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#ifdef'd LogVariants function

/main
Felipe Lira 6 年前
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47ca4b6d
共有 1 个文件被更改,包括 3 次插入0 次删除
  1. 3
      ScriptableRenderPipeline/LightweightPipeline/LWRP/Editor/ShaderPreprocessor.cs

3
ScriptableRenderPipeline/LightweightPipeline/LWRP/Editor/ShaderPreprocessor.cs


return false;
}
#if LOG_VARIANTS
void LogVariants(Shader shader, ShaderSnippetData snippetData, int prevVariantsCount, int currVariantsCount)
{
#if LOG_ONLY_LWRP_VARIANTS

Debug.Log(result);
}
}
#endif
public void OnProcessShader(Shader shader, ShaderSnippetData snippetData, IList<ShaderCompilerData> compilerDataList)
{

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