public class WriteShaderToRenderTexture : MonoBehaviour
{
[SerializeField] RenderTexture rt;
[SerializeField] Shader shader;
[SerializeField] RenderTexture rt = null;
[SerializeField] Shader shader = null;
// Use this for initialization
void Start ()
[ExecuteInEditMode]
public class CookieUpdater : MonoBehaviour
[SerializeField] Material crtMaterial;
[SerializeField] Material crtMaterial = null;
[SerializeField] CustomRenderTexture[] customRenderTextures;
[SerializeField] CustomRenderTexture[] customRenderTextures = null;
int frames = 0;
public class DoubleCameraRender : MonoBehaviour
[Header("Forward Path")]
[SerializeField] private Camera fwd_Camera;
[SerializeField] private RenderPipelineAsset fwd_RenderPipelineAsset;
[SerializeField] private Camera fwd_Camera = null;
[SerializeField] private RenderPipelineAsset fwd_RenderPipelineAsset = null;
[SerializeField] private Camera dfd_Camera;
[SerializeField] private RenderPipelineAsset dfd_RenderPipelineAsset;
[SerializeField] private Camera dfd_Camera = null;
[SerializeField] private RenderPipelineAsset dfd_RenderPipelineAsset = null;
[SerializeField] private bool refresh = false;
"dependencies": {
"com.unity.package-manager-ui": "1.9.9",
"com.unity.textmeshpro": "1.2.1",
"com.unity.modules.ai": "1.0.0",
"com.unity.modules.animation": "1.0.0",
"com.unity.modules.assetbundle": "1.0.0",
"com.unity.modules.audio": "1.0.0",
"com.unity.modules.cloth": "1.0.0",
"com.unity.modules.director": "1.0.0",
"com.unity.modules.imageconversion": "1.0.0",
"com.unity.modules.imgui": "1.0.0",
"com.unity.modules.jsonserialize": "1.0.0",
"com.unity.modules.particlesystem": "1.0.0",
"com.unity.modules.physics": "1.0.0",
"com.unity.modules.physics2d": "1.0.0",
"com.unity.modules.screencapture": "1.0.0",
"com.unity.modules.terrain": "1.0.0",
"com.unity.modules.terrainphysics": "1.0.0",
"com.unity.modules.tilemap": "1.0.0",
"com.unity.modules.ui": "1.0.0",
"com.unity.modules.uielements": "1.0.0",
"com.unity.modules.umbra": "1.0.0",
"com.unity.modules.unityanalytics": "1.0.0",
"com.unity.modules.unitywebrequest": "1.0.0",
"com.unity.modules.unitywebrequestassetbundle": "1.0.0",
"com.unity.modules.unitywebrequestaudio": "1.0.0",
"com.unity.modules.unitywebrequesttexture": "1.0.0",
"com.unity.modules.unitywebrequestwww": "1.0.0",
"com.unity.modules.vehicles": "1.0.0",
"com.unity.modules.video": "1.0.0",
"com.unity.modules.vr": "1.0.0",
"com.unity.modules.wind": "1.0.0",
"com.unity.modules.xr": "1.0.0"
"com.unity.textmeshpro": "1.2.4"
},
"testables": [
"com.unity.render-pipelines.high-definition",
"com.unity.ads": "2.0.8",
"com.unity.analytics": "2.0.16",
"com.unity.collab-proxy": "1.2.4-preview",
"com.unity.package-manager-ui": "2.0.0-preview.2",
"com.unity.testframework.graphics": "file:../../../com.unity.testframework.graphics",
"com.unity.purchasing": "2.0.1",
"com.unity.standardevents": "1.0.13",
"com.unity.render-pipelines.lightweight",
"com.unity.postprocessing": "file:../../../com.unity.postprocessing",
"com.unity.testframework.graphics": "file:../../../com.unity.testframework.graphics"
"com.unity.postprocessing",
"com.unity.render-pipelines.shadergraph"
}
[SerializeField]
ReflectionProxyVolumeComponent m_ProxyVolumeReference;
ReflectionProxyVolumeComponent m_ProxyVolumeReference = null;
InfluenceVolume m_InfluenceVolume = new InfluenceVolume();
Texture m_BakedTexture;
FrameSettings m_FrameSettings;
FrameSettings m_FrameSettings = null;
float m_CaptureNearPlane = 1;
public class InfluenceVolume
ShapeType m_ShapeType;
ShapeType m_ShapeType = ShapeType.Box;
// Box
public class ProxyVolume
bool m_BoxInfiniteProjection;
bool m_BoxInfiniteProjection = false;
// Sphere
bool m_SphereInfiniteProjection;
bool m_SphereInfiniteProjection = false;
public ShapeType shapeType { get { return m_ShapeType; } }
[Tooltip("If enabled opaque color texture will render for this camera and bound as _CameraOpaqueTexture.")]
public bool requiresColorTexture = false;
[HideInInspector][SerializeField] float m_Version;
[HideInInspector]
float m_Version = 1;
public float version
get { return m_Version; }
private Matrix4x4 m_Value;
private Matrix4x4 m_DefaultValue;
private Matrix4x4 m_DefaultValue = Matrix4x4.identity;
static readonly string[] k_Labels = {"X", "Y", "Z", "W"};
private Vector4 m_Value;
private Vector4 m_DefaultValue;
private Vector4 m_DefaultValue = Vector4.zero;
Gradient m_Value = new Gradient();
Gradient m_DefaultValue;
Gradient m_DefaultValue = new Gradient();
public GradientInputMaterialSlot()
Vector2 m_Value;
Vector2 m_DefaultValue;
Vector2 m_DefaultValue = Vector2.zero;
string[] m_Labels;
private Vector3 m_Value;
private Vector3 m_DefaultValue;
private Vector3 m_DefaultValue = Vector3.zero;
public class Vector1Node : AbstractMaterialNode, IGeneratesBodyCode, IPropertyFromNode
private float m_Value;
private float m_Value = 0;
const string kInputSlotXName = "X";
const string kOutputSlotName = "Out";
public class Vector2Node : AbstractMaterialNode, IGeneratesBodyCode, IPropertyFromNode
private Vector2 m_Value;
private Vector2 m_Value = Vector2.zero;
const string kInputSlotYName = "Y";
public class Vector3Node : AbstractMaterialNode, IGeneratesBodyCode, IPropertyFromNode
private Vector3 m_Value = Vector3.zero;
public class Vector4Node : AbstractMaterialNode, IGeneratesBodyCode, IPropertyFromNode
private Vector4 m_Value = Vector4.zero;
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