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msaaSamples = (LightweightUtils.HasFlag(renderingConfig, FrameRenderingConfiguration.Msaa)) ? msaaSamples : 1; |
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m_CurrCameraColorRT = BuiltinRenderTextureType.CameraTarget; |
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if (LightweightUtils.HasFlag(renderingConfig, FrameRenderingConfiguration.IntermediateTexture)) |
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if (LightweightUtils.HasFlag(renderingConfig, FrameRenderingConfiguration.IntermediateTexture) || m_RequireDepthTexture) |
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SetupIntermediateRenderTextures(cmd, renderingConfig, msaaSamples); |
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context.ExecuteCommandBuffer(cmd); |
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