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Updated LWRP tests, fixed shadow cascades (#1808)

* Init push
-Updated existing tests, simplified and compressed
-Added new tests, many more, to cover missing coverage and prepare for upcoming features
-Compressed Images to save space
-Removed duplicate or unused assets

* Added Shadergraph test scene
Tweaked existing material files

* Updated missing prefabs (due to nested prefabs)
Added all OSX Metal reference images

* Fixed issue with test 050_shader_graphs where the UVs broke in playmode

* Updated Build List

* Added check for only enabled scenes in the build menu, this will help avoid issues running tests not in the build and also easily be able to disable tests if needed

* Tweaked tests
Added OSXEditor Metal reference images
Added WindowsEditor DX11 reference images

* Fix shadow cascade issue that was due to cut and paste error lol

* Updated cascade test with correct references
Updated Adam prefab to nested prefabs

* Update windowsEditor DX11 ...
/main
Tim Cooper 6 年前
当前提交
5380179a
共有 705 个文件被更改,包括 10249 次插入17546 次删除
  1. 10
      TestProjects/LWGraphicsTest/Assets/CommonAssets/Materials/LDpipe_targetTex.mat
  2. 46
      TestProjects/LWGraphicsTest/Assets/CommonAssets/Textures/ConvertedSubstances/IndustrialGlass/IndustrialGlass_metallic.tif.meta
  3. 47
      TestProjects/LWGraphicsTest/Assets/CommonAssets/Textures/ConvertedSubstances/rocks_dirt_ground/rocks_dirt_ground_basecolor.tif.meta
  4. 58
      TestProjects/LWGraphicsTest/Assets/CommonAssets/Textures/ScifiFloor_Spec.tif.meta
  5. 6
      TestProjects/LWGraphicsTest/Assets/CommonAssets/Textures/SubstancesMats/CeramicTiles.mat
  6. 6
      TestProjects/LWGraphicsTest/Assets/CommonAssets/Textures/SubstancesMats/Challenge-Brick.mat
  7. 14
      TestProjects/LWGraphicsTest/Assets/CommonAssets/Textures/SubstancesMats/Hole_mesh.mat
  8. 16
      TestProjects/LWGraphicsTest/Assets/CommonAssets/Textures/SubstancesMats/IndustrialGlass.mat
  9. 6
      TestProjects/LWGraphicsTest/Assets/CommonAssets/Textures/SubstancesMats/PW_WoodLog.mat
  10. 6
      TestProjects/LWGraphicsTest/Assets/CommonAssets/Textures/SubstancesMats/Pyramids Wall - v01.mat
  11. 6
      TestProjects/LWGraphicsTest/Assets/CommonAssets/Textures/SubstancesMats/bark.mat
  12. 9
      TestProjects/LWGraphicsTest/Assets/CommonAssets/Textures/SubstancesMats/herringbone_brick_floor.mat
  13. 6
      TestProjects/LWGraphicsTest/Assets/CommonAssets/Textures/SubstancesMats/metal_aluminium_directional.mat
  14. 6
      TestProjects/LWGraphicsTest/Assets/CommonAssets/Textures/SubstancesMats/metal_brushed_copper.mat
  15. 6
      TestProjects/LWGraphicsTest/Assets/CommonAssets/Textures/SubstancesMats/red_paint.mat
  16. 2
      TestProjects/LWGraphicsTest/Assets/ReferenceImages/Linear/OSXEditor/Metal.meta
  17. 99
      TestProjects/LWGraphicsTest/Assets/ReferenceImages/Linear/OSXEditor/Metal/001_SimpleCube.png
  18. 6
      TestProjects/LWGraphicsTest/Assets/ReferenceImages/Linear/OSXEditor/Metal/001_SimpleCube.png.meta
  19. 638
      TestProjects/LWGraphicsTest/Assets/ReferenceImages/Linear/OSXEditor/Metal/005_LitBakedEmission.png
  20. 6
      TestProjects/LWGraphicsTest/Assets/ReferenceImages/Linear/OSXEditor/Metal/005_LitBakedEmission.png.meta
  21. 999
      TestProjects/LWGraphicsTest/Assets/ReferenceImages/Linear/OSXEditor/Metal/006_LitShaderLightProbes.png
  22. 6
      TestProjects/LWGraphicsTest/Assets/ReferenceImages/Linear/OSXEditor/Metal/006_LitShaderLightProbes.png.meta
  23. 999
      TestProjects/LWGraphicsTest/Assets/ReferenceImages/Linear/OSXEditor/Metal/007_LitShaderMaps.png
  24. 6
      TestProjects/LWGraphicsTest/Assets/ReferenceImages/Linear/OSXEditor/Metal/007_LitShaderMaps.png.meta
  25. 131
      TestProjects/LWGraphicsTest/Assets/ReferenceImages/Linear/OSXEditor/Metal/011_UnlitSprites.png
  26. 6
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  27. 999
      TestProjects/LWGraphicsTest/Assets/ReferenceImages/Linear/OSXEditor/Metal/012_PBS_EnvironmentBRDF_Spheres.png
  28. 6
      TestProjects/LWGraphicsTest/Assets/ReferenceImages/Linear/OSXEditor/Metal/012_PBS_EnvironmentBRDF_Spheres.png.meta
  29. 521
      TestProjects/LWGraphicsTest/Assets/ReferenceImages/Linear/OSXEditor/Metal/016_Lighting_Scene_Directional.png
  30. 6
      TestProjects/LWGraphicsTest/Assets/ReferenceImages/Linear/OSXEditor/Metal/016_Lighting_Scene_Directional.png.meta
  31. 999
      TestProjects/LWGraphicsTest/Assets/ReferenceImages/Linear/OSXEditor/Metal/017_Lighting_Scene_DirectionalBaked.png
  32. 6
      TestProjects/LWGraphicsTest/Assets/ReferenceImages/Linear/OSXEditor/Metal/017_Lighting_Scene_DirectionalBaked.png.meta
  33. 803
      TestProjects/LWGraphicsTest/Assets/ReferenceImages/Linear/OSXEditor/Metal/020_Lighting_BasicDirectional.png
  34. 6
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  35. 999
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  36. 6
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  37. 917
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  38. 6
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  39. 999
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  40. 6
      TestProjects/LWGraphicsTest/Assets/ReferenceImages/Linear/OSXEditor/Metal/026_Shader_PBRscene.png.meta
  41. 999
      TestProjects/LWGraphicsTest/Assets/ReferenceImages/Linear/OSXEditor/Metal/035_Shader_TerrainShaders.png
  42. 6
      TestProjects/LWGraphicsTest/Assets/ReferenceImages/Linear/OSXEditor/Metal/035_Shader_TerrainShaders.png.meta
  43. 28
      TestProjects/LWGraphicsTest/Assets/ReferenceImages/Linear/OSXEditor/Metal/045_CustomLWPipe.png
  44. 2
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  45. 881
      TestProjects/LWGraphicsTest/Assets/ReferenceImages/Linear/OSXEditor/Metal/037_Particles_Standard.png
  46. 6
      TestProjects/LWGraphicsTest/Assets/ReferenceImages/Linear/OSXEditor/Metal/002_Camera_Clip.png.meta
  47. 6
      TestProjects/LWGraphicsTest/Assets/ReferenceImages/Linear/OSXEditor/Metal/003_Camera_Ortho.png.meta
  48. 775
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  49. 999
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  50. 6
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  51. 999
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  52. 137
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  53. 999
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  54. 540
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  55. 6
      TestProjects/LWGraphicsTest/Assets/ReferenceImages/Linear/WindowsEditor/Direct3D11/016_Lighting_Scene_Directional.png.meta
  56. 999
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  57. 779
      TestProjects/LWGraphicsTest/Assets/ReferenceImages/Linear/WindowsEditor/Direct3D11/020_Lighting_BasicDirectional.png
  58. 999
      TestProjects/LWGraphicsTest/Assets/ReferenceImages/Linear/WindowsEditor/Direct3D11/021_Lighting_BasicPoint.png
  59. 814
      TestProjects/LWGraphicsTest/Assets/ReferenceImages/Linear/WindowsEditor/Direct3D11/022_Lighting_BasicSpot.png
  60. 999
      TestProjects/LWGraphicsTest/Assets/ReferenceImages/Linear/WindowsEditor/Direct3D11/026_Shader_PBRscene.png
  61. 999
      TestProjects/LWGraphicsTest/Assets/ReferenceImages/Linear/WindowsEditor/Direct3D11/035_Shader_TerrainShaders.png
  62. 11
      TestProjects/LWGraphicsTest/Assets/Scenes/001_SimpleCube.unity
  63. 8
      TestProjects/LWGraphicsTest/Assets/Scenes/001_SimpleCube/001_SimpleCube.mat
  64. 108
      TestProjects/LWGraphicsTest/Assets/Scenes/002_Camera_Clip.unity
  65. 103
      TestProjects/LWGraphicsTest/Assets/Scenes/003_Camera_Ortho.unity
  66. 334
      TestProjects/LWGraphicsTest/Assets/Scenes/004_Camera_TargetTexture.unity
  67. 10
      TestProjects/LWGraphicsTest/Assets/Scenes/004_Camera_TargetTexture/004_CameraTargetTextureSphere.mat
  68. 29
      TestProjects/LWGraphicsTest/Assets/Scenes/005_LitBakedEmission.unity
  69. 17
      TestProjects/LWGraphicsTest/Assets/Scenes/005_LitBakedEmission/005_LitBakeEmission_Sphere.mat
  70. 12
      TestProjects/LWGraphicsTest/Assets/Scenes/005_LitBakedEmission/LightingData.asset
  71. 2
      TestProjects/LWGraphicsTest/Assets/Scenes/005_LitBakedEmission/LightingData.asset.meta
  72. 1001
      TestProjects/LWGraphicsTest/Assets/Scenes/005_LitBakedEmission/Lightmap-0_comp_light.exr
  73. 427
      TestProjects/LWGraphicsTest/Assets/Scenes/006_LitShaderLightProbes.unity
  74. 6
      TestProjects/LWGraphicsTest/Assets/Scenes/006_LitShaderLightProbes/006_LitShaderLightProbes_Sphere.mat
  75. 91
      TestProjects/LWGraphicsTest/Assets/Scenes/006_LitShaderLightProbes/LightingData.asset
  76. 2
      TestProjects/LWGraphicsTest/Assets/Scenes/006_LitShaderLightProbes/LightingData.asset.meta
  77. 1001
      TestProjects/LWGraphicsTest/Assets/Scenes/006_LitShaderLightProbes/Lightmap-0_comp_light.exr
  78. 23
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  79. 104
      TestProjects/LWGraphicsTest/Assets/Scenes/007_LitShaderMaps.unity
  80. 27
      TestProjects/LWGraphicsTest/Assets/Scenes/007_LitShaderMaps/007_LitShaderMaps_01_BaseWhite.mat
  81. 12
      TestProjects/LWGraphicsTest/Assets/Scenes/007_LitShaderMaps/007_LitShaderMaps_02_BaseColor.mat
  82. 14
      TestProjects/LWGraphicsTest/Assets/Scenes/007_LitShaderMaps/007_LitShaderMaps_03_Specular.mat
  83. 14
      TestProjects/LWGraphicsTest/Assets/Scenes/007_LitShaderMaps/007_LitShaderMaps_04_Normal.mat
  84. 12
      TestProjects/LWGraphicsTest/Assets/Scenes/007_LitShaderMaps/007_LitShaderMaps_05_Emission.mat
  85. 19
      TestProjects/LWGraphicsTest/Assets/Scenes/007_LitShaderMaps/007_LitShaderMaps_06_All.mat
  86. 10
      TestProjects/LWGraphicsTest/Assets/Scenes/007_LitShaderMaps/007_LitShaderMaps_UnlitMatTexture_08.mat
  87. 27
      TestProjects/LWGraphicsTest/Assets/Scenes/007_LitShaderMaps/007_LitShaderMaps_UnlitMat_07.mat
  88. 5
      TestProjects/LWGraphicsTest/Assets/Scenes/007_LitShaderMaps/LightingData.asset
  89. 878
      TestProjects/LWGraphicsTest/Assets/Scenes/011_UnlitSprites.unity
  90. 1
      TestProjects/LWGraphicsTest/Assets/Scenes/011_UnlitSprites/Scripts/Oscilate.cs
  91. 35
      TestProjects/LWGraphicsTest/Assets/Scenes/012_PBS_EnvironmentBRDF_Spheres.unity
  92. 11
      TestProjects/LWGraphicsTest/Assets/Scenes/012_PBS_EnvironmentBRDF_Spheres/LightingData.asset
  93. 2
      TestProjects/LWGraphicsTest/Assets/Scenes/012_PBS_EnvironmentBRDF_Spheres/LightingData.asset.meta
  94. 651
      TestProjects/LWGraphicsTest/Assets/Scenes/013_CameraMulti_Splitscreen.unity
  95. 6
      TestProjects/LWGraphicsTest/Assets/Scenes/013_CameraMulti_Splitscreen/LightingData.asset
  96. 2
      TestProjects/LWGraphicsTest/Assets/Scenes/013_CameraMulti_Splitscreen/LightingData.asset.meta
  97. 1001
      TestProjects/LWGraphicsTest/Assets/Scenes/013_CameraMulti_Splitscreen/ReflectionProbe-0.exr
  98. 55
      TestProjects/LWGraphicsTest/Assets/Scenes/013_CameraMulti_Splitscreen/Scripts/AutoSizeGrid.cs
  99. 321
      TestProjects/LWGraphicsTest/Assets/Scenes/014_CameraMulti_MiniMap.unity

10
TestProjects/LWGraphicsTest/Assets/CommonAssets/Materials/LDpipe_targetTex.mat


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TestProjects/LWGraphicsTest/Assets/CommonAssets/Textures/SubstancesMats/CeramicTiles.mat


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TestProjects/LWGraphicsTest/Assets/CommonAssets/Textures/SubstancesMats/PW_WoodLog.mat


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103
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334
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427
TestProjects/LWGraphicsTest/Assets/Scenes/006_LitShaderLightProbes.unity
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查看文件

6
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5
TestProjects/LWGraphicsTest/Assets/Scenes/007_LitShaderMaps/LightingData.asset
文件差异内容过多而无法显示
查看文件

878
TestProjects/LWGraphicsTest/Assets/Scenes/011_UnlitSprites.unity
文件差异内容过多而无法显示
查看文件

1
TestProjects/LWGraphicsTest/Assets/Scenes/011_UnlitSprites/Scripts/Oscilate.cs


private float elapsed;
Vector3 startPosition;
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void Start()
{

35
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11
TestProjects/LWGraphicsTest/Assets/Scenes/012_PBS_EnvironmentBRDF_Spheres/LightingData.asset
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2
TestProjects/LWGraphicsTest/Assets/Scenes/012_PBS_EnvironmentBRDF_Spheres/LightingData.asset.meta


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651
TestProjects/LWGraphicsTest/Assets/Scenes/013_CameraMulti_Splitscreen.unity
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6
TestProjects/LWGraphicsTest/Assets/Scenes/013_CameraMulti_Splitscreen/LightingData.asset
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2
TestProjects/LWGraphicsTest/Assets/Scenes/013_CameraMulti_Splitscreen/LightingData.asset.meta


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1001
TestProjects/LWGraphicsTest/Assets/Scenes/013_CameraMulti_Splitscreen/ReflectionProbe-0.exr
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55
TestProjects/LWGraphicsTest/Assets/Scenes/013_CameraMulti_Splitscreen/Scripts/AutoSizeGrid.cs


using System.Collections;
using System.Collections;
public class AutoSizeGrid : MonoBehaviour
{
public GridLayoutGroup layout;
public bool dynamic = false;
private int rows = 2;
private int columns = 2;
public class AutoSizeGrid : MonoBehaviour {
public GridLayoutGroup layout;
public bool dynamic = false;
private int rows = 2;
private int columns = 2;
// Use this for initialization
void Start()
{
SetCellSize();
}
// Use this for initialization
void Start () {
SetCellSize ();
}
// Update is called once per frame
void Update () {
#if UNITY_EDITOR
SetCellSize ();
#else
if(dynamic){
SetCellSize ();
}
#endif
}
// Update is called once per frame
void Update()
{
#if UNITY_EDITOR
SetCellSize();
#else
if (dynamic)
{
SetCellSize();
}
#endif
}
void SetCellSize(){
Vector2 vec = new Vector2 (Screen.width / columns, Screen.height / rows);
layout.cellSize = vec / transform.parent.localScale.x;
}
void SetCellSize()
{
Vector2 vec = new Vector2(Screen.width / columns, Screen.height / rows);
layout.cellSize = vec / transform.parent.localScale.x;
}
}

321
TestProjects/LWGraphicsTest/Assets/Scenes/014_CameraMulti_MiniMap.unity
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