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Fix parameter name typo

Object space position should be named positionOS, not positionWS
/lwr-xr-shader-fixes-sandbox
Robert Srinivasiah 7 年前
当前提交
59784174
共有 1 个文件被更改,包括 2 次插入2 次删除
  1. 4
      ScriptableRenderPipeline/LightweightPipeline/LWRP/ShaderLibrary/CoreFunctions.hlsl

4
ScriptableRenderPipeline/LightweightPipeline/LWRP/ShaderLibrary/CoreFunctions.hlsl


}
// Transforms position from object space to homogenous space
float4 TransformObjectToHClip(float3 positionWS)
float4 TransformObjectToHClip(float3 positionOS)
return mul(GetWorldToHClipMatrix(), mul(GetObjectToWorldMatrix(), float4(positionWS, 1.0)));
return mul(GetWorldToHClipMatrix(), mul(GetObjectToWorldMatrix(), float4(positionOS, 1.0)));
}
// Tranforms position from world space to homogenous space

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