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Meta Fix, using world2clip instead of pbject2clip

/2018.1
Tim Cooper 6 年前
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df2b3c10
共有 1 个文件被更改,包括 1 次插入1 次删除
  1. 2
      ScriptableRenderPipeline/LightweightPipeline/LWRP/ShaderLibrary/LightweightPassMeta.hlsl

2
ScriptableRenderPipeline/LightweightPipeline/LWRP/ShaderLibrary/LightweightPassMeta.hlsl


// so use it in a very dummy way
vertex.z = vertex.z > 0 ? 1.0e-4f : 0.0f;
}
return TransformObjectToHClip(vertex.xyz);
return TransformWorldToHClip(vertex.xyz); // Need to transfer from world to clip compared to legacy
}
half4 MetaFragment(MetaInput IN)

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