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Typo fix in SetupPerCameraShaderConstants

/main
Nerites 7 年前
当前提交
3e8fd749
共有 1 个文件被更改,包括 1 次插入1 次删除
  1. 2
      com.unity.render-pipelines.lightweight/LWRP/LightweightPipeline.cs

2
com.unity.render-pipelines.lightweight/LWRP/LightweightPipeline.cs


void SetupPerCameraShaderConstants(CameraData cameraData)
{
float cameraWidth = (float)cameraData.camera.pixelWidth * cameraData.targetScale;
float cameraHeight = (float)cameraData.camera.pixelWidth * cameraData.targetScale;
float cameraHeight = (float)cameraData.camera.pixelHeight * cameraData.targetScale;
Shader.SetGlobalVector(PerCameraBuffer._ScaledScreenParams, new Vector4(cameraWidth, cameraHeight, 1.0f + 1.0f / cameraWidth, 1.0f + 1.0f / cameraHeight));
}

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