|
|
|
|
|
|
} |
|
|
|
ENDHLSL |
|
|
|
} |
|
|
|
|
|
|
|
Pass |
|
|
|
{ |
|
|
|
Tags{"LightMode" = "DepthOnly"} |
|
|
|
|
|
|
|
ZWrite On |
|
|
|
ColorMask 0 |
|
|
|
|
|
|
|
HLSLPROGRAM |
|
|
|
// Required to compile gles 2.0 with standard srp library |
|
|
|
#pragma prefer_hlslcc gles |
|
|
|
#pragma exclude_renderers d3d11_9x |
|
|
|
#pragma target 2.0 |
|
|
|
|
|
|
|
#pragma vertex DepthOnlyVertex |
|
|
|
#pragma fragment DepthOnlyFragment |
|
|
|
|
|
|
|
// ------------------------------------- |
|
|
|
// Material Keywords |
|
|
|
#pragma shader_feature _ALPHATEST_ON |
|
|
|
|
|
|
|
//-------------------------------------- |
|
|
|
// GPU Instancing |
|
|
|
#pragma multi_compile_instancing |
|
|
|
|
|
|
|
#include "LWRP/ShaderLibrary/LightweightPassDepthOnly.hlsl" |
|
|
|
ENDHLSL |
|
|
|
} |
|
|
|
} |
|
|
|
FallBack "Hidden/InternalErrorShader" |
|
|
|
CustomEditor "LightweightUnlitGUI" |