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Lw/fix custom renderer lifetime 1061353 (#1814)
Lw/fix custom renderer lifetime 1061353 (#1814)
* Fixed custom renderer lifetime issue. Materials are not cached anymore in the passes, instead the renderer is passed in execution and resources are accessed from it. * updated release notes/main
GitHub
6 年前
当前提交
633c0bcc
共有 24 个文件被更改,包括 63 次插入 和 87 次删除
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6TestProjects/LWGraphicsTest/Assets/Scenes/045_CustomLWPipe/CustomLWPipe.cs
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1com.unity.render-pipelines.lightweight/CHANGELOG.md
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18com.unity.render-pipelines.lightweight/LWRP/DefaultRendererSetup.cs
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4com.unity.render-pipelines.lightweight/LWRP/LightweightForwardRenderer.cs
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3com.unity.render-pipelines.lightweight/LWRP/Passes/BeginXRRenderingPass.cs
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10com.unity.render-pipelines.lightweight/LWRP/Passes/CopyColorPass.cs
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12com.unity.render-pipelines.lightweight/LWRP/Passes/CopyDepthPass.cs
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2com.unity.render-pipelines.lightweight/LWRP/Passes/CreateLightweightRenderTexturesPass.cs
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2com.unity.render-pipelines.lightweight/LWRP/Passes/DepthOnlyPass.cs
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2com.unity.render-pipelines.lightweight/LWRP/Passes/DirectionalShadowsPass.cs
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2com.unity.render-pipelines.lightweight/LWRP/Passes/DrawSkyboxPass.cs
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2com.unity.render-pipelines.lightweight/LWRP/Passes/EndXRRenderingPass.cs
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16com.unity.render-pipelines.lightweight/LWRP/Passes/FinalBlitPass.cs
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11com.unity.render-pipelines.lightweight/LWRP/Passes/LightweightForwardPass.cs
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4com.unity.render-pipelines.lightweight/LWRP/Passes/LocalShadowsPass.cs
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3com.unity.render-pipelines.lightweight/LWRP/Passes/OpaquePostProcessPass.cs
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9com.unity.render-pipelines.lightweight/LWRP/Passes/RenderOpaqueForwardPass.cs
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7com.unity.render-pipelines.lightweight/LWRP/Passes/RenderTransparentForwardPass.cs
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16com.unity.render-pipelines.lightweight/LWRP/Passes/SceneViewDepthCopy.cs
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11com.unity.render-pipelines.lightweight/LWRP/Passes/ScreenSpaceShadowResolvePass.cs
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2com.unity.render-pipelines.lightweight/LWRP/Passes/ScriptableRenderPass.cs
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3com.unity.render-pipelines.lightweight/LWRP/Passes/SetupForwardRenderingPass.cs
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2com.unity.render-pipelines.lightweight/LWRP/Passes/SetupLightweightConstanstPass.cs
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2com.unity.render-pipelines.lightweight/LWRP/Passes/TransparentPostProcessPass.cs
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