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#pragma multi_compile _ _VERTEX_LIGHTS |
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#pragma multi_compile _ _MIXED_LIGHTING_SUBTRACTIVE |
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#pragma multi_compile _ FOG_LINEAR FOG_EXP2 |
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#pragma multi_compile _ DIRLIGHTMAP_COMBINED LIGHTMAP_ON |
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#pragma multi_compile _ DIRLIGHTMAP_COMBINED |
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#pragma multi_compile _ LIGHTMAP_ON |
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#pragma multi_compile __ _TERRAIN_NORMAL_MAP |
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// LW doesn't support dynamic GI. So we save 30% shader variants if we assume |
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