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Merge branch 'HDRP/add-LightLayer-in-probes' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into HDRP/add-LightLayer-in-probes
/main
Merge branch 'HDRP/add-LightLayer-in-probes' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into HDRP/add-LightLayer-in-probes
/main
RSlysz
6 年前
当前提交
bac41534
共有 38 个文件被更改,包括 144 次插入 和 160 次删除
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6com.unity.render-pipelines.high-definition/HDRP/HDRenderPipelineAsset.asset
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15com.unity.render-pipelines.high-definition/HDRP/Lighting/LightLoop/LightLoop.hlsl
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1com.unity.render-pipelines.high-definition/HDRP/Lighting/LightLoop/LightLoopDef.hlsl
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10com.unity.render-pipelines.lightweight/CHANGELOG.md
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20com.unity.render-pipelines.lightweight/LWRP/DefaultRendererSetup.cs
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2com.unity.render-pipelines.lightweight/LWRP/Editor/ShaderGUI/LightweightShaderGUI.cs
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4com.unity.render-pipelines.lightweight/LWRP/IRendererSetup.cs
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80com.unity.render-pipelines.lightweight/LWRP/LightweightPipeline.cs
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4com.unity.render-pipelines.lightweight/LWRP/Passes/BeginXRRenderingPass.cs
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4com.unity.render-pipelines.lightweight/LWRP/Passes/CopyColorPass.cs
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4com.unity.render-pipelines.lightweight/LWRP/Passes/CopyDepthPass.cs
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2com.unity.render-pipelines.lightweight/LWRP/Passes/CreateLightweightRenderTexturesPass.cs
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2com.unity.render-pipelines.lightweight/LWRP/Passes/DepthOnlyPass.cs
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2com.unity.render-pipelines.lightweight/LWRP/Passes/DirectionalShadowsPass.cs
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4com.unity.render-pipelines.lightweight/LWRP/Passes/DrawSkyboxPass.cs
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4com.unity.render-pipelines.lightweight/LWRP/Passes/EndXRRenderingPass.cs
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2com.unity.render-pipelines.lightweight/LWRP/Passes/FinalBlitPass.cs
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2com.unity.render-pipelines.lightweight/LWRP/Passes/LightweightForwardPass.cs
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2com.unity.render-pipelines.lightweight/LWRP/Passes/LocalShadowsPass.cs
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2com.unity.render-pipelines.lightweight/LWRP/Passes/OpaquePostProcessPass.cs
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2com.unity.render-pipelines.lightweight/LWRP/Passes/RenderOpaqueForwardPass.cs
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2com.unity.render-pipelines.lightweight/LWRP/Passes/RenderTransparentForwardPass.cs
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2com.unity.render-pipelines.lightweight/LWRP/Passes/SceneViewDepthCopy.cs
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2com.unity.render-pipelines.lightweight/LWRP/Passes/ScreenSpaceShadowResolvePass.cs
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2com.unity.render-pipelines.lightweight/LWRP/Passes/ScriptableRenderPass.cs
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2com.unity.render-pipelines.lightweight/LWRP/Passes/SetupForwardRenderingPass.cs
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50com.unity.render-pipelines.lightweight/LWRP/Passes/SetupLightweightConstanstPass.cs
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2com.unity.render-pipelines.lightweight/LWRP/Passes/TransparentPostProcessPass.cs
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15com.unity.render-pipelines.lightweight/LWRP/ShaderLibrary/Core.hlsl
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9com.unity.render-pipelines.lightweight/LWRP/ShaderLibrary/Input.hlsl
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4com.unity.render-pipelines.lightweight/LWRP/ScriptableRenderer.cs
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8com.unity.testing.srp.lightweight/Tests/Scenes/045_CustomLWPipe/CustomLWPipe.cs
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11com.unity.render-pipelines.lightweight/LWRP/Passes/ForwardLitPass.cs.meta
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0com.unity.render-pipelines.lightweight/LWRP/Passes/ForwardLitPass.cs
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13com.unity.render-pipelines.lightweight/LWRP/LightweightConstantBuffer.cs.meta
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8com.unity.render-pipelines.lightweight/LWRP/LightweightConstantBuffer.cs
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0/com.unity.render-pipelines.lightweight/LWRP/ScriptableRenderer.cs.meta
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0/com.unity.render-pipelines.lightweight/LWRP/ScriptableRenderer.cs
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using UnityEngine; |
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namespace UnityEngine.Experimental.Rendering.LightweightPipeline |
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{ |
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} |
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