- pipeline now uses XRSEttings.eyeTextureResolutionScale as renderScale when in XR
### Changed
- Reduced by 25% frame time in Mali Utgard arch in Overdraw benchmark scene by removing indexing in shadow code and avoiding division for orthographic projection.
- Optimized shadow rendering in Mali Utgard arch by removing indexing and avoid division on orthographic projections. Frame time reduce 25% on Overdraw benchmark.
- Removed 7x7 tent filtering when using cascades.
- Screenspace shadow resolve is not only done when rendering shadow cascades