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Minor changes to Unlit shader GUI.

/main
Felipe Lira 6 年前
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65d2e7b3
共有 1 个文件被更改,包括 3 次插入3 次删除
  1. 6
      ScriptableRenderPipeline/LightweightPipeline/LWRP/Editor/ShaderGUI/LightweightUnlitGUI.cs

6
ScriptableRenderPipeline/LightweightPipeline/LWRP/Editor/ShaderGUI/LightweightUnlitGUI.cs


public override void FindProperties(MaterialProperty[] properties)
{
base.FindProperties(properties);
alphaClipProp = FindProperty("_AlphaClip", properties);
alphaCutoffProp = FindProperty("_Cutoff", properties);
sampleGIProp = FindProperty("_SampleGI", properties, false);
bumpMap = FindProperty("_BumpMap", properties, false);
}

base.ShaderPropertiesGUI(material);
GUILayout.Label(Styles.surfaceProperties, EditorStyles.boldLabel);
int surfaceTypeValue = (int)surfaceTypeProp.floatValue;
if (alphaClipProp.floatValue >= 1.0f)
surfaceTypeValue = 1;
EditorGUILayout.Space();
m_MaterialEditor.ShaderProperty(sampleGIProp, Styles.sampleGILabel);
if (sampleGIProp.floatValue >= 1.0)

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