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More PR fixes
More PR fixes
- Change sampling offset to uniform and remove shader pass - Change Scale 1 to point filtering - Change Scale 0.5 to bilinear filtering - Add bilinear 0.25 scale option - Add DrawAnimatedPopup method/LW-DistortionPass
Matt Dean
7 年前
当前提交
500dc7e2
共有 4 个文件被更改,包括 30 次插入 和 38 次删除
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9ScriptableRenderPipeline/LightweightPipeline/LWRP/Data/LightweightPipelineAsset.cs
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12ScriptableRenderPipeline/LightweightPipeline/LWRP/Editor/LightweightAssetEditor.cs
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19ScriptableRenderPipeline/LightweightPipeline/LWRP/LightweightPipeline.cs
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28ScriptableRenderPipeline/LightweightPipeline/LWRP/Shaders/LightweightSampling.shader
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