Fixed Y-flip in LW when a camera is rendering to a RT
m_PostProcessRenderContext.sourceFormat = m_ColorFormat;
m_PostProcessRenderContext.destination = dest;
m_PostProcessRenderContext.command = cmd;
m_PostProcessRenderContext.flip = true;
m_PostProcessRenderContext.flip = m_CurrCamera.targetTexture == null;
if (opaqueOnly)
{