In LW the color target should be created in SRGB
}
RenderTextureDescriptor colorRTDesc = new RenderTextureDescriptor(rtWidth, rtHeight, m_ColorFormat, kDepthStencilBufferBits);
colorRTDesc.sRGB = true;
colorRTDesc.msaaSamples = msaaSamples;
colorRTDesc.enableRandomWrite = false;