ENDHLSL
}
UsePass "Hidden/Nature/Terrain/Picking/TERRAINPICKING"
UsePass "Hidden/Nature/Terrain/Utilities/PICKING"
UsePass "Hidden/Nature/Terrain/Utilities/SELECTION"
Dependency "BaseMapShader" = "Hidden/HDRenderPipeline/TerrainLit_Basemap"
Dependency "AddPassShader" = "Hidden/LightweightPipeline/Terrain/Standard Terrain Add Pass"
Dependency "BaseMapShader" = "Hidden/LightweightPipeline/Terrain/Standard Terrain Base"
FallBack "Hidden/InternalErrorShader"
CustomEditor "LightweightStandardGUI"