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Accidental deletion of line during merge

/projects-TheLastStand
John 7 年前
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5d7329a0
共有 1 个文件被更改,包括 3 次插入0 次删除
  1. 3
      ScriptableRenderPipeline/LightweightPipeline/LWRP/ShaderLibrary/LightweightPassLit.hlsl

3
ScriptableRenderPipeline/LightweightPipeline/LWRP/ShaderLibrary/LightweightPassLit.hlsl


SurfaceData surfaceData;
InitializeStandardLitSurfaceData(IN.uv, surfaceData);
InputData inputData;
InitializeInputData(IN, surfaceData.normalTS, inputData);
//TODO: Work with JP to properly apply this AO term.
// For now just roll into texture ao so it takes part in proper lighting calculations
surfaceData.occlusion *= MSVO(IN.screenUV);

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