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Fixed a check whether the system supports copying depth textures.

/main
Aleksandr Kirillov 6 年前
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7e1af428
共有 1 个文件被更改,包括 1 次插入1 次删除
  1. 2
      ScriptableRenderPipeline/LightweightPipeline/LWRP/LightweightPipeline.cs

2
ScriptableRenderPipeline/LightweightPipeline/LWRP/LightweightPipeline.cs


// Screen space shadows require depth before opaque shading.
if (!msaaEnabled && !screenspaceShadows)
{
bool supportsDepthCopy = m_CopyTextureSupport != CopyTextureSupport.None && m_Asset.CopyDepthShader.isSupported;
bool supportsDepthCopy = m_CopyTextureSupport != CopyTextureSupport.None || m_Asset.CopyDepthShader.isSupported;
m_DepthRenderBuffer = true;
intermediateTexture = true;

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