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Add set for opaque and depth textures

/LW-DistortionPass
Matt Dean 7 年前
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66a0b930
共有 1 个文件被更改,包括 2 次插入0 次删除
  1. 2
      ScriptableRenderPipeline/LightweightPipeline/LWRP/Data/LightweightPipelineAsset.cs

2
ScriptableRenderPipeline/LightweightPipeline/LWRP/Data/LightweightPipelineAsset.cs


public bool RequireDepthTexture
{
get { return m_RequireDepthTexture; }
set { m_RequireDepthTexture = value; }
}
public bool RequireSoftParticles

public bool RequireOpaqueTexture
{
get { return m_RequireOpaqueTexture; }
set { m_RequireOpaqueTexture = value; }
}
public TextureScale OpaqueTextureScale

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