{
Camera camera = cameraData.camera;
RenderTextureDescriptor desc;
#if !UNITY_SWITCH
#endif
desc = new RenderTextureDescriptor(camera.pixelWidth, camera.pixelHeight);
float renderScale = cameraData.renderScale;
if (camera.cameraType == CameraType.Game)
cameraData.renderScale = pipelineAsset.renderScale;
}