CopyTexture(cmd, m_DepthRT, m_CopyDepth, m_CopyDepthMaterial, forceBlit);
depthRT = m_CopyDepth;
setRenderTarget = true;
cmd.SetGlobalTexture(CameraRenderTargetID.depthCopy, m_CopyDepth);
cmd.SetGlobalTexture(CameraRenderTargetID.depth, m_CopyDepth);
}
if (setRenderTarget)