBatching. It's enabled by default and can be changed in the pipeline asset. Created RenderingData to hold all other data containers. 6 年前
GitHub 321f6700 Merge pull request #1367 from Unity-Technologies/lw/dynamic-batching 6 年前
Felipe Lira 3160d4ad Fixed DepthCopy shader. Disabled depth resolve on VR until we can properly figure out how to resolve texture2DMS in stereo. 6 年前
Felipe Lira 506d7954 Add code to prevent nested camera rendering. 6 年前
GitHub b0de4212 Merge pull request #1372 from Unity-Technologies/lw/fix-nested-camera-rendering 6 年前
Matt Dean 36a0484f Merge remote-tracking branch 'origin/master' into sg/texture-types 6 年前
GitHub b5990ea4 Merge pull request #1374 from Unity-Technologies/lw/fix-texture2dms 6 年前
Felipe Lira 60efd574 Added float and half variants to instrisicts 6 年前
Felipe Lira 2c09ec14 Fixed format and line endings. 6 年前
GitHub c27f37c6 Merge pull request #1378 from Unity-Technologies/LWRP 6 年前
Felipe Lira b9fd7d1c Fixed wrong name replace 6 年前
GitHub 9326bf71 Merge pull request #1379 from Unity-Technologies/float-half-instrisics 6 年前
Frédéric Vauchelles 3932faa4 Merge branch 'master' into feature/SSR 6 年前
Felipe Lira 3cc463d7 We don't have support to highp Texture2DMS in shader back end. Disabling multisample depth resolve until we fix the issue. 6 年前
Peter Bay Bastian 927000b8 Merge branch 'master' into sg/texture-types 6 年前
sebastienlagarde c0461407 Merge branch 'master' into Add-support-of-per-light-shadow-mask-control 6 年前
GitHub 7f5da648 Merge branch 'master' into sg/show-generated-code 6 年前
GitHub efe360da Merge pull request #1384 from Unity-Technologies/lw/temporary-depth-precision-fix 6 年前
Felipe Lira a22a1673 Small change to allow override SHADOWS_SCREEN define. 6 年前
Felipe Lira 9c960b8e Added CommandBuffer profiler markers so inspecting frame on FrameDebugger and RenderDoc is much easier. 6 年前
Felipe Lira 93442ebc If we need to copyDepth we always copy with Blit until we figure out a way to check src and dest sizes. 6 年前
GitHub a709a016 Merge pull request #1390 from Unity-Technologies/lw/disable-copydepth 6 年前
Felipe Lira 733691b3 Converted more files to new C# standard. 6 年前
GitHub d2db4069 Merge pull request #1391 from Unity-Technologies/lw/api-refactor-v2 6 年前
GitHub d0383483 Merge pull request #1389 from Unity-Technologies/lw/profiler-markers 6 年前
Tim Cooper 2c4a517b Merge remote-tracking branch 'origin/master' into build/automation 6 年前
sebastienlagarde b9bb2978 Rename UnityObjectToWorldDir to TransformObjectToWorldDir + add comment 6 年前
Tim Cooper 99d825bc first pass fixing paths 6 年前
GitHub b75bee23 Merge pull request #1393 from Unity-Technologies/Rename-UnityObjectToWorldDir 6 年前
Tim Cooper fafb59af Run code formatter. 6 年前
Frédéric Vauchelles 4d7f78f1 Merge branch 'master' into feature/SSR 6 年前
Aleksandr Kirillov 3beb9a60 Added viewDir to vertexOutput and reused the functions from Standard LWRP shader for normal and viewDirection calculation. 6 年前
Felipe Lira 47f6f703 Fix LWRP camera nested code 6 年前
Aleksandr Kirillov fbdeb254 Renamed splat_control to splatControl. 6 年前
Aleksandr Kirillov f9292a0e A bit more renaming of splat_control. 6 年前
sebastienlagarde d6b439fd Remove SRPMARKER reference as it doesn't exist anymore 6 年前
GitHub b0d2599c Merge pull request #1403 from Unity-Technologies/Remove-SRPMARKER 6 年前
GitHub fdc0cd77 Merge pull request #1404 from Unity-Technologies/fix-camera-nested-code 6 年前
sebastienlagarde 67c1ca49 Remove UNITY_2018_2_OR_NEWER define (as we are on 2018.2) 6 年前
GitHub 7914a34a Merge pull request #1407 from Unity-Technologies/remove-UNITY_2018_2_OR_NEWER 6 年前
Matt Dean ad13e4b0 Add Face Sign functionality to LWRP, HDRP and preview subshaders 6 年前
Peter Bay Bastian 544afac6 Add extra parameter to shader generation functions for master nodes and sub-shaders to track changes to dependencies 6 年前
GitHub 58fd779d Merge pull request #1435 from Unity-Technologies/sg/import-dependencies 6 年前
Brandon Fogerty 5677b4e8 LWRP XR Single Pass Instancing Shadow Fixes 6 年前
Chris Tchou d3bcb929 Fixes for vertex animation velocity buffer, screen position 6 年前
Felipe Lira 6b4d0c0c Fixed shadow filtering issue on main light 6 年前
Felipe Lira d36ea376 Fixed scaling issue with camera viewport 6 年前
Felipe Lira ef05aed7 Fix issue clearing issue with multiple cameras 6 年前
Felipe Lira 93391382 Fixed issue that was causing offscreen camera to render black when either depth or opaque color was requested. 6 年前
Felipe Lira 98343ed4 Fixed camera clear issues when rendering to backbuffer. 6 年前
Felipe Lira 404f5c60 Fixed rendering issue in player. Split LightweightKeywords into two classes LightweightKeywordStrings is used in runtime/editor and LightweightKeyword is used in editor only. 6 年前
Felipe Lira 1b24b6cc pass samples is now a property. 6 年前
Felipe Lira a96f6a59 Avoid GC pressure by caching camera profiler tag. 6 年前
Felipe Lira 756a5d21 try/catch camera rendering block only on EDITOR 6 年前
Felipe Lira 45ae7c94 Revert " Avoid GC pressure by caching camera profiler tag." 6 年前
Felipe Lira f5530a61 Fixed AnimBool name collision with base editor. 6 年前
Felipe Lira 8a2a642a Remaining AnimBool name collision fixed. 6 年前
Nerites 59b89be9 Draft 1.0 of XRSettings.eyeTextureResolutionScale hookup 6 年前
GitHub 51a1873e Merge branch 'master' into update-changelog 6 年前
GitHub f4d8c338 Merge pull request #1449 from Unity-Technologies/vertexAnimHDRP2 6 年前
Peter Bay Bastian b4dd9062 Merge remote-tracking branch 'origin/master' into sg/facesign 6 年前
GitHub 900da40e Merge pull request #1430 from Unity-Technologies/sg/facesign 6 年前
GitHub 69bd5389 Merge pull request #1483 from Unity-Technologies/lw/bugfixes 6 年前
sebastienlagarde 4a622009 Merge branch 'master' into refactor-shader-variant-per-material 6 年前
Oliver Schnabel 3a15d806 Merge remote-tracking branch 'remotes/origin/master' into StackLit2 6 年前
Felipe Lira 743ee820 Fixed non matching profiler sample 6 年前
GitHub b038ab72 Merge pull request #1486 from Unity-Technologies/lw/fix-profiler-markers 6 年前
Felipe Lira 2a043f5d Fixed occlusion strength. All LWRP shaders are defined with target model 2.0. 6 年前
Felipe Lira 7a610fcd Fixed issue that was causing a copyDepth pass to be called even when a depth from prepass is available. 6 年前
Remy 7bf53f3c Merge branch 'master' into HDRP-Tests 6 年前
Stephane Laroche 7933fd8d Merge branch 'master' into StackLit2 6 年前
Paul Melamed 797daf79 Merge branch 'master' into decals/ss3_channel_mask 6 年前
GitHub 49de6602 Merge pull request #1490 from Unity-Technologies/lwrp/xr/spi/shadows-fix 6 年前
Felipe Lira ec6f0e8f Fixed GLES 2.0 shader compiler error in Integration Test suite. 6 年前
Felipe Lira ec95c96d Exposed render scale and shadow distance to be set by script. 6 年前
Oliver Schnabel d5f645ee Merge remote-tracking branch 'remotes/origin/master' into StackLit2 6 年前
Andre McGrail d0452097 GPU Instancing work on LWRP shadergraph shaders 6 年前
Andre McGrail ecc51271 Reverted the additional instancing ID in the vertex input. 6 年前
Andre McGrail 30801fdf Revert file to before branch off. 6 年前
GitHub c64e5f3f Merge pull request #1496 from Unity-Technologies/lw/shadergraph-instancing-fix 6 年前
Andre McGrail 2add303c Small terrain shader fixes 6 年前
sebastienlagarde 6c870111 Merge branch 'master' into FalseColorMode 6 年前
GitHub c42a1a4a Merge pull request #1499 from Unity-Technologies/lw/terrain-shader-fixes 6 年前
Sebastien Lagarde c95b7c47 Merge branch 'master' into normal-buffer-support 6 年前
Paul Melamed 29ce571e Merge branch 'master' into decals/ss3_channel_mask 6 年前
GitHub f82aef0c Merge branch 'master' into VisualizeShadowMasks 6 年前
Felipe Lira 312a5259 Screenspace shadow resolve is only done in case of cascade shadows. 6 年前
Felipe Lira 0d778bae Fixed some cascade issues 6 年前
Stephane Laroche 7842bbf8 Merge remote-tracking branch 'mainrepo/master' into StackLit2 6 年前
Nerites dcbdc53b Naive hookup for cameraData.renderScale <-> 6 年前
Oliver Schnabel ecdbdcab Merge branch 'StackLit2' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into StackLit2 6 年前
Nerites fc7a988b Updated comment and adjusted else formatting 6 年前
Remy 98989fb6 Merge branch 'master' into HDRP-Tests 6 年前
Felipe Lira 7193e88e Merge branch 'master' into lw/bugfixes 6 年前
GitHub 7b5dafbd Merge pull request #1514 from Unity-Technologies/lw/bugfixes 6 年前
Thomas 01ee049b Merge branch 'master' into gfx-tests-postfx 6 年前
Oliver Schnabel c493d0fb Merge remote-tracking branch 'remotes/origin/master' into StackLit2 6 年前
Felipe Lira 21416f83 Fixed GLCore compute buffer 6 年前
Chris Tchou 6408007a Merge branch 'master' into hdrpcleanup 6 年前
GitHub 6147be48 Merge pull request #1521 from Unity-Technologies/lw/computebuffer-fix 6 年前
Antoine Lelievre 516b896c Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline 6 年前
Martin Thorzen 28b10444 Initial UI fixes. Lots of commented code. Will clean later. Just submitting for bckp 6 年前
Martin Thorzen a89bfc3d Updates to the LW Asset Inspector 6 年前
GitHub 93c87374 Merge pull request #1516 from Unity-Technologies/lw/shadow-optimization 6 年前
Martin Thorzen 10439d90 Removed the commented code. 6 年前
Felipe Lira b52b15f0 Fixed wrong keyword in shader graph shadow template 6 年前
Martin Thorzen 9d5a9da0 Removed commented code 6 年前
GitHub 96162457 Merge pull request #1528 from Unity-Technologies/lw/fix-shadergraph-shadowtypo 6 年前
Peter Bay Bastian 549996da Allow sub-shaders to tell whether they are compatible with a given render pipeline, and hook it up with the UI support for that such that an error is shown in the event that it's _not_ compatible. 6 年前
Stephane Laroche a49a696e Merge branch 'master' into StackLit2 6 年前
GitHub fc54c873 Merge pull request #1507 from Unity-Technologies/renderScale_eyeTextureResolutionScale 6 年前
Remy 9db2a137 Merge branch 'master' into HDRP-Tests 6 年前
Felipe Lira 51dc02e6 Updated LWRP to match SRP batcher layout block features 6 年前
GitHub cdb3a8a7 Merge pull request #1537 from Unity-Technologies/lw/fix-unityperdraw-cblayout 6 年前
Felipe Lira 8929d979 Added additional camera data component to controls shadows, depth texture and color. 6 年前
Remy 57fedd6c Merge branch 'master' into HDRP-Tests 6 年前
Kay Chang faee5b5e Fixed compilation errors for Switch platform. 6 年前
GitHub 25f5aa64 Merge branch 'master' into lw/lw-pipeline-asset-inspector 6 年前
Felipe Lira 0e5f015e Few shadow optimizations: 6 年前
Felipe Lira d25a90be Updated changelog and fixed comment. 6 年前
GitHub 8fbd1282 Merge pull request #1536 from Unity-Technologies/lw/lw-pipeline-asset-inspector 6 年前
GitHub d4992b3f Merge branch 'master' into lw/camera-additional-data 6 年前
GitHub ed505754 Merge pull request #1539 from Unity-Technologies/lw/camera-additional-data 6 年前
Felipe Lira 6fec7479 Pushed missing camera component. 6 年前
sebastienlagarde 55e4d1aa Merge branch 'master' into DominantLightContactShadow 6 年前
GitHub 33e0aa28 Merge pull request #1545 from Unity-Technologies/lw/shadow-optimization-v2 6 年前
Felipe Lira d345bff0 Disabling temporarily MSAA with Texture2dArray to fix rendering in VR multiview and single pass instanced 6 年前
Felipe Lira f1650b8c Fixed PS4 compiler error. 6 年前
GitHub 3a6a4e59 Merge branch 'master' into sg/spheremasknode 6 年前
sebastienlagarde 8140058d Merge branch 'master' into ContactShadowWithLightTransmission 6 年前
GitHub bd393bda Merge branch 'master' into switch-support 6 年前
Kay Chang 6f8fb9c4 Switch compilation fixes. 6 年前
GitHub 57261f28 Merge pull request #1548 from Unity-Technologies/switch-support 6 年前
Nerites 4b5c5d5c Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into xrsettings 6 年前
Nerites 71589903 RenderScale -> TargetScale; added groundwork for ViewportScale 6 年前
Stephane Laroche f46075fb Merge remote-tracking branch 'mainrepo/master' into StackLit2 6 年前
Nerites 38e2de4a Commented out things that aren't hooked up yet (XRSettings, 6 年前
Nerites 3e8fd749 Typo fix in SetupPerCameraShaderConstants 6 年前
GitHub 0610a60c Merge branch 'master' into sg/error-for-incompatible-pipeline 6 年前
GitHub 86a4970b Merge pull request #1535 from Unity-Technologies/sg/error-for-incompatible-pipeline 6 年前
Sebastien Lagarde 34ae5a69 Merge branch 'master' into ios-texture-format 6 年前
Sebastien Lagarde 5196e7ed Merge branch 'master' into EmissiveMeshForAreaLight 6 年前
Antoine Lelievre a452a9db Merge branch 'master' into LightUnits 6 年前
GitHub 1cf3ed86 Merge pull request #1582 from Unity-Technologies/switch-support 6 年前
GitHub 1045d10d Merge branch 'master' into sg/fix-duplicate-subgraphs 6 年前
GitHub f7309758 Merge pull request #1551 from Unity-Technologies/lw/platform-fixes 6 年前
sebastienlagarde 7934a87a Merge branch 'master' into LightUnits 6 年前
Paul Melamed 141afc6f Merge branch 'master' into decals/v2/per_channel_mask 6 年前
Remy 540d190a Merge branch 'master' into HDRP-Tests 6 年前
Nerites 386f0a0d Added XRGConfig struct which should be used as SRP's interface with XR 6 年前
Felipe Lira 4efe7926 Fixed VR postfx rendering. 6 年前
Matt Dean 1b3f1ca2 Merge branch 'master' into sg/fix-hd-meta-code-cuplication 6 年前
Matt Dean 1c4c0d09 Merge branch 'master' into sg/fix-dielectric-specular-control 6 年前
Stephane Laroche cbb9a885 Merge branch 'master' into StackLit2 6 年前
Tim Cooper 893f84e9 Add warnings as errors to test projects + fix issues 6 年前
Tim Cooper 8406655d Merge branch 'master' into ShaderGraphTests 6 年前
Nerites cc9ae6f7 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into xrsettings 6 年前
Nerites 9b69a952 Merge xrconfig branch into xrsettings 6 年前
Nerites 4f7a3f70 Fixed integration of XRGConfig into LWRP 6 年前
GitHub 0783dfdf Merge pull request #1618 from Unity-Technologies/lw/vr-postfx-fix 6 年前
Nerites 70191739 Removed unneeded "using UnityEngine.XR" 6 年前
Nerites 407e6c5d Fixed polarity of disables. Currently updates UI to updated XR enabled 6 年前
Nerites d1f4f8d3 Renamed XRGConfig to adhere to coding style standards. Added a way to 6 年前
Nerites 8087b626 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into xrsettings 6 年前
GitHub 8fc6e2f2 Merge pull request #1570 from Unity-Technologies/xrsettings 6 年前
GitHub 684cc873 Revert "XRGConfig: New interface to XRSettings for SRP" 6 年前
GitHub 179bfa69 Merge pull request #1635 from Unity-Technologies/revert-1570-xrsettings 6 年前
Nerites 97fc9e5c Revert "Revert "XRGConfig: New interface to XRSettings for SRP"" 6 年前
Felipe Lira 164ce034 Fog is now computed outside the simple lighting function. 6 年前
Nerites 2ff04938 Hid viewportscale and renderscale in XR GUI section. Tied XR renderscale 6 年前
GitHub 162e4cee Merge pull request #1645 from Unity-Technologies/xrsettings 6 年前
GitHub 799ad6ba Merge pull request #1637 from Unity-Technologies/lw/move-fog-outside-lighting 6 年前
GitHub 170c9b56 Draft/lw/callbacks (#1646) 6 年前
sebastien lagarde c7b86128 Merge branch 'master' into FixLightUnitUpgrade 6 年前
Yao Xiaoling 7ba05ba9 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into gpu_terrain. Will fix merge afterwards. 6 年前
GitHub 61a18996 Fix assembly names to match unity convention. (#1675) 6 年前
Yao Xiaoling 38856112 Fix merge. 6 年前
Nerites 86a99323 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into xrsettings 6 年前
sebastienlagarde 17749894 Merge branch 'master' into HDRP/staging 6 年前
Julien Ignace e93b061e Merge branch 'HDRP/staging' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into Branch_FixPPCopy 6 年前
Remy 1bce3600 Merge branch 'master' into tests/hdrp/distortion 6 年前
Aleksandr Kirillov 4695f235 Merge branch 'master' into lw/terrain_optimization 6 年前
Jennifer Nordwall 0e161243 Renamed Area to Rectangle 6 年前
GitHub 7281fe31 Merge branch 'HDRP/staging' into decals/v2/per_channel_mask_new_ui 6 年前
GitHub 868aeec4 Generate correct depth and shadow passes for LW with alpha clip (#1590) 6 年前
Remy 2883e443 Merge branch 'master' into tests/hdrp/distortion 6 年前
Stephane Laroche 73aab246 Merge branch 'hdrp/staging' into StackLit2_TrunkTest 6 年前
Nerites 4c6e512a Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into xrsettings 6 年前
Nerites 7a18f28e Revert "Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into xrsettings" 6 年前
Nerites 5182ab18 Revert "Revert "Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into xrsettings"" 6 年前
GitHub 74d0a872 Merge pull request #1745 from Unity-Technologies/master 6 年前
Julien Ignace 5bfcc8cd Merge branch 'HDRP/staging' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into HDRP/fix-sun-baking 6 年前
Yao Xiaoling 4d7a5d51 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into gpu_terrain 6 年前
Yao Xiaoling 15531c13 Fix review comments: 6 年前
Yao Xiaoling 0e0c5530 Update terrain utility passes names. Outlining doesn't work. Will fix later. 6 年前
GitHub 43aa9fb2 Remove Pass Dependency on Renderer (#1794) 6 年前
Yao Xiaoling a11976bf Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into gpu_terrain 6 年前
Tim Cooper de2f585d Fix compiler warnings. 6 年前
Yao Xiao Ling 5b4c4f1c Move PackHeightmap/UnpackHeightmap to Common.hlsl. 6 年前
Tim Cooper 5380179a Updated LWRP tests, fixed shadow cascades (#1808) 6 年前
Felipe Lira a0356c46 Fixed _WorldToShadow warning. 6 年前
Sebastien Lagarde cd85f0d3 Merge branch 'master' into HDRP/staging 6 年前
Antoine Lelievre d5e69c03 Merge HDRP/staging 6 年前
sebastienlagarde 72687aa9 Merge branch 'HDRP/staging' into HDRP/fix/reflection-probe-offset-with-rotation 6 年前
GitHub b094e6ea Merge pull request #1811 from Unity-Technologies/lw/fix-shadowcascadewarning 6 年前
GitHub 633c0bcc Lw/fix custom renderer lifetime 1061353 (#1814) 6 年前
Felipe Lira 7385b99e Updates to LW Asset Inspector (#1741) 6 年前
GitHub b400b1c1 Merge branch 'master' into lw/terrain_optimization 6 年前
GitHub 4bdfe711 Update LightweightPassLitTerrain.hlsl 6 年前
GitHub 392abaf6 Merge pull request #1708 from Unity-Technologies/lw/terrain_optimization 6 年前
sebastienlagarde 0267674b Merge branch 'master' into HDRP/staging 6 年前
GitHub ee4e73a4 Merge branch 'HDRP/staging' into RemoveSkyInLuxMeter 6 年前
sebastienlagarde f75e94af Merge branch 'HDRP/staging' into HDRP/fix/ObliqueLightLoop 6 年前
GitHub 9a457bcc Lw/bugfix/1058812 (#1818) 6 年前
egomeh 7fd6344a Add light request delegate for lightmap baking 6 年前
GitHub 7fb58b9a Lw/bugfix/1059142 (#1823) 6 年前
egomeh 84f4c707 Remove division with pi in light intensity in light callback 6 年前
GitHub 625a1a9c Fixed issue with shadow cascade culling. (#1831) 6 年前
egomeh ba0b9874 Remove quadFalloff part of distance attenuation 6 年前
Sebastien Lagarde 72141169 Merge branch 'master' into lighting-arealigh-fixup 6 年前
GitHub 80401d99 Merge pull request #1710 from Unity-Technologies/lighting-arealigh-fixup 6 年前
Sebastien Lagarde 05036cac Merge branch 'HDRP/staging' into HDLightExplorerExtension 6 年前
sebastienlagarde f7078aa6 Merge branch 'master' into volume-texture-tool 6 年前
sebastienlagarde b5fa681b Merge branch 'master' into HDLightExplorerExtension 6 年前
GitHub 8f2d2fc8 Lw/receive shadows prop (#1830) 6 年前
Frédéric Vauchelles ce4065fd Merge branch 'HDRP/staging' into HDRP/refactor-reflectionProbe/merge-probe-editors 6 年前
RSlysz 05f23629 Merge branch 'HDRP/refactor-reflectionProbe/merge-probe-editors' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into HDRP/refactor-reflectionProbe/merge-probe-editors 6 年前
Sebastien Lagarde cbd762db Merge branch 'master' into HDRP/staging 6 年前
GitHub 01fdbb38 Merge branch 'master' into fix/coupling-hdlight-workflow 6 年前
egomeh 507df163 Merge branch 'master' into lw/light-attenuation 6 年前
egomeh 8ef0ee06 Combine distance and spot attenuation into a single uniform 6 年前
Remy 106a0d43 Merge branch 'hdrp/staging' into hdrp/refactor-reflectionProbe/merge-probe-editors 6 年前
Paul Melamed 9dbd8998 Merge branch 'HDRP/staging' into HDRP/decals/v2_1/normal_buffer 6 年前
Yao Xiao Ling cfd45cf1 Merge remote-tracking branch 'remotes/origin/master' into gpu-terrain 6 年前
GitHub 3e976bf2 Lw/api review v1 (#1872) 6 年前
egomeh e7c59a70 Resolve merge conflicts 6 年前
GitHub 3c5ef0eb Add finer grained callbacks to LW render pipeline to allow effects to be added (#1863) 6 年前
sebastienlagarde c5a9708a Merge branch 'master' into HDRP/add-LightLayer-in-probes 6 年前
RSlysz bac41534 Merge branch 'HDRP/add-LightLayer-in-probes' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into HDRP/add-LightLayer-in-probes 6 年前
Yao Xiao Ling 6302a183 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into gpu-terrain 6 年前
Brandon Fogerty 9f6fc1e8 Single-pass instanced stereo rendering works again with LWRP. 6 年前
GitHub 7cfc2ed0 Merge branch 'master' into sg/fix-for-saving-dirty-shader-graph 6 年前
Felipe Lira d7794acc Fixed Unlit GI 6 年前
Yao Xiao Ling f70f3a76 Add instanced per pixel normal for lw terrain shader. 6 年前
Felipe Lira c845d271 Revert " Fixed Unlit GI" 6 年前
GitHub 965758f6 Lw/fix standardunlitshader (#1885) 6 年前
egomeh 170858df Merge master 6 年前
GitHub 8908da09 Pipeline specific graph functions and nodes (#1673) 6 年前
egomeh a37c0592 PR review changes 6 年前
Aleksandr Kirillov 9d6ebfa8 Sorting of opaque objects now respects camera settings (opaqueSortMode) and disables front-to-back sorting when a GPU has HSR and camera is set to OpaqueSortMode.Default. 6 年前
egomeh 86c74f90 Remove unused function and improve lightbaking delegate 6 年前
GitHub a6854ec4 Merge pull request #1875 from Unity-Technologies/gpu-terrain 6 年前
GitHub 2d2ce5c3 Lw/api review v2 (#1892) 6 年前
egomeh 93afc87c Merge remote-tracking branch 'origin/master' into lw/light-attenuation 6 年前
Yao Xiao Ling 5eed6e3a Merge remote-tracking branch 'remotes/origin/master' into gpu-terrain 6 年前
Thomas 468989ad Merge branch 'master' into pyramid-rework 6 年前
egomeh e91dfb63 Change light smoothing factor in lightweight renderpipeline to match lightmapper 6 年前
egomeh e639728a Add proper detection for mobile platform 6 年前
GitHub 16ef6af0 Lw/review camera and light editors (#1899) 6 年前
GitHub 3198eb4a Merge pull request #1854 from Unity-Technologies/lw/light-attenuation 6 年前
GitHub dbde5edb Merge branch 'master' into gpu-terrain 6 年前
GitHub 237718e2 Merge pull request #1901 from Unity-Technologies/gpu-terrain 6 年前
GitHub aae1a458 Merge branch 'master' into lw/no_front_to_back_sorting_of_opaques_on_gpu_with_hsr 6 年前
GitHub 56538cc3 Removed unused light cookied code. (#1917) 6 年前
GitHub eb39ae4e Merge pull request #1891 from Unity-Technologies/lw/no_front_to_back_sorting_of_opaques_on_gpu_with_hsr 6 年前
GitHub cda0e4a3 - Changed ExecuteBeforeCameraRender callback to pass pipeline instance instead of pipeline settings and renderer. (#1919) 6 年前