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Removed unused Opaque RT.

/main
Felipe Lira 6 年前
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d3b73d87
共有 1 个文件被更改,包括 0 次插入2 次删除
  1. 2
      ScriptableRenderPipeline/LightweightPipeline/LWRP/LightweightPipeline.cs

2
ScriptableRenderPipeline/LightweightPipeline/LWRP/LightweightPipeline.cs


private RenderTargetIdentifier m_DepthRT;
private RenderTargetIdentifier m_CopyDepth;
private RenderTargetIdentifier m_Color;
private RenderTargetIdentifier m_OpaqueRT;
private float[] m_OpaqueScalerValues = {1.0f, 0.5f, 0.25f, 0.25f};
private float m_RenderScale;

m_CopyColorRT = new RenderTargetIdentifier(CameraRenderTargetID.copyColor);
m_DepthRT = new RenderTargetIdentifier(CameraRenderTargetID.depth);
m_CopyDepth = new RenderTargetIdentifier(CameraRenderTargetID.depthCopy);
m_OpaqueRT = new RenderTargetIdentifier(CameraRenderTargetID.opaque);
m_PostProcessRenderContext = new PostProcessRenderContext();
m_CopyTextureSupport = SystemInfo.copyTextureSupport;

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