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Fixed glossiness keyword/alpha issue.

/main
Felipe Lira 7 年前
当前提交
ca3977fa
共有 1 个文件被更改,包括 23 次插入9 次删除
  1. 32
      ScriptableRenderPipeline/LightweightPipeline/LWRP/Editor/ShaderGUI/LightweightStandardSimpleLightingGUI.cs

32
ScriptableRenderPipeline/LightweightPipeline/LWRP/Editor/ShaderGUI/LightweightStandardSimpleLightingGUI.cs


StandardSimpleLightingUpgrader.UpdateMaterialKeywords(material);
}
private bool RequiresAlpha()
{
SurfaceType surfaceType = (SurfaceType) surfaceTypeProp.floatValue;
return alphaClip.floatValue > 0.0f || surfaceType == SurfaceType.Transparent;
}
private void DoSurfaceArea()
{
int surfaceTypeValue = (int)surfaceTypeProp.floatValue;

bool alphaClipEnabled = EditorGUILayout.Toggle(Styles.alphaClipLabel, alphaClip.floatValue == 1);
if (EditorGUI.EndChangeCheck())
alphaClip.floatValue = alphaClipEnabled ? 1 : 0;
EditorGUILayout.Space();
if ((SurfaceType)surfaceTypeValue == SurfaceType.Opaque)

m_MaterialEditor.TexturePropertySingleLine(Styles.specularGlossMapLabels[(int)glossinessSourceProp.floatValue], specularGlossMapProp, hasSpecularMap ? null : specularColorProp);
EditorGUI.indentLevel += 2;
GUI.enabled = hasSpecularMap;
int glossinessSource = hasSpecularMap ? (int)glossinessSourceProp.floatValue : (int)GlossinessSource.BaseAlpha;
EditorGUI.BeginChangeCheck();
glossinessSource = EditorGUILayout.Popup(Styles.glossinessSourceLabel, glossinessSource, Styles.glossinessSourceNames);
if (EditorGUI.EndChangeCheck())
glossinessSourceProp.floatValue = glossinessSource;
GUI.enabled = true;
if (RequiresAlpha())
{
GUI.enabled = false;
glossinessSourceProp.floatValue = (float)EditorGUILayout.Popup(Styles.glossinessSourceLabel, (int) GlossinessSource.SpecularAlpha, Styles.glossinessSourceNames);
GUI.enabled = true;
}
else
{
int glossinessSource = (int)glossinessSourceProp.floatValue;
EditorGUI.BeginChangeCheck();
glossinessSource = EditorGUILayout.Popup(Styles.glossinessSourceLabel, glossinessSource, Styles.glossinessSourceNames);
if (EditorGUI.EndChangeCheck())
glossinessSourceProp.floatValue = glossinessSource;
GUI.enabled = true;
}
kMinShininessValue, 1.0f);
kMinShininessValue, 1.0f);
if (EditorGUI.EndChangeCheck())
shininessProp.floatValue = shininess;
EditorGUI.indentLevel -= 2;

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