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{ |
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// set by terrain engine |
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[HideInInspector] _Control("Control (RGBA)", 2D) = "red" {} |
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[HideInInspector] _Splat3("Layer 3 (A)", 2D) = "white" {} |
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[HideInInspector] _Splat2("Layer 2 (B)", 2D) = "white" {} |
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[HideInInspector] _Splat1("Layer 1 (G)", 2D) = "white" {} |
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[HideInInspector] _Splat0("Layer 0 (R)", 2D) = "white" {} |
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[HideInInspector] _Splat3("Layer 3 (A)", 2D) = "grey" {} |
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[HideInInspector] _Splat2("Layer 2 (B)", 2D) = "grey" {} |
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[HideInInspector] _Splat1("Layer 1 (G)", 2D) = "grey" {} |
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[HideInInspector] _Splat0("Layer 0 (R)", 2D) = "grey" {} |
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[HideInInspector] _Normal3("Normal 3 (A)", 2D) = "bump" {} |
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[HideInInspector] _Normal2("Normal 2 (B)", 2D) = "bump" {} |
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[HideInInspector] _Normal1("Normal 1 (G)", 2D) = "bump" {} |
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[HideInInspector][Gamma] _Metallic2("Metallic 2", Range(0.0, 1.0)) = 0.0 |
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[HideInInspector][Gamma] _Metallic3("Metallic 3", Range(0.0, 1.0)) = 0.0 |
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[HideInInspector] _Smoothness0("Smoothness 0", Range(0.0, 1.0)) = 1.0 |
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[HideInInspector] _Smoothness1("Smoothness 1", Range(0.0, 1.0)) = 1.0 |
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[HideInInspector] _Smoothness2("Smoothness 2", Range(0.0, 1.0)) = 1.0 |
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[HideInInspector] _Smoothness3("Smoothness 3", Range(0.0, 1.0)) = 1.0 |
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[HideInInspector] _Smoothness0("Smoothness 0", Range(0.0, 1.0)) = 0.5 |
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[HideInInspector] _Smoothness1("Smoothness 1", Range(0.0, 1.0)) = 0.5 |
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[HideInInspector] _Smoothness2("Smoothness 2", Range(0.0, 1.0)) = 0.5 |
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[HideInInspector] _Smoothness3("Smoothness 3", Range(0.0, 1.0)) = 0.5 |
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[HideInInspector] _MainTex("BaseMap (RGB)", 2D) = "white" {} |
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[HideInInspector] _MainTex("BaseMap (RGB)", 2D) = "grey" {} |
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[HideInInspector] _Color("Main Color", Color) = (1,1,1,1) |
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} |
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