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public static void DrawFullScreen(CommandBuffer commandBuffer, Material material, |
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MaterialPropertyBlock properties = null, int shaderPassId = 0) |
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{ |
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commandBuffer.DrawMesh(fullscreenMesh, Matrix4x4.identity, material, 0, 0, properties); |
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commandBuffer.DrawMesh(fullscreenMesh, Matrix4x4.identity, material, 0, shaderPassId, properties); |
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} |
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public static void StartStereoRendering(Camera camera, ref ScriptableRenderContext context, FrameRenderingConfiguration renderingConfiguration) |
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