- Rename all instance of "Distortion" to "Opaque"
- Change cbuffer name to "Opaque Copy"
- Fix require/requires inconsistency
- Fix relative path in sampling shader
publicstaticGUIContentrequireSoftParticles=newGUIContent("Soft Particles","If enabled the pipeline will enable SOFT_PARTICLES keyword.");
publicstaticGUIContentrequireDistortionTexture=newGUIContent("Distortion Texture","If enabled the pipeline will copy the screen to texture after opaque objects are drawn. For transparent objects this can be bound in shaders as _CameraDistortionTexture.");
publicstaticGUIContentrequireOpaqueTexture=newGUIContent("Opaque Texture","If enabled the pipeline will copy the screen to texture after opaque objects are drawn. For transparent objects this can be bound in shaders as _CameraOpaqueTexture.");
publicstaticGUIContentdistortionTextureScale=newGUIContent("Distortion Scale","The scale of the original screen size that is used for the distortion texture");
publicstaticGUIContentopaqueTextureScale=newGUIContent("Opaque Scale","The scale of the original screen size that is used for the opaque texture");