return false;
}
#if LOG_VARIANTS
void LogVariants(Shader shader, ShaderSnippetData snippetData, int prevVariantsCount, int currVariantsCount)
{
#if LOG_ONLY_LWRP_VARIANTS
Debug.Log(result);
#endif
public void OnProcessShader(Shader shader, ShaderSnippetData snippetData, IList<ShaderCompilerData> compilerDataList)