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Update terrain utility passes names. Outlining doesn't work. Will fix later.

/main
Yao Xiaoling 6 年前
当前提交
0e0c5530
共有 4 个文件被更改,包括 8 次插入4 次删除
  1. 3
      com.unity.render-pipelines.high-definition/HDRP/Material/TerrainLit/TerrainLit.shader
  2. 3
      com.unity.render-pipelines.high-definition/HDRP/Material/TerrainLit/TerrainLit_Basemap.shader
  3. 3
      com.unity.render-pipelines.lightweight/LWRP/Shaders/Terrain/LightweightStandardTerrain.shader
  4. 3
      com.unity.render-pipelines.lightweight/LWRP/Shaders/Terrain/LightweightStandardTerrainBase.shader

3
com.unity.render-pipelines.high-definition/HDRP/Material/TerrainLit/TerrainLit.shader


ENDHLSL
}
UsePass "Hidden/Nature/Terrain/Picking/TERRAINPICKING"
UsePass "Hidden/Nature/Terrain/Utilities/PICKING"
UsePass "Hidden/Nature/Terrain/Utilities/SELECTION"
}
Dependency "BaseMapShader" = "Hidden/HDRenderPipeline/TerrainLit_Basemap"

3
com.unity.render-pipelines.high-definition/HDRP/Material/TerrainLit/TerrainLit_Basemap.shader


ENDHLSL
}
UsePass "Hidden/Nature/Terrain/Picking/TERRAINPICKING"
UsePass "Hidden/Nature/Terrain/Utilities/PICKING"
UsePass "Hidden/Nature/Terrain/Utilities/SELECTION"
}
}

3
com.unity.render-pipelines.lightweight/LWRP/Shaders/Terrain/LightweightStandardTerrain.shader


ENDHLSL
}
UsePass "Hidden/Nature/Terrain/Picking/TERRAINPICKING"
UsePass "Hidden/Nature/Terrain/Utilities/PICKING"
UsePass "Hidden/Nature/Terrain/Utilities/SELECTION"
}
Dependency "AddPassShader" = "Hidden/LightweightPipeline/Terrain/Standard Terrain Add Pass"
Dependency "BaseMapShader" = "Hidden/LightweightPipeline/Terrain/Standard Terrain Base"

3
com.unity.render-pipelines.lightweight/LWRP/Shaders/Terrain/LightweightStandardTerrainBase.shader


ENDHLSL
}
UsePass "Hidden/Nature/Terrain/Picking/TERRAINPICKING"
UsePass "Hidden/Nature/Terrain/Utilities/PICKING"
UsePass "Hidden/Nature/Terrain/Utilities/SELECTION"
}
FallBack "Hidden/InternalErrorShader"
CustomEditor "LightweightStandardGUI"
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