|
|
|
|
|
|
void SetupPerCameraShaderConstants(CameraData cameraData) |
|
|
|
{ |
|
|
|
float cameraWidth = (float)cameraData.camera.pixelWidth * cameraData.targetScale; |
|
|
|
float cameraHeight = (float)cameraData.camera.pixelWidth * cameraData.targetScale; |
|
|
|
float cameraHeight = (float)cameraData.camera.pixelHeight * cameraData.targetScale; |
|
|
|
Shader.SetGlobalVector(PerCameraBuffer._ScaledScreenParams, new Vector4(cameraWidth, cameraHeight, 1.0f + 1.0f / cameraWidth, 1.0f + 1.0f / cameraHeight)); |
|
|
|
} |
|
|
|
|
|
|
|