#define MAX_SHADOW_CASCADES 4
#ifndef SHADOWS_SCREEN
#endif
SCREENSPACE_TEXTURE(_ScreenSpaceShadowMapTexture);
{
#if !defined(_SHADOWS_ENABLED)
return 1.0h;
#elif SHADOWS_SCREEN
#if SHADOWS_SCREEN
return SampleScreenSpaceShadowMap(shadowCoord);
#else
ShadowSamplingData shadowSamplingData = GetMainLightShadowSamplingData();