caseLightType.Area:// Rectangle by default when light is created
caseLightType.Rectangle:// Rectangle by default when light is created
lightData.lightUnit=LightUnit.Lumen;
lightData.intensity=k_DefaultAreaLightIntensity;
break;
}
// Sanity check: lightData.lightTypeExtent is init to LightTypeExtent.Punctual (in case for unknow reasons we recreate additional data on an existing line)