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//Diffusion Profile Constants |
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int _DiffusionProfile; |
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float4 _ThicknessRemap[DIFFUSION_PROFILE_COUNT]; |
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float4 _TransmissionTint[DIFFUSION_PROFILE_COUNT]; |
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float4 _HalfRcpVariancesAndWeights[DIFFUSION_PROFILE_COUNT][2]; |
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float4 _ThicknessRemap[9]; |
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float4 _TransmissionTint[9]; |
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float4 _HalfRcpVariancesAndWeights[9][2]; |
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float4 _CascadeBiases[4]; |
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TEXTURE2D_ARRAY(_PreintegratedDiffuseScatteringTextures); |
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