浏览代码

Removed an unnecessary #pragma from the CopyDepthMSAA shader.

/main
Aleksandr Kirillov 7 年前
当前提交
1748dc67
共有 1 个文件被更改,包括 0 次插入2 次删除
  1. 2
      ScriptableRenderPipeline/LightweightPipeline/LWRP/Shaders/LightweightCopyDepthMSAA.shader

2
ScriptableRenderPipeline/LightweightPipeline/LWRP/Shaders/LightweightCopyDepthMSAA.shader


ZTest Always ZWrite On ColorMask 0
HLSLPROGRAM
// Required to compile gles 2.0 with standard srp library
#pragma prefer_hlslcc gles
#pragma exclude_renderers d3d11_9x
#pragma vertex vert
#pragma fragment frag

正在加载...
取消
保存