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Fixed a compilation error in LW PBR Standard shader

/tag-1.1.4-preview
Felipe Lira 7 年前
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2321ebe3
共有 1 个文件被更改,包括 1 次插入0 次删除
  1. 1
      ScriptableRenderPipeline/LightweightPipeline/LWRP/ShaderLibrary/InputSurfacePBR.hlsl

1
ScriptableRenderPipeline/LightweightPipeline/LWRP/ShaderLibrary/InputSurfacePBR.hlsl


#define LIGHTWEIGHT_INPUT_SURFACE_PBR_INCLUDED
#include "Core.hlsl"
#include "CoreRP/ShaderLibrary/CommonMaterial.hlsl"
CBUFFER_START(UnityPerMaterial)
float4 _MainTex_ST;

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