VR keywords are injected on build if the platform is needed. No need …
// -------------------------------------
// Unity defined keywords
#pragma multi_compile _ UNITY_SINGLE_PASS_STEREO STEREO_INSTANCING_ON STEREO_MULTIVIEW_ON
#pragma multi_compile _ DIRLIGHTMAP_COMBINED LIGHTMAP_ON
//--------------------------------------
#pragma multi_compile __ _TERRAIN_NORMAL_MAP
#pragma prefer_hlslcc gles
#pragma vertex vert
#pragma fragment frag
#pragma multi_compile _ UNITY_SINGLE_PASS_STEREO STEREO_INSTANCING_ENABLE STEREO_MULTIVIEW_ENABLE
#pragma multi_compile_fog
#pragma shader_feature _SAMPLE_GI
#pragma shader_feature _ _ALPHATEST_ON _ALPHABLEND_ON
#pragma target 3.0
#pragma shader_feature _METALLICGLOSSMAP
#include "UnityCG.cginc"
#include "UnityStandardBRDF.cginc"