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Updated ShaderGraph templates

/main
Felipe Lira 6 年前
当前提交
a39db674
共有 4 个文件被更改,包括 8 次插入0 次删除
  1. 3
      ScriptableRenderPipeline/LightweightPipeline/LWRP/Editor/ShaderGraph/lightweightPBRExtraPasses.template
  2. 3
      ScriptableRenderPipeline/LightweightPipeline/LWRP/Editor/ShaderGraph/lightweightPBRForwardPass.template
  3. 1
      ScriptableRenderPipeline/LightweightPipeline/LWRP/Editor/ShaderGraph/lightweightUnlitExtraPasses.template
  4. 1
      ScriptableRenderPipeline/LightweightPipeline/LWRP/Editor/ShaderGraph/lightweightUnlitPass.template

3
ScriptableRenderPipeline/LightweightPipeline/LWRP/Editor/ShaderGraph/lightweightPBRExtraPasses.template


Pass
{
Name "ShadowCaster"
Tags{"LightMode" = "ShadowCaster"}
ZWrite On

Pass
{
Name "DepthOnly"
Tags{"LightMode" = "DepthOnly"}
ZWrite On

// This pass it not used during regular rendering, only for lightmap baking.
Pass
{
Name "Meta"
Tags{"LightMode" = "Meta"}
Cull Off

3
ScriptableRenderPipeline/LightweightPipeline/LWRP/Editor/ShaderGraph/lightweightPBRForwardPass.template


Pass
{
Name "StandardLit"
Tags{"LightMode" = "LightweightForward"}
${Tags}
${Blending}

#pragma multi_compile _ _VERTEX_LIGHTS
#pragma multi_compile _ _MIXED_LIGHTING_SUBTRACTIVE
#pragma multi_compile _ _SHADOWS_ENABLED
#pragma multi_compile _ _LOCAL_SHADOWS_ENABLED
#pragma multi_compile _ _SHADOWS_SOFT
// -------------------------------------
// Unity defined keywords

1
ScriptableRenderPipeline/LightweightPipeline/LWRP/Editor/ShaderGraph/lightweightUnlitExtraPasses.template


Pass
{
Name "DepthOnly"
Tags{"LightMode" = "DepthOnly"}
ZWrite On

1
ScriptableRenderPipeline/LightweightPipeline/LWRP/Editor/ShaderGraph/lightweightUnlitPass.template


Pass
{
Name "StandardUnlit"
Tags{"LightMode" = "LightweightForward"}
${Tags}
${Blending}

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