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Remaining AnimBool name collision fixed.

/main
Felipe Lira 7 年前
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8a2a642a
共有 1 个文件被更改,包括 6 次插入6 次删除
  1. 12
      com.unity.render-pipelines.lightweight/LWRP/Editor/LightweightLightEditor.cs

12
com.unity.render-pipelines.lightweight/LWRP/Editor/LightweightLightEditor.cs


AnimBool m_AnimAreaOptions = new AnimBool();
AnimBool m_AnimRuntimeOptions = new AnimBool();
AnimBool m_AnimShadowOptions = new AnimBool();
AnimBool m_AnimBakedShadowAngleOptions = new AnimBool();
AnimBool m_AnimBakedShadowRadiusOptions = new AnimBool();
AnimBool m_AnimShadowAngleOptions = new AnimBool();
AnimBool m_AnimShadowRadiusOptions = new AnimBool();
AnimBool m_AnimLightBounceIntensity = new AnimBool();
class Styles

SetOptions(m_AnimAreaOptions, initialize, areaOptionsValue);
SetOptions(m_AnimShadowOptions, initialize, shadowOptionsValue);
SetOptions(m_AnimRuntimeOptions, initialize, runtimeOptionsValue);
SetOptions(m_AnimBakedShadowAngleOptions, initialize, bakedShadowAngle);
SetOptions(m_AnimBakedShadowRadiusOptions, initialize, bakedShadowRadius);
SetOptions(m_AnimShadowAngleOptions, initialize, bakedShadowAngle);
SetOptions(m_AnimShadowRadiusOptions, initialize, bakedShadowRadius);
SetOptions(m_AnimLightBounceIntensity, initialize, showLightBounceIntensity);
}

EditorGUI.indentLevel += 1;
show *= m_AnimShadowOptions.faded;
// Baked Shadow radius
using (var group = new EditorGUILayout.FadeGroupScope(show * m_AnimBakedShadowRadiusOptions.faded))
using (var group = new EditorGUILayout.FadeGroupScope(show * m_AnimShadowRadiusOptions.faded))
using (var group = new EditorGUILayout.FadeGroupScope(show * m_AnimBakedShadowAngleOptions.faded))
using (var group = new EditorGUILayout.FadeGroupScope(show * m_AnimShadowAngleOptions.faded))
if (group.visible)
settings.DrawBakedShadowAngle();

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