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Fixed an issue with spawning "non-msaa texture bound to an msaa sampler" in the console in scene view.

/main
Aleksandr Kirillov 7 年前
当前提交
4671f074
共有 1 个文件被更改,包括 1 次插入1 次删除
  1. 2
      ScriptableRenderPipeline/LightweightPipeline/LWRP/Shaders/LightweightCopyDepth.shader

2
ScriptableRenderPipeline/LightweightPipeline/LWRP/Shaders/LightweightCopyDepth.shader


#pragma vertex vert
#pragma fragment frag
#pragma multi_compile _MSAA_DEPTH
#pragma multi_compile __ _MSAA_DEPTH
#include "LWRP/ShaderLibrary/DepthCopy.hlsl"

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