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Lw/api review v1 (#1872)
Lw/api review v1 (#1872)
* Renamed LightweightForwardRenderer to ScriptableRenderer * Added FB Input and Read macros to LWRP Core * - Created PerCamera and LightConstantBuffer - Added _InvCameraViewProj matrix - Remove unused LightweightConstantBuffer class * removed string allocation in renderloop. Camera name for profiler should be just fine. * removed nested camera rendering check. we are preventing it on engine side. * Fixed type in DefaultRenderer * removed unreferenced m_IsCameraRendering * fixed Unlit shader GUI * Added HALF versions of FRAMEBUFFER_INPUT macros. Remove MS because we only have it partially implemented in SRP shader library. * Removed empty ForwardLitPass/main
GitHub
6 年前
当前提交
3e976bf2
共有 34 个文件被更改,包括 123 次插入 和 149 次删除
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20com.unity.render-pipelines.lightweight/LWRP/DefaultRendererSetup.cs
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2com.unity.render-pipelines.lightweight/LWRP/Editor/ShaderGUI/LightweightShaderGUI.cs
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4com.unity.render-pipelines.lightweight/LWRP/IRendererSetup.cs
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80com.unity.render-pipelines.lightweight/LWRP/LightweightPipeline.cs
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4com.unity.render-pipelines.lightweight/LWRP/Passes/BeginXRRenderingPass.cs
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4com.unity.render-pipelines.lightweight/LWRP/Passes/CopyColorPass.cs
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4com.unity.render-pipelines.lightweight/LWRP/Passes/CopyDepthPass.cs
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2com.unity.render-pipelines.lightweight/LWRP/Passes/CreateLightweightRenderTexturesPass.cs
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2com.unity.render-pipelines.lightweight/LWRP/Passes/DepthOnlyPass.cs
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2com.unity.render-pipelines.lightweight/LWRP/Passes/DirectionalShadowsPass.cs
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4com.unity.render-pipelines.lightweight/LWRP/Passes/DrawSkyboxPass.cs
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4com.unity.render-pipelines.lightweight/LWRP/Passes/EndXRRenderingPass.cs
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2com.unity.render-pipelines.lightweight/LWRP/Passes/FinalBlitPass.cs
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2com.unity.render-pipelines.lightweight/LWRP/Passes/LightweightForwardPass.cs
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2com.unity.render-pipelines.lightweight/LWRP/Passes/LocalShadowsPass.cs
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2com.unity.render-pipelines.lightweight/LWRP/Passes/OpaquePostProcessPass.cs
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2com.unity.render-pipelines.lightweight/LWRP/Passes/RenderOpaqueForwardPass.cs
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2com.unity.render-pipelines.lightweight/LWRP/Passes/RenderTransparentForwardPass.cs
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2com.unity.render-pipelines.lightweight/LWRP/Passes/SceneViewDepthCopy.cs
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2com.unity.render-pipelines.lightweight/LWRP/Passes/ScreenSpaceShadowResolvePass.cs
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2com.unity.render-pipelines.lightweight/LWRP/Passes/ScriptableRenderPass.cs
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2com.unity.render-pipelines.lightweight/LWRP/Passes/SetupForwardRenderingPass.cs
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50com.unity.render-pipelines.lightweight/LWRP/Passes/SetupLightweightConstanstPass.cs
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2com.unity.render-pipelines.lightweight/LWRP/Passes/TransparentPostProcessPass.cs
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15com.unity.render-pipelines.lightweight/LWRP/ShaderLibrary/Core.hlsl
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9com.unity.render-pipelines.lightweight/LWRP/ShaderLibrary/Input.hlsl
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4com.unity.render-pipelines.lightweight/LWRP/ScriptableRenderer.cs
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8com.unity.testing.srp.lightweight/Tests/Scenes/045_CustomLWPipe/CustomLWPipe.cs
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11com.unity.render-pipelines.lightweight/LWRP/Passes/ForwardLitPass.cs.meta
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0com.unity.render-pipelines.lightweight/LWRP/Passes/ForwardLitPass.cs
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13com.unity.render-pipelines.lightweight/LWRP/LightweightConstantBuffer.cs.meta
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8com.unity.render-pipelines.lightweight/LWRP/LightweightConstantBuffer.cs
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0/com.unity.render-pipelines.lightweight/LWRP/ScriptableRenderer.cs.meta
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0/com.unity.render-pipelines.lightweight/LWRP/ScriptableRenderer.cs
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using UnityEngine; |
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namespace UnityEngine.Experimental.Rendering.LightweightPipeline |
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{ |
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} |
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