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Fixed keyword issue when upgrading from LW to builtin.

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Felipe Lira 7 年前
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f03ce4cf
共有 1 个文件被更改,包括 2 次插入2 次删除
  1. 4
      ScriptableRenderPipeline/LightweightPipeline/LWRP/Shaders/LightweightStandard.shader

4
ScriptableRenderPipeline/LightweightPipeline/LWRP/Shaders/LightweightStandard.shader


_SpecColor("Specular", Color) = (0.2, 0.2, 0.2)
_SpecGlossMap("Specular", 2D) = "white" {}
[Toggle] _SpecularHighlights("Specular Highlights", Float) = 1.0
[Toggle] _GlossyReflections("Glossy Reflections", Float) = 1.0
[ToggleOff] _SpecularHighlights("Specular Highlights", Float) = 1.0
[ToggleOff] _GlossyReflections("Glossy Reflections", Float) = 1.0
_BumpScale("Scale", Float) = 1.0
_BumpMap("Normal Map", 2D) = "bump" {}

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