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_SpecColor("Specular", Color) = (0.2, 0.2, 0.2) |
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_SpecGlossMap("Specular", 2D) = "white" {} |
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[Toggle] _SpecularHighlights("Specular Highlights", Float) = 1.0 |
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[Toggle] _GlossyReflections("Glossy Reflections", Float) = 1.0 |
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[ToggleOff] _SpecularHighlights("Specular Highlights", Float) = 1.0 |
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[ToggleOff] _GlossyReflections("Glossy Reflections", Float) = 1.0 |
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_BumpScale("Scale", Float) = 1.0 |
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_BumpMap("Normal Map", 2D) = "bump" {} |
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