Small terrain shader fixes
SubShader
{
Tags { "Queue" = "Geometry-100" "RenderType" = "Opaque" "RenderPipeline" = "LightweightPipeline" "IgnoreProjector" = "True"}
Tags { "Queue" = "Geometry-100" "RenderType" = "Opaque" "RenderPipeline" = "LightweightPipeline" "IgnoreProjector" = "False"}
Pass
Name "ShadowCaster"
Tags{"LightMode" = "ShadowCaster"}
ZWrite On
Name "DepthOnly"
Tags{"LightMode" = "DepthOnly"}
// This pass it not used during regular rendering, only for lightmap baking.
Name "Meta"
Cull Off
#pragma target 2.0
#pragma vertex LightweightVertexMeta
#pragma fragment LightweightFragmentMeta