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fix #ifdef compilation issue

/LightweightPipelineExperimental
Felipe Lira 7 年前
当前提交
48e777c4
共有 1 个文件被更改,包括 1 次插入1 次删除
  1. 2
      ScriptableRenderPipeline/LightweightPipeline/LWRP/Shaders/LightweightStandardTerrain.shader

2
ScriptableRenderPipeline/LightweightPipeline/LWRP/Shaders/LightweightStandardTerrain.shader


#endif
half3 indirectDiffuse = half3(0, 0, 0);
#if LIGHTMAP_ON
#ifdef LIGHTMAP_ON
indirectDiffuse = SampleLightmap(IN.uvControlAndLM.zw, normalWS);
#endif

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