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Exposed render scale and shadow distance to be set by script.

/main
Felipe Lira 7 年前
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ec95c96d
共有 1 个文件被更改,包括 2 次插入0 次删除
  1. 2
      com.unity.render-pipelines.lightweight/LWRP/Data/LightweightPipelineAsset.cs

2
com.unity.render-pipelines.lightweight/LWRP/Data/LightweightPipelineAsset.cs


public float renderScale
{
get { return m_RenderScale; }
set { m_RenderScale = value; }
}
public bool supportsDynamicBatching

public float shadowDistance
{
get { return m_ShadowDistance; }
set { m_ShadowDistance = value; }
}
public int cascadeCount

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