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Basically, something is going wrong with UNITY_SETUP_STEREO_EYE_INDEX_POST_VERTEX or stereoTargetEyeIndex in stereo instancing. We can work around it by not calling it, because UNITY_SETUP_INSTANCE_ID sets up unity_StereoEyeIndex for us, if instancing is enabled./lwrp-xr-sssm-DrawProc
Robert Srinivasiah
7 年前
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