void InitializeSurfaceData(VertexOutputLit IN, out SurfaceData surfaceData)
{
half4 albedo = readTexture(_MainTex, sampler_MainTex, IN) * IN.color;
half4 albedo = readTexture(TEXTURE2D_PARAM(_MainTex, sampler_MainTex), IN) * IN.color;
// No distortion Support
fragColorMode(IN);
Pass
HLSLPROGRAM
// Required to compile gles 2.0 with standard srp library
#pragma prefer_hlslcc gles
#pragma multi_compile __ SOFTPARTICLES_ON
#pragma multi_compile_fog
#pragma target 2.5