浏览代码
- Changed ExecuteBeforeCameraRender callback to pass pipeline instance instead of pipeline settings and renderer. (#1919)
- Changed ExecuteBeforeCameraRender callback to pass pipeline instance instead of pipeline settings and renderer. (#1919)
- RenderSingleCamera now has default setup as null. - Removed unused code and made restricted a few interfaces/classes to internal/private. - Fixed typo in MaterialHandles.ScreenSpaceShadow/main
GitHub
6 年前
当前提交
cda0e4a3
共有 11 个文件被更改,包括 59 次插入 和 149 次删除
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37com.unity.render-pipelines.lightweight/LWRP/Data/LightweightPipelineAsset.cs
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2com.unity.render-pipelines.lightweight/LWRP/DefaultRendererSetup.cs
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14com.unity.render-pipelines.lightweight/LWRP/Editor/LightweightPipelineAssetEditor.cs
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32com.unity.render-pipelines.lightweight/LWRP/Editor/ShaderPreprocessor.cs
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42com.unity.render-pipelines.lightweight/LWRP/LightweightPipeline.cs
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57com.unity.render-pipelines.lightweight/LWRP/LightweightPipelineCore.cs
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2com.unity.render-pipelines.lightweight/LWRP/MaterialHandles.cs
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2com.unity.render-pipelines.lightweight/LWRP/Passes/ScreenSpaceShadowResolvePass.cs
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2com.unity.render-pipelines.lightweight/LWRP/SceneViewDrawMode.cs
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7com.unity.render-pipelines.lightweight/LWRP/RenderTargetHandles.cs
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11com.unity.render-pipelines.lightweight/LWRP/RenderTargetHandles.cs.meta
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namespace UnityEngine.Experimental.Rendering.LightweightPipeline |
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{ |
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/*public static class RenderTargetHandles |
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{ |
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}*/ |
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} |
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fileFormatVersion: 2 |
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guid: 8ad204571bda59f4cae99ed240e49bd4 |
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MonoImporter: |
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externalObjects: {} |
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serializedVersion: 2 |
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defaultReferences: [] |
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executionOrder: 0 |
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icon: {instanceID: 0} |
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userData: |
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assetBundleName: |
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assetBundleVariant: |
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