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Minor improvement.

/2018.1
Felipe Lira 6 年前
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37c1e211
共有 1 个文件被更改,包括 1 次插入1 次删除
  1. 2
      ScriptableRenderPipeline/LightweightPipeline/LWRP/ShaderLibrary/Lighting.hlsl

2
ScriptableRenderPipeline/LightweightPipeline/LWRP/ShaderLibrary/Lighting.hlsl


half4 GetMainLightDirectionAndAttenuation(LightInput lightInput, float3 positionWS)
{
half4 directionAndAttenuation = lerp(half4(lightInput.position.xyz, 1.0), GetLightDirectionAndAttenuation(lightInput, positionWS), lightInput.position.w);
half4 directionAndAttenuation = GetLightDirectionAndAttenuation(lightInput, positionWS);
// Cookies are only computed for main light
directionAndAttenuation.w *= CookieAttenuation(positionWS);

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