Rect cameraRect = m_CurrCamera.rect;
if (!(Math.Abs(cameraRect.x) > 0.0f || Math.Abs(cameraRect.y) > 0.0f || Math.Abs(cameraRect.width) < 1.0f || Math.Abs(cameraRect.height) < 1.0f))
configuration |= FrameRenderingConfiguration.DefaultViewport;
else
intermediateTexture = true;
if (intermediateTexture)
configuration |= FrameRenderingConfiguration.IntermediateTexture;